forked from Mirrorlandia_minetest/minetest
Remove freezemelt (the remainder of proller nonsense)
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8eb9cebdd0
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@ -155,7 +155,7 @@ void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot) {
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u8 wmountface = (param2 & 7);
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if (wmountface <= 1)
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return;
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Rotation oldrot = wallmounted_to_rot[wmountface - 2];
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param2 &= ~7;
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param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
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@ -439,28 +439,11 @@ u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add)
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return setLevel(nodemgr, level);
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}
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void MapNode::freezeMelt(INodeDefManager *ndef) {
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u8 level_was_max = this->getMaxLevel(ndef);
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u8 level_was = this->getLevel(ndef);
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this->setContent(ndef->getId(ndef->get(*this).freezemelt));
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u8 level_now_max = this->getMaxLevel(ndef);
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if (level_was_max && level_was_max != level_now_max) {
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u8 want = (float)level_now_max / level_was_max * level_was;
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if (!want)
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want = 1;
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if (want != level_was)
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this->setLevel(ndef, want);
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//errorstream<<"was="<<(int)level_was<<"/"<<(int)level_was_max<<" nowm="<<(int)want<<"/"<<(int)level_now_max<< " => "<<(int)this->getLevel(ndef)<< std::endl;
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}
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if (this->getMaxLevel(ndef) && !this->getLevel(ndef))
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this->addLevel(ndef);
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}
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u32 MapNode::serializedLength(u8 version)
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{
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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if(version == 0)
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return 1;
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else if(version <= 9)
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@ -474,13 +457,13 @@ void MapNode::serialize(u8 *dest, u8 version)
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{
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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// Can't do this anymore; we have 16-bit dynamically allocated node IDs
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// in memory; conversion just won't work in this direction.
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if(version < 24)
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throw SerializationError("MapNode::serialize: serialization to "
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"version < 24 not possible");
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writeU16(dest+0, param0);
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writeU8(dest+2, param1);
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writeU8(dest+3, param2);
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@ -489,7 +472,7 @@ void MapNode::deSerialize(u8 *source, u8 version)
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{
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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if(version <= 21)
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{
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deSerialize_pre22(source, version);
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@ -651,7 +634,7 @@ void MapNode::deSerialize_pre22(u8 *source, u8 version)
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param2 &= 0x0f;
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}
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}
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// Convert special values from old version to new
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if(version <= 19)
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{
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@ -62,11 +62,11 @@ typedef u16 content_t;
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/*
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Ignored node.
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Unloaded chunks are considered to consist of this. Several other
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methods return this when an error occurs. Also, during
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map generation this means the node has not been set yet.
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Doesn't create faces with anything and is considered being
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out-of-map in the game map.
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*/
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@ -132,7 +132,7 @@ struct MapNode
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- Uhh... well, most blocks have light or nothing in here.
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*/
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u8 param1;
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/*
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The second parameter. Initialized to 0.
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E.g. direction for torches and flowing water.
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@ -161,7 +161,7 @@ struct MapNode
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&& param1 == other.param1
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&& param2 == other.param2);
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}
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// To be used everywhere
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content_t getContent() const
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{
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@ -187,7 +187,7 @@ struct MapNode
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{
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param2 = p;
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}
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void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
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u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
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@ -223,7 +223,7 @@ struct MapNode
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u8 getFaceDir(INodeDefManager *nodemgr) const;
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u8 getWallMounted(INodeDefManager *nodemgr) const;
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v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
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void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
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/*
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@ -241,12 +241,13 @@ struct MapNode
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*/
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std::vector<aabb3f> getCollisionBoxes(INodeDefManager *nodemgr) const;
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/* Liquid helpers */
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/*
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Liquid helpers
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*/
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u8 getMaxLevel(INodeDefManager *nodemgr) const;
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u8 getLevel(INodeDefManager *nodemgr) const;
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u8 setLevel(INodeDefManager *nodemgr, s8 level = 1);
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u8 addLevel(INodeDefManager *nodemgr, s8 add = 1);
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void freezeMelt(INodeDefManager *nodemgr);
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/*
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Serialization functions
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@ -255,7 +256,7 @@ struct MapNode
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static u32 serializedLength(u8 version);
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void serialize(u8 *dest, u8 version);
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void deSerialize(u8 *source, u8 version);
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// Serializes or deserializes a list of nodes in bulk format (first the
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// content of all nodes, then the param1 of all nodes, then the param2
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// of all nodes).
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@ -227,7 +227,6 @@ void ContentFeatures::reset()
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liquid_alternative_source = "";
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liquid_viscosity = 0;
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liquid_renewable = true;
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freezemelt = "";
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liquid_range = LIQUID_LEVEL_MAX+1;
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drowning = 0;
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light_source = 0;
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@ -234,8 +234,6 @@ struct ContentFeatures
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u8 liquid_viscosity;
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// Is liquid renewable (new liquid source will be created between 2 existing)
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bool liquid_renewable;
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// Ice for water, water for ice
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std::string freezemelt;
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// Number of flowing liquids surrounding source
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u8 liquid_range;
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u8 drowning;
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@ -414,7 +414,6 @@ ContentFeatures read_content_features(lua_State *L, int index)
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f.leveled = getintfield_default(L, index, "leveled", f.leveled);
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getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
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getstringfield(L, index, "freezemelt", f.freezemelt);
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f.drowning = getintfield_default(L, index,
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"drowning", f.drowning);
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// Amount of light the node emits
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