Fix two spelling mistakes

Co-authored-by: Tobias Frost <tobi@debian.org>
This commit is contained in:
Tobias Frost 2022-09-25 13:45:27 +02:00 committed by GitHub
parent 5ced5c9b27
commit 7069d99aa6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 2 deletions

@ -840,7 +840,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
oss << "GenericCAO::addToScene(): Model " oss << "GenericCAO::addToScene(): Model "
<< m_prop.mesh << " loaded with " << mat_count << m_prop.mesh << " loaded with " << mat_count
<< " mesh buffers but only " << m_prop.textures.size() << " mesh buffers but only " << m_prop.textures.size()
<< " texture(s) specifed, this is deprecated."; << " texture(s) specified, this is deprecated.";
logOnce(oss, warningstream); logOnce(oss, warningstream);
video::ITexture *last = m_animated_meshnode->getMaterial(0).TextureLayer[0].Texture; video::ITexture *last = m_animated_meshnode->getMaterial(0).TextureLayer[0].Texture;

@ -73,7 +73,7 @@ public:
void addGameMods(const SubgameSpec &gamespec); void addGameMods(const SubgameSpec &gamespec);
/** /**
* Adds mods specifed by a world.mt config * Adds mods specified by a world.mt config
* *
* @param settings_path Path to world.mt * @param settings_path Path to world.mt
* @param modPaths Map from virtual name to mod path * @param modPaths Map from virtual name to mod path