forked from Mirrorlandia_minetest/minetest
Rename macros with two leading underscores
These names are reserved for the compiler/library implementations.
This commit is contained in:
parent
6f4d6cb574
commit
6f2d785d0f
@ -79,7 +79,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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m_camera_mode(CAMERA_MODE_FIRST)
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{
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//dstream<<__FUNCTION_NAME<<std::endl;
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//dstream<<FUNCTION_NAME<<std::endl;
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// note: making the camera node a child of the player node
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// would lead to unexpected behaviour, so we don't do that.
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@ -494,7 +494,7 @@ void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in)
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return;
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m_frametime_counter = 0.2; // Same as ClientMap::updateDrawList interval
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/*dstream<<__FUNCTION_NAME
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/*dstream<<FUNCTION_NAME
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<<": Collected "<<m_added_frames<<" frames, total of "
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<<m_added_busytime<<"s."<<std::endl;
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@ -98,7 +98,7 @@ MeshUpdateQueue::~MeshUpdateQueue()
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*/
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void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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assert(data); // pre-condition
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@ -323,7 +323,7 @@ void Client::connect(Address address,
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const std::string &address_name,
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bool is_local_server)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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initLocalMapSaving(address, address_name, is_local_server);
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@ -333,7 +333,7 @@ void Client::connect(Address address,
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void Client::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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// Limit a bit
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if(dtime > 2.0)
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@ -824,7 +824,7 @@ void Client::initLocalMapSaving(const Address &address,
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void Client::ReceiveAll()
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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u32 start_ms = porting::getTimeMs();
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for(;;)
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{
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@ -850,7 +850,7 @@ void Client::ReceiveAll()
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void Client::Receive()
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt;
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m_con.Receive(&pkt);
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ProcessData(&pkt);
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@ -867,7 +867,7 @@ inline void Client::handleCommand(NetworkPacket* pkt)
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*/
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void Client::ProcessData(NetworkPacket *pkt)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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ToClientCommand command = (ToClientCommand) pkt->getCommand();
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u32 sender_peer_id = pkt->getPeerId();
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@ -1213,7 +1213,7 @@ void Client::sendChangePassword(const std::string &oldpassword,
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void Client::sendDamage(u8 damage)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
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pkt << damage;
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@ -1222,7 +1222,7 @@ void Client::sendDamage(u8 damage)
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void Client::sendBreath(u16 breath)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
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pkt << breath;
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@ -1231,7 +1231,7 @@ void Client::sendBreath(u16 breath)
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void Client::sendRespawn()
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOSERVER_RESPAWN, 0);
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Send(&pkt);
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@ -1239,7 +1239,7 @@ void Client::sendRespawn()
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void Client::sendReady()
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOSERVER_CLIENT_READY,
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1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
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@ -67,7 +67,7 @@ void RemoteClient::GetNextBlocks (
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float dtime,
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std::vector<PrioritySortedBlockTransfer> &dest)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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// Increment timers
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@ -81,7 +81,7 @@ ClientMap::~ClientMap()
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MapSector * ClientMap::emergeSector(v2s16 p2d)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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// Check that it doesn't exist already
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try{
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return getSectorNoGenerate(p2d);
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@ -400,7 +400,7 @@ struct MeshBufListList
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void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
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@ -465,7 +465,7 @@ void ItemCAO::updateTexture()
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}
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catch(SerializationError &e)
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{
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warningstream<<__FUNCTION_NAME
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warningstream<<FUNCTION_NAME
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<<": error deSerializing itemstring \""
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<<m_itemstring<<std::endl;
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}
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@ -154,9 +154,9 @@ void content_nodemeta_deserialize_legacy(std::istream &is,
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if(version > 1)
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{
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infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
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infostream<<FUNCTION_NAME<<": version "<<version<<" not supported"
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<<std::endl;
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throw SerializationError(__FUNCTION_NAME);
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throw SerializationError(FUNCTION_NAME);
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}
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u16 count = readU16(is);
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@ -174,7 +174,7 @@ void content_nodemeta_deserialize_legacy(std::istream &is,
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if(meta->get(p) != NULL)
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{
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warningstream<<__FUNCTION_NAME<<": "
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warningstream<<FUNCTION_NAME<<": "
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<<"already set data at position"
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<<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
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<<std::endl;
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@ -393,7 +393,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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std::string LuaEntitySAO::getStaticData()
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{
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verbosestream<<__FUNCTION_NAME<<std::endl;
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verbosestream<<FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 1);
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14
src/debug.h
14
src/debug.h
@ -35,13 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifdef _MSC_VER
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#include <eh.h>
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#endif
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#define __NORETURN __declspec(noreturn)
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#define __FUNCTION_NAME __FUNCTION__
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#define NORETURN __declspec(noreturn)
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#define FUNCTION_NAME __FUNCTION__
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#else
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#define __NORETURN __attribute__ ((__noreturn__))
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#define __FUNCTION_NAME __PRETTY_FUNCTION__
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#define NORETURN __attribute__ ((__noreturn__))
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#define FUNCTION_NAME __PRETTY_FUNCTION__
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#endif
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@ -57,16 +53,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/* Abort program execution immediately
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*/
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__NORETURN extern void fatal_error_fn(
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NORETURN extern void fatal_error_fn(
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const char *msg, const char *file,
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unsigned int line, const char *function);
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#define FATAL_ERROR(msg) \
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fatal_error_fn((msg), __FILE__, __LINE__, __FUNCTION_NAME)
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fatal_error_fn((msg), __FILE__, __LINE__, FUNCTION_NAME)
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#define FATAL_ERROR_IF(expr, msg) \
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((expr) \
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? fatal_error_fn((msg), __FILE__, __LINE__, __FUNCTION_NAME) \
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? fatal_error_fn((msg), __FILE__, __LINE__, FUNCTION_NAME) \
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: (void)(0))
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/*
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@ -75,14 +71,14 @@ __NORETURN extern void fatal_error_fn(
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defined)
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*/
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__NORETURN extern void sanity_check_fn(
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NORETURN extern void sanity_check_fn(
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const char *assertion, const char *file,
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unsigned int line, const char *function);
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#define SANITY_CHECK(expr) \
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((expr) \
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? (void)(0) \
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: sanity_check_fn(#expr, __FILE__, __LINE__, __FUNCTION_NAME))
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: sanity_check_fn(#expr, __FILE__, __LINE__, FUNCTION_NAME))
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#define sanity_check(expr) SANITY_CHECK(expr)
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@ -627,7 +627,7 @@ MapBlock *EmergeThread::finishGen(v3s16 pos, BlockMakeData *bmdata,
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void *EmergeThread::run()
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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v3s16 pos;
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@ -70,7 +70,7 @@ Environment::~Environment()
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void Environment::addPlayer(Player *player)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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/*
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Check that peer_ids are unique.
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Also check that names are unique.
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@ -982,7 +982,7 @@ void ServerEnvironment::clearAllObjects()
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void ServerEnvironment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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//TimeTaker timer("ServerEnv step");
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@ -2028,7 +2028,7 @@ ClientMap & ClientEnvironment::getClientMap()
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void ClientEnvironment::addPlayer(Player *player)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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/*
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It is a failure if player is local and there already is a local
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player
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@ -2052,7 +2052,7 @@ LocalPlayer * ClientEnvironment::getLocalPlayer()
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void ClientEnvironment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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/* Step time of day */
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stepTimeOfDay(dtime);
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@ -616,7 +616,7 @@ protected:
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void *run()
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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CurlHandlePool pool;
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@ -126,7 +126,7 @@ ItemStack::ItemStack(std::string name_, u16 count_,
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void ItemStack::serialize(std::ostream &os) const
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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if(empty())
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return;
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@ -151,7 +151,7 @@ void ItemStack::serialize(std::ostream &os) const
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void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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clear();
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@ -886,7 +886,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
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std::vector<ItemStack> &output_replacements,
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bool decrementInput, IGameDef *gamedef)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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result.clear();
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36
src/map.cpp
36
src/map.cpp
@ -1619,7 +1619,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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INodeDefManager *nodemgr = m_gamedef->ndef();
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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//TimeTaker timer("transformLiquids()");
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u32 loopcount = 0;
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@ -2118,7 +2118,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
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m_emerge(emerge),
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m_map_metadata_changed(true)
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{
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verbosestream<<__FUNCTION_NAME<<std::endl;
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verbosestream<<FUNCTION_NAME<<std::endl;
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/*
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Try to load map; if not found, create a new one.
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@ -2205,7 +2205,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
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ServerMap::~ServerMap()
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{
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verbosestream<<__FUNCTION_NAME<<std::endl;
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verbosestream<<FUNCTION_NAME<<std::endl;
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try
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{
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@ -2421,7 +2421,7 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
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ServerMapSector *ServerMap::createSector(v2s16 p2d)
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{
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DSTACKF("%s: p2d=(%d,%d)",
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__FUNCTION_NAME,
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FUNCTION_NAME,
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p2d.X, p2d.Y);
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/*
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@ -2488,7 +2488,7 @@ MapBlock * ServerMap::generateBlock(
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std::map<v3s16, MapBlock*> &modified_blocks
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)
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{
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DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
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DSTACKF("%s: p=(%d,%d,%d)", FUNCTION_NAME, p.X, p.Y, p.Z);
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/*infostream<<"generateBlock(): "
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<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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@ -2508,7 +2508,7 @@ MapBlock * ServerMap::generateBlock(
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*/
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if(blockpos_over_limit(p))
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{
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infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
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infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
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throw InvalidPositionException("generateBlock(): pos. over limit");
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}
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@ -2598,7 +2598,7 @@ MapBlock * ServerMap::generateBlock(
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MapBlock * ServerMap::createBlock(v3s16 p)
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{
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DSTACKF("%s: p=(%d,%d,%d)",
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__FUNCTION_NAME, p.X, p.Y, p.Z);
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FUNCTION_NAME, p.X, p.Y, p.Z);
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/*
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Do not create over-limit
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@ -2657,7 +2657,7 @@ MapBlock * ServerMap::createBlock(v3s16 p)
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MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
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{
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DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
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__FUNCTION_NAME,
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FUNCTION_NAME,
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p.X, p.Y, p.Z, create_blank);
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{
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@ -2880,7 +2880,7 @@ std::string ServerMap::getBlockFilename(v3s16 p)
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void ServerMap::save(ModifiedState save_level)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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if(m_map_saving_enabled == false) {
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warningstream<<"Not saving map, saving disabled."<<std::endl;
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return;
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@ -2992,7 +2992,7 @@ void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
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void ServerMap::saveMapMeta()
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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createDirs(m_savedir);
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@ -3016,7 +3016,7 @@ void ServerMap::saveMapMeta()
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void ServerMap::loadMapMeta()
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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Settings conf;
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std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
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@ -3041,7 +3041,7 @@ void ServerMap::loadMapMeta()
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void ServerMap::saveSectorMeta(ServerMapSector *sector)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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// Format used for writing
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u8 version = SER_FMT_VER_HIGHEST_WRITE;
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// Get destination
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@ -3062,7 +3062,7 @@ void ServerMap::saveSectorMeta(ServerMapSector *sector)
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MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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// Get destination
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v2s16 p2d = getSectorPos(sectordir);
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@ -3103,7 +3103,7 @@ MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load
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bool ServerMap::loadSectorMeta(v2s16 p2d)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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// The directory layout we're going to load from.
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// 1 - original sectors/xxxxzzzz/
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@ -3145,7 +3145,7 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
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#if 0
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bool ServerMap::loadSectorFull(v2s16 p2d)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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MapSector *sector = NULL;
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@ -3284,7 +3284,7 @@ bool ServerMap::saveBlock(MapBlock *block, Database *db)
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void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
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MapSector *sector, bool save_after_load)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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std::string fullpath = sectordir + DIR_DELIM + blockfile;
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try {
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@ -3360,7 +3360,7 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
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void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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try {
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std::istringstream is(*blob, std::ios_base::binary);
|
||||
@ -3428,7 +3428,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
|
||||
|
||||
MapBlock* ServerMap::loadBlock(v3s16 blockpos)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
v2s16 p2d(blockpos.X, blockpos.Z);
|
||||
|
||||
|
@ -796,12 +796,12 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
||||
char tmp;
|
||||
is.read(&tmp, 1);
|
||||
if (is.gcount() != 1)
|
||||
throw SerializationError(std::string(__FUNCTION_NAME)
|
||||
throw SerializationError(std::string(FUNCTION_NAME)
|
||||
+ ": not enough input data");
|
||||
is_underground = tmp;
|
||||
is.read((char *)*databuf_nodelist, nodecount * ser_length);
|
||||
if ((u32)is.gcount() != nodecount * ser_length)
|
||||
throw SerializationError(std::string(__FUNCTION_NAME)
|
||||
throw SerializationError(std::string(FUNCTION_NAME)
|
||||
+ ": not enough input data");
|
||||
} else if (version <= 10) {
|
||||
u8 t8;
|
||||
@ -814,7 +814,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
||||
decompress(is, os, version);
|
||||
std::string s = os.str();
|
||||
if (s.size() != nodecount)
|
||||
throw SerializationError(std::string(__FUNCTION_NAME)
|
||||
throw SerializationError(std::string(FUNCTION_NAME)
|
||||
+ ": not enough input data");
|
||||
for (u32 i = 0; i < s.size(); i++) {
|
||||
databuf_nodelist[i*ser_length] = s[i];
|
||||
@ -826,7 +826,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
||||
decompress(is, os, version);
|
||||
std::string s = os.str();
|
||||
if (s.size() != nodecount)
|
||||
throw SerializationError(std::string(__FUNCTION_NAME)
|
||||
throw SerializationError(std::string(FUNCTION_NAME)
|
||||
+ ": not enough input data");
|
||||
for (u32 i = 0; i < s.size(); i++) {
|
||||
databuf_nodelist[i*ser_length + 1] = s[i];
|
||||
@ -839,7 +839,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
||||
decompress(is, os, version);
|
||||
std::string s = os.str();
|
||||
if (s.size() != nodecount)
|
||||
throw SerializationError(std::string(__FUNCTION_NAME)
|
||||
throw SerializationError(std::string(FUNCTION_NAME)
|
||||
+ ": not enough input data");
|
||||
for (u32 i = 0; i < s.size(); i++) {
|
||||
databuf_nodelist[i*ser_length + 2] = s[i];
|
||||
@ -859,7 +859,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
||||
decompress(is, os, version);
|
||||
std::string s = os.str();
|
||||
if (s.size() != nodecount * 3)
|
||||
throw SerializationError(std::string(__FUNCTION_NAME)
|
||||
throw SerializationError(std::string(FUNCTION_NAME)
|
||||
+ ": decompress resulted in size other than nodecount*3");
|
||||
|
||||
// deserialize nodes from buffer
|
||||
|
@ -120,7 +120,7 @@ void NodeMetadataList::deSerialize(std::istream &is, IItemDefManager *item_def_m
|
||||
}
|
||||
|
||||
if (version != 1) {
|
||||
std::string err_str = std::string(__FUNCTION_NAME)
|
||||
std::string err_str = std::string(FUNCTION_NAME)
|
||||
+ ": version " + itos(version) + " not supported";
|
||||
infostream << err_str << std::endl;
|
||||
throw SerializationError(err_str);
|
||||
|
@ -110,7 +110,7 @@ int ModApiServer::l_get_player_ip(lua_State *L)
|
||||
}
|
||||
catch(con::PeerNotFoundException) // unlikely
|
||||
{
|
||||
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
|
||||
dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
|
||||
lua_pushnil(L); // error
|
||||
return 1;
|
||||
}
|
||||
@ -136,7 +136,7 @@ int ModApiServer::l_get_player_information(lua_State *L)
|
||||
}
|
||||
catch(con::PeerNotFoundException) // unlikely
|
||||
{
|
||||
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
|
||||
dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
|
||||
lua_pushnil(L); // error
|
||||
return 1;
|
||||
}
|
||||
@ -150,7 +150,7 @@ int ModApiServer::l_get_player_information(lua_State *L)
|
||||
|
||||
#define ERET(code) \
|
||||
if (!(code)) { \
|
||||
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; \
|
||||
dstream << FUNCTION_NAME << ": peer was not found" << std::endl; \
|
||||
lua_pushnil(L); /* error */ \
|
||||
return 1; \
|
||||
}
|
||||
@ -281,7 +281,7 @@ int ModApiServer::l_ban_player(lua_State *L)
|
||||
}
|
||||
catch(con::PeerNotFoundException) // unlikely
|
||||
{
|
||||
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
|
||||
dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
|
||||
lua_pushboolean(L, false); // error
|
||||
return 1;
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ private:
|
||||
|
||||
void *ServerThread::run()
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
BEGIN_DEBUG_EXCEPTION_HANDLER
|
||||
|
||||
m_server->AsyncRunStep(true);
|
||||
@ -433,7 +433,7 @@ Server::~Server()
|
||||
|
||||
void Server::start(Address bind_addr)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
m_bind_addr = bind_addr;
|
||||
|
||||
@ -466,7 +466,7 @@ void Server::start(Address bind_addr)
|
||||
|
||||
void Server::stop()
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
infostream<<"Server: Stopping and waiting threads"<<std::endl;
|
||||
|
||||
@ -481,7 +481,7 @@ void Server::stop()
|
||||
|
||||
void Server::step(float dtime)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
// Limit a bit
|
||||
if(dtime > 2.0)
|
||||
dtime = 2.0;
|
||||
@ -509,7 +509,7 @@ void Server::step(float dtime)
|
||||
|
||||
void Server::AsyncRunStep(bool initial_step)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
g_profiler->add("Server::AsyncRunStep (num)", 1);
|
||||
|
||||
@ -693,7 +693,7 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
Player *player = m_env->getPlayer(client->peer_id);
|
||||
if(player == NULL) {
|
||||
// This can happen if the client timeouts somehow
|
||||
/*warningstream<<__FUNCTION_NAME<<": Client "
|
||||
/*warningstream<<FUNCTION_NAME<<": Client "
|
||||
<<client->peer_id
|
||||
<<" has no associated player"<<std::endl;*/
|
||||
continue;
|
||||
@ -746,7 +746,7 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
// Get object type
|
||||
u8 type = ACTIVEOBJECT_TYPE_INVALID;
|
||||
if(obj == NULL)
|
||||
warningstream<<__FUNCTION_NAME
|
||||
warningstream<<FUNCTION_NAME
|
||||
<<": NULL object"<<std::endl;
|
||||
else
|
||||
type = obj->getSendType();
|
||||
@ -1021,7 +1021,7 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
|
||||
void Server::Receive()
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
SharedBuffer<u8> data;
|
||||
u16 peer_id;
|
||||
try {
|
||||
@ -1158,7 +1158,7 @@ inline void Server::handleCommand(NetworkPacket* pkt)
|
||||
|
||||
void Server::ProcessData(NetworkPacket *pkt)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
// Environment is locked first.
|
||||
MutexAutoLock envlock(m_env_mutex);
|
||||
|
||||
@ -1354,7 +1354,7 @@ void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
|
||||
|
||||
void Server::peerAdded(con::Peer *peer)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
verbosestream<<"Server::peerAdded(): peer->id="
|
||||
<<peer->id<<std::endl;
|
||||
|
||||
@ -1367,7 +1367,7 @@ void Server::peerAdded(con::Peer *peer)
|
||||
|
||||
void Server::deletingPeer(con::Peer *peer, bool timeout)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
verbosestream<<"Server::deletingPeer(): peer->id="
|
||||
<<peer->id<<", timeout="<<timeout<<std::endl;
|
||||
|
||||
@ -1459,7 +1459,7 @@ void Server::Send(NetworkPacket* pkt)
|
||||
|
||||
void Server::SendMovement(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
|
||||
@ -1496,7 +1496,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
|
||||
|
||||
void Server::SendHP(u16 peer_id, u8 hp)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
|
||||
pkt << hp;
|
||||
@ -1505,7 +1505,7 @@ void Server::SendHP(u16 peer_id, u8 hp)
|
||||
|
||||
void Server::SendBreath(u16 peer_id, u16 breath)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
|
||||
pkt << (u16) breath;
|
||||
@ -1529,7 +1529,7 @@ void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
|
||||
|
||||
void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
|
||||
pkt << reason;
|
||||
@ -1539,7 +1539,7 @@ void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
|
||||
void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
|
||||
v3f camera_point_target)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
|
||||
pkt << set_camera_point_target << camera_point_target;
|
||||
@ -1549,7 +1549,7 @@ void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
|
||||
void Server::SendItemDef(u16 peer_id,
|
||||
IItemDefManager *itemdef, u16 protocol_version)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
|
||||
|
||||
@ -1574,7 +1574,7 @@ void Server::SendItemDef(u16 peer_id,
|
||||
void Server::SendNodeDef(u16 peer_id,
|
||||
INodeDefManager *nodedef, u16 protocol_version)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
|
||||
|
||||
@ -1603,7 +1603,7 @@ void Server::SendNodeDef(u16 peer_id,
|
||||
|
||||
void Server::SendInventory(PlayerSAO* playerSAO)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
UpdateCrafting(playerSAO->getPlayer());
|
||||
|
||||
@ -1624,7 +1624,7 @@ void Server::SendInventory(PlayerSAO* playerSAO)
|
||||
|
||||
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
|
||||
pkt << message;
|
||||
@ -1640,7 +1640,7 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
|
||||
void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
|
||||
const std::string &formname)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
|
||||
|
||||
@ -1655,7 +1655,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
|
||||
float expirationtime, float size, bool collisiondetection,
|
||||
bool vertical, std::string texture)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
|
||||
|
||||
@ -1677,7 +1677,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
|
||||
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
||||
float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
|
||||
|
||||
@ -1699,7 +1699,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
|
||||
|
||||
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
|
||||
|
||||
@ -1809,7 +1809,7 @@ void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
|
||||
|
||||
void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
|
||||
pkt << time << time_speed;
|
||||
@ -1824,7 +1824,7 @@ void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
|
||||
|
||||
void Server::SendPlayerHP(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
||||
// In some rare case, if the player is disconnected
|
||||
// while Lua call l_punch, for example, this can be NULL
|
||||
@ -1842,7 +1842,7 @@ void Server::SendPlayerHP(u16 peer_id)
|
||||
|
||||
void Server::SendPlayerBreath(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
||||
assert(playersao);
|
||||
|
||||
@ -1852,7 +1852,7 @@ void Server::SendPlayerBreath(u16 peer_id)
|
||||
|
||||
void Server::SendMovePlayer(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
Player *player = m_env->getPlayer(peer_id);
|
||||
assert(player);
|
||||
|
||||
@ -2120,7 +2120,7 @@ void Server::setBlockNotSent(v3s16 p)
|
||||
|
||||
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
v3s16 p = block->getPos();
|
||||
|
||||
@ -2142,7 +2142,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
|
||||
|
||||
void Server::SendBlocks(float dtime)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
MutexAutoLock envlock(m_env_mutex);
|
||||
//TODO check if one big lock could be faster then multiple small ones
|
||||
@ -2212,7 +2212,7 @@ void Server::SendBlocks(float dtime)
|
||||
|
||||
void Server::fillMediaCache()
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
infostream<<"Server: Calculating media file checksums"<<std::endl;
|
||||
|
||||
@ -2308,7 +2308,7 @@ void Server::fillMediaCache()
|
||||
|
||||
void Server::sendMediaAnnouncement(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
verbosestream << "Server: Announcing files to id(" << peer_id << ")"
|
||||
<< std::endl;
|
||||
@ -2345,7 +2345,7 @@ struct SendableMedia
|
||||
void Server::sendRequestedMedia(u16 peer_id,
|
||||
const std::vector<std::string> &tosend)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
verbosestream<<"Server::sendRequestedMedia(): "
|
||||
<<"Sending files to client"<<std::endl;
|
||||
@ -2452,7 +2452,7 @@ void Server::sendRequestedMedia(u16 peer_id,
|
||||
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
|
||||
{
|
||||
if(m_detached_inventories.count(name) == 0) {
|
||||
errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
|
||||
errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
|
||||
return;
|
||||
}
|
||||
Inventory *inv = m_detached_inventories[name];
|
||||
@ -2477,7 +2477,7 @@ void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
|
||||
|
||||
void Server::sendDetachedInventories(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
for(std::map<std::string, Inventory*>::iterator
|
||||
i = m_detached_inventories.begin();
|
||||
@ -2494,7 +2494,7 @@ void Server::sendDetachedInventories(u16 peer_id)
|
||||
|
||||
void Server::DiePlayer(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
||||
assert(playersao);
|
||||
@ -2514,7 +2514,7 @@ void Server::DiePlayer(u16 peer_id)
|
||||
|
||||
void Server::RespawnPlayer(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
||||
assert(playersao);
|
||||
@ -2540,7 +2540,7 @@ void Server::RespawnPlayer(u16 peer_id)
|
||||
|
||||
void Server::DenySudoAccess(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
|
||||
Send(&pkt);
|
||||
@ -2566,7 +2566,7 @@ void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode
|
||||
|
||||
void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
SendAccessDenied(peer_id, reason, custom_reason);
|
||||
m_clients.event(peer_id, CSE_SetDenied);
|
||||
@ -2577,7 +2577,7 @@ void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string
|
||||
// the minimum version for MT users, maybe in 1 year
|
||||
void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
SendAccessDenied_Legacy(peer_id, reason);
|
||||
m_clients.event(peer_id, CSE_SetDenied);
|
||||
@ -2586,7 +2586,7 @@ void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
|
||||
|
||||
void Server::acceptAuth(u16 peer_id, bool forSudoMode)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
if (!forSudoMode) {
|
||||
RemoteClient* client = getClient(peer_id, CS_Invalid);
|
||||
@ -2617,7 +2617,7 @@ void Server::acceptAuth(u16 peer_id, bool forSudoMode)
|
||||
|
||||
void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
std::wstring message;
|
||||
{
|
||||
/*
|
||||
@ -2700,7 +2700,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
|
||||
|
||||
void Server::UpdateCrafting(Player* player)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
// Get a preview for crafting
|
||||
ItemStack preview;
|
||||
@ -3388,7 +3388,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
|
||||
|
||||
void dedicated_server_loop(Server &server, bool &kill)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
verbosestream<<"dedicated_server_loop()"<<std::endl;
|
||||
|
||||
|
@ -217,7 +217,7 @@ void TestGameDef::defineSomeNodes()
|
||||
|
||||
void run_tests()
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
u32 t1 = porting::getTime(PRECISION_MILLI);
|
||||
TestGameDef gamedef;
|
||||
|
@ -210,7 +210,7 @@ public:
|
||||
|
||||
void *run()
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
DSTACK(FUNCTION_NAME);
|
||||
BEGIN_DEBUG_EXCEPTION_HANDLER
|
||||
|
||||
while (!stopRequested()) {
|
||||
|
Loading…
Reference in New Issue
Block a user