forked from Mirrorlandia_minetest/minetest
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ServerMap::listAllLoadedBlocks and their database backends.
This adds a speedup on database migration and /clearobjects command
This commit is contained in:
parent
c58d49977d
commit
718bcafd51
@ -65,7 +65,7 @@ bool Database_Dummy::deleteBlock(v3s16 blockpos)
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return true;
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}
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void Database_Dummy::listAllLoadableBlocks(std::list<v3s16> &dst)
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void Database_Dummy::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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for(std::map<u64, std::string>::iterator x = m_database.begin(); x != m_database.end(); ++x)
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{
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@ -36,7 +36,7 @@ public:
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virtual bool saveBlock(v3s16 blockpos, std::string &data);
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virtual std::string loadBlock(v3s16 blockpos);
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virtual bool deleteBlock(v3s16 blockpos);
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virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
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virtual void listAllLoadableBlocks(std::vector<v3s16> &dst);
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virtual int Initialized(void);
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~Database_Dummy();
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private:
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@ -93,7 +93,7 @@ bool Database_LevelDB::deleteBlock(v3s16 blockpos)
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return true;
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}
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void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)
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void Database_LevelDB::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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leveldb::Iterator* it = m_database->NewIterator(leveldb::ReadOptions());
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for (it->SeekToFirst(); it->Valid(); it->Next()) {
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@ -39,7 +39,7 @@ public:
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virtual bool saveBlock(v3s16 blockpos, std::string &data);
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virtual std::string loadBlock(v3s16 blockpos);
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virtual bool deleteBlock(v3s16 blockpos);
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virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
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virtual void listAllLoadableBlocks(std::vector<v3s16> &dst);
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virtual int Initialized(void);
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~Database_LevelDB();
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private:
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@ -147,7 +147,7 @@ bool Database_Redis::deleteBlock(v3s16 blockpos)
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return true;
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}
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void Database_Redis::listAllLoadableBlocks(std::list<v3s16> &dst)
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void Database_Redis::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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redisReply *reply;
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reply = (redisReply*) redisCommand(ctx, "HKEYS %s", hash.c_str());
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@ -155,8 +155,7 @@ void Database_Redis::listAllLoadableBlocks(std::list<v3s16> &dst)
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throw FileNotGoodException(std::string("redis command 'HKEYS %s' failed: ") + ctx->errstr);
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if(reply->type != REDIS_REPLY_ARRAY)
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throw FileNotGoodException("Failed to get keys from database");
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for(size_t i = 0; i < reply->elements; i++)
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{
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for(size_t i = 0; i < reply->elements; i++) {
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assert(reply->element[i]->type == REDIS_REPLY_STRING);
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dst.push_back(getIntegerAsBlock(stoi64(reply->element[i]->str)));
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}
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@ -39,7 +39,7 @@ public:
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virtual bool saveBlock(v3s16 blockpos, std::string &data);
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virtual std::string loadBlock(v3s16 blockpos);
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virtual bool deleteBlock(v3s16 blockpos);
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virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
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virtual void listAllLoadableBlocks(std::vector<v3s16> &dst);
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virtual int Initialized(void);
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~Database_Redis();
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private:
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@ -274,12 +274,11 @@ void Database_SQLite3::createDatabase()
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}
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void Database_SQLite3::listAllLoadableBlocks(std::list<v3s16> &dst)
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void Database_SQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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verifyDatabase();
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while(sqlite3_step(m_database_list) == SQLITE_ROW)
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{
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while(sqlite3_step(m_database_list) == SQLITE_ROW) {
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sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
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v3s16 p = getIntegerAsBlock(block_i);
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//dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl;
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@ -39,7 +39,7 @@ public:
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virtual bool saveBlock(v3s16 blockpos, std::string &data);
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virtual std::string loadBlock(v3s16 blockpos);
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virtual bool deleteBlock(v3s16 blockpos);
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virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
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virtual void listAllLoadableBlocks(std::vector<v3s16> &dst);
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virtual int Initialized(void);
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~Database_SQLite3();
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private:
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef DATABASE_HEADER
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#define DATABASE_HEADER
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#include <list>
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#include <vector>
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#include <string>
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#include "irr_v3d.h"
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#include "irrlichttypes.h"
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@ -40,7 +40,7 @@ public:
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virtual bool deleteBlock(v3s16 blockpos) = 0;
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s64 getBlockAsInteger(const v3s16 pos) const;
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v3s16 getIntegerAsBlock(s64 i) const;
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virtual void listAllLoadableBlocks(std::list<v3s16> &dst) = 0;
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virtual void listAllLoadableBlocks(std::vector<v3s16> &dst) = 0;
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virtual int Initialized(void)=0;
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virtual ~Database() {};
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};
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@ -851,11 +851,10 @@ void ServerEnvironment::clearAllObjects()
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{
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Removing all active objects"<<std::endl;
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std::list<u16> objects_to_remove;
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std::vector<u16> objects_to_remove;
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for(std::map<u16, ServerActiveObject*>::iterator
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i = m_active_objects.begin();
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i != m_active_objects.end(); ++i)
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{
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i != m_active_objects.end(); ++i) {
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ServerActiveObject* obj = i->second;
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if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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continue;
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@ -888,15 +887,15 @@ void ServerEnvironment::clearAllObjects()
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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}
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// Remove references from m_active_objects
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for(std::list<u16>::iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); ++i)
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{
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for(std::vector<u16>::iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); ++i) {
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m_active_objects.erase(*i);
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}
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// Get list of loaded blocks
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std::list<v3s16> loaded_blocks;
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std::vector<v3s16> loaded_blocks;
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Listing all loaded blocks"<<std::endl;
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m_map->listAllLoadedBlocks(loaded_blocks);
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@ -905,7 +904,7 @@ void ServerEnvironment::clearAllObjects()
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<<loaded_blocks.size()<<std::endl;
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// Get list of loadable blocks
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std::list<v3s16> loadable_blocks;
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std::vector<v3s16> loadable_blocks;
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Listing all loadable blocks"<<std::endl;
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m_map->listAllLoadableBlocks(loadable_blocks);
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@ -915,9 +914,8 @@ void ServerEnvironment::clearAllObjects()
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<<", now clearing"<<std::endl;
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// Grab a reference on each loaded block to avoid unloading it
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for(std::list<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i)
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{
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for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i) {
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v3s16 p = *i;
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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assert(block);
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@ -931,9 +929,8 @@ void ServerEnvironment::clearAllObjects()
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u32 num_blocks_checked = 0;
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u32 num_blocks_cleared = 0;
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u32 num_objs_cleared = 0;
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for(std::list<v3s16>::iterator i = loadable_blocks.begin();
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i != loadable_blocks.end(); ++i)
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{
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for(std::vector<v3s16>::iterator i = loadable_blocks.begin();
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i != loadable_blocks.end(); ++i) {
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v3s16 p = *i;
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MapBlock *block = m_map->emergeBlock(p, false);
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if(!block){
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@ -969,9 +966,8 @@ void ServerEnvironment::clearAllObjects()
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m_map->unloadUnreferencedBlocks();
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// Drop references that were added above
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for(std::list<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i)
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{
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for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i) {
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v3s16 p = *i;
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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assert(block);
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@ -1542,11 +1538,10 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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*/
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void ServerEnvironment::removeRemovedObjects()
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{
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std::list<u16> objects_to_remove;
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std::vector<u16> objects_to_remove;
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for(std::map<u16, ServerActiveObject*>::iterator
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i = m_active_objects.begin();
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i != m_active_objects.end(); ++i)
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{
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i != m_active_objects.end(); ++i) {
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u16 id = i->first;
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ServerActiveObject* obj = i->second;
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// This shouldn't happen but check it
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@ -1616,13 +1611,13 @@ void ServerEnvironment::removeRemovedObjects()
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// Delete
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if(obj->environmentDeletes())
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delete obj;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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}
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// Remove references from m_active_objects
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for(std::list<u16>::iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); ++i)
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{
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for(std::vector<u16>::iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); ++i) {
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m_active_objects.erase(*i);
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}
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}
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@ -1666,8 +1661,9 @@ static void print_hexdump(std::ostream &o, const std::string &data)
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*/
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void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
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{
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if(block==NULL)
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if(block == NULL)
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return;
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// Ignore if no stored objects (to not set changed flag)
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if(block->m_static_objects.m_stored.empty())
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return;
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@ -1693,17 +1689,14 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
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std::list<StaticObject> new_stored;
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for(std::list<StaticObject>::iterator
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i = block->m_static_objects.m_stored.begin();
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i != block->m_static_objects.m_stored.end(); ++i)
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{
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/*infostream<<"Server: Creating an active object from "
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<<"static data"<<std::endl;*/
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i != block->m_static_objects.m_stored.end(); ++i) {
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StaticObject &s_obj = *i;
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// Create an active object from the data
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ServerActiveObject *obj = ServerActiveObject::create
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((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
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// If couldn't create object, store static data back.
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if(obj==NULL)
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{
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if(obj == NULL) {
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errorstream<<"ServerEnvironment::activateObjects(): "
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<<"failed to create active object from static object "
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<<"in block "<<PP(s_obj.pos/BS)
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@ -973,16 +973,17 @@ static bool migrate_database(const GameParams &game_params, const Settings &cmd_
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return false;
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}
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std::list<v3s16> blocks;
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std::vector<v3s16> blocks;
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ServerMap &old_map = ((ServerMap&)server->getMap());
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old_map.listAllLoadableBlocks(blocks);
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int count = 0;
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new_db->beginSave();
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for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
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for (std::vector<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
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MapBlock *block = old_map.loadBlock(*i);
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if (!block) {
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errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
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} else {
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}
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else {
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old_map.saveBlock(block, new_db);
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MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
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sector->deleteBlock(block);
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@ -3070,7 +3070,7 @@ void ServerMap::save(ModifiedState save_level)
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}
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}
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void ServerMap::listAllLoadableBlocks(std::list<v3s16> &dst)
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void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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if(loadFromFolders()){
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errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
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@ -3079,7 +3079,7 @@ void ServerMap::listAllLoadableBlocks(std::list<v3s16> &dst)
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dbase->listAllLoadableBlocks(dst);
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}
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void ServerMap::listAllLoadedBlocks(std::list<v3s16> &dst)
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void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
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{
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for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si)
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@ -466,8 +466,8 @@ public:
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void endSave();
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void save(ModifiedState save_level);
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void listAllLoadableBlocks(std::list<v3s16> &dst);
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void listAllLoadedBlocks(std::list<v3s16> &dst);
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void listAllLoadableBlocks(std::vector<v3s16> &dst);
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void listAllLoadedBlocks(std::vector<v3s16> &dst);
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// Saves map seed and possibly other stuff
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void saveMapMeta();
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void loadMapMeta();
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