forked from Mirrorlandia_minetest/minetest
transformLiquid: small optimization and whitespace cleanup
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parent
dc4ac0b96f
commit
708f1c336e
13
src/map.cpp
13
src/map.cpp
@ -1603,14 +1603,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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/*
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/*
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Collect information about the environment
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Collect information about the environment
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*/
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*/
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v3s16 dirs[6] = {
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const v3s16 *dirs = g_6dirs;
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v3s16( 0, 1, 0), // top
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v3s16( 0,-1, 0), // bottom
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v3s16( 1, 0, 0), // right
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v3s16(-1, 0, 0), // left
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v3s16( 0, 0, 1), // back
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v3s16( 0, 0,-1), // front
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};
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NodeNeighbor sources[6]; // surrounding sources
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NodeNeighbor sources[6]; // surrounding sources
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int num_sources = 0;
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int num_sources = 0;
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NodeNeighbor flows[6]; // surrounding flowing liquid nodes
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NodeNeighbor flows[6]; // surrounding flowing liquid nodes
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@ -1623,10 +1616,10 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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for (u16 i = 0; i < 6; i++) {
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for (u16 i = 0; i < 6; i++) {
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NeighborType nt = NEIGHBOR_SAME_LEVEL;
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NeighborType nt = NEIGHBOR_SAME_LEVEL;
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switch (i) {
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switch (i) {
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case 0:
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case 1:
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nt = NEIGHBOR_UPPER;
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nt = NEIGHBOR_UPPER;
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break;
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break;
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case 1:
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case 4:
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nt = NEIGHBOR_LOWER;
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nt = NEIGHBOR_LOWER;
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break;
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break;
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}
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}
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