Clear exposure compensation state textures on creation (#13151)

This commit is contained in:
x2048 2023-01-23 00:18:48 +01:00 committed by GitHub
parent cf5add1472
commit 6f5703baf1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 22 additions and 9 deletions

@ -40,7 +40,7 @@ video::ITexture *TextureBuffer::getTexture(u8 index)
}
void TextureBuffer::setTexture(u8 index, core::dimension2du size, const std::string &name, video::ECOLOR_FORMAT format)
void TextureBuffer::setTexture(u8 index, core::dimension2du size, const std::string &name, video::ECOLOR_FORMAT format, bool clear)
{
assert(index != NO_DEPTH_TEXTURE);
@ -54,9 +54,10 @@ void TextureBuffer::setTexture(u8 index, core::dimension2du size, const std::str
definition.size = size;
definition.name = name;
definition.format = format;
definition.clear = clear;
}
void TextureBuffer::setTexture(u8 index, v2f scale_factor, const std::string &name, video::ECOLOR_FORMAT format)
void TextureBuffer::setTexture(u8 index, v2f scale_factor, const std::string &name, video::ECOLOR_FORMAT format, bool clear)
{
assert(index != NO_DEPTH_TEXTURE);
@ -70,6 +71,7 @@ void TextureBuffer::setTexture(u8 index, v2f scale_factor, const std::string &na
definition.scale_factor = scale_factor;
definition.name = name;
definition.format = format;
definition.clear = clear;
}
void TextureBuffer::reset(PipelineContext &context)
@ -135,10 +137,20 @@ bool TextureBuffer::ensureTexture(video::ITexture **texture, const TextureDefini
if (*texture)
m_driver->removeTexture(*texture);
if (definition.valid)
if (definition.valid) {
if (definition.clear) {
video::IImage *image = m_driver->createImage(definition.format, size);
image->fill(0u);
*texture = m_driver->addTexture(definition.name.c_str(), image);
image->drop();
}
else {
*texture = m_driver->addRenderTargetTexture(size, definition.name.c_str(), definition.format);
else
}
}
else {
*texture = nullptr;
}
return true;
}

@ -126,7 +126,7 @@ public:
* @param name unique name of the texture
* @param format color format
*/
void setTexture(u8 index, core::dimension2du size, const std::string& name, video::ECOLOR_FORMAT format);
void setTexture(u8 index, core::dimension2du size, const std::string& name, video::ECOLOR_FORMAT format, bool clear = false);
/**
* Configure relative-size texture for the specific index
@ -136,7 +136,7 @@ public:
* @param name unique name of the texture
* @param format color format
*/
void setTexture(u8 index, v2f scale_factor, const std::string& name, video::ECOLOR_FORMAT format);
void setTexture(u8 index, v2f scale_factor, const std::string& name, video::ECOLOR_FORMAT format, bool clear = false);
virtual u8 getTextureCount() override { return m_textures.size(); }
virtual video::ITexture *getTexture(u8 index) override;
@ -150,6 +150,7 @@ private:
bool valid { false };
bool fixed_size { false };
bool dirty { false };
bool clear { false };
v2f scale_factor;
core::dimension2du size;
std::string name;

@ -121,8 +121,8 @@ RenderStep *addPostProcessing(RenderPipeline *pipeline, RenderStep *previousStep
static const u8 TEXTURE_BLOOM_UP = 20;
buffer->setTexture(TEXTURE_COLOR, scale, "3d_render", color_format);
buffer->setTexture(TEXTURE_EXPOSURE_1, core::dimension2du(1,1), "exposure_1", color_format);
buffer->setTexture(TEXTURE_EXPOSURE_2, core::dimension2du(1,1), "exposure_2", color_format);
buffer->setTexture(TEXTURE_EXPOSURE_1, core::dimension2du(1,1), "exposure_1", color_format, /*clear:*/ true);
buffer->setTexture(TEXTURE_EXPOSURE_2, core::dimension2du(1,1), "exposure_2", color_format, /*clear:*/ true);
buffer->setTexture(TEXTURE_DEPTH, scale, "3d_depthmap", depth_format);
// attach buffer to the previous step