Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.

This commit is contained in:
RealBadAngel 2014-07-20 16:22:48 +02:00
parent 33ca115ae4
commit 70074800a2

@ -99,9 +99,9 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
video::S3DVertex(min.X,min.Y,min.Z, 0,0,-1, c, txc[20],txc[23]), video::S3DVertex(min.X,min.Y,min.Z, 0,0,-1, c, txc[20],txc[23]),
}; };
for(int i = 0; i < tilecount; i++) for(int i = 0; i < 6; i++)
{ {
switch (tiles[i].rotation) switch (tiles[MYMIN(i, tilecount-1)].rotation)
{ {
case 0: case 0:
break; break;