forked from Mirrorlandia_minetest/minetest
Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
Remove unnecessary range limiting of persistmap Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks Skip generateRidgeTerrain in underground mapchunks
This commit is contained in:
parent
408d9b72f0
commit
70354ac20b
@ -285,33 +285,33 @@ void MapgenV7::calculateNoise()
|
||||
int y = node_min.Y;
|
||||
int z = node_min.Z;
|
||||
|
||||
noise_height_select->perlinMap2D(x, z);
|
||||
noise_terrain_persist->perlinMap2D(x, z);
|
||||
float *persistmap = noise_terrain_persist->result;
|
||||
for (int i = 0; i != csize.X * csize.Z; i++)
|
||||
persistmap[i] = rangelim(persistmap[i], 0.4, 0.9);
|
||||
|
||||
noise_terrain_base->perlinMap2D(x, z, persistmap);
|
||||
noise_terrain_alt->perlinMap2D(x, z, persistmap);
|
||||
noise_filler_depth->perlinMap2D(x, z);
|
||||
|
||||
if (spflags & MGV7_MOUNTAINS) {
|
||||
noise_mountain->perlinMap3D(x, y, z);
|
||||
noise_mount_height->perlinMap2D(x, z);
|
||||
}
|
||||
|
||||
if (spflags & MGV7_RIDGES) {
|
||||
noise_ridge->perlinMap3D(x, y, z);
|
||||
noise_ridge_uwater->perlinMap2D(x, z);
|
||||
}
|
||||
noise_height_select->perlinMap2D(x, z);
|
||||
|
||||
if (flags & MG_CAVES) {
|
||||
noise_cave1->perlinMap3D(x, y, z);
|
||||
noise_cave2->perlinMap3D(x, y, z);
|
||||
}
|
||||
|
||||
noise_heat->perlinMap2D(x, z);
|
||||
noise_humidity->perlinMap2D(x, z);
|
||||
if (node_max.Y >= water_level) {
|
||||
noise_filler_depth->perlinMap2D(x, z);
|
||||
noise_heat->perlinMap2D(x, z);
|
||||
noise_humidity->perlinMap2D(x, z);
|
||||
|
||||
if (spflags & MGV7_MOUNTAINS) {
|
||||
noise_mountain->perlinMap3D(x, y, z);
|
||||
noise_mount_height->perlinMap2D(x, z);
|
||||
}
|
||||
|
||||
if (spflags & MGV7_RIDGES) {
|
||||
noise_ridge->perlinMap3D(x, y, z);
|
||||
noise_ridge_uwater->perlinMap2D(x, z);
|
||||
}
|
||||
}
|
||||
|
||||
//printf("calculateNoise: %dus\n", t.stop());
|
||||
}
|
||||
@ -469,7 +469,7 @@ int MapgenV7::generateBaseTerrain()
|
||||
|
||||
int MapgenV7::generateMountainTerrain(int ymax)
|
||||
{
|
||||
if (node_max.Y <= water_level)
|
||||
if (node_max.Y < water_level)
|
||||
return ymax;
|
||||
|
||||
MapNode n_stone(c_stone);
|
||||
@ -500,6 +500,9 @@ int MapgenV7::generateMountainTerrain(int ymax)
|
||||
|
||||
void MapgenV7::generateRidgeTerrain()
|
||||
{
|
||||
if (node_max.Y < water_level)
|
||||
return;
|
||||
|
||||
MapNode n_water(c_water_source);
|
||||
MapNode n_air(CONTENT_AIR);
|
||||
u32 index = 0;
|
||||
@ -637,12 +640,12 @@ void MapgenV7::generateBiomes()
|
||||
|
||||
void MapgenV7::dustTopNodes()
|
||||
{
|
||||
if (node_max.Y < water_level)
|
||||
return;
|
||||
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
u32 index = 0;
|
||||
|
||||
if (water_level > node_max.Y)
|
||||
return;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
||||
Biome *biome = (Biome *)bmgr->get(biomemap[index]);
|
||||
|
Loading…
Reference in New Issue
Block a user