Some node definitions in Lua

This commit is contained in:
Perttu Ahola 2011-11-25 18:57:47 +02:00
parent ff1ae29f97
commit 71bc20c453

@ -626,6 +626,116 @@ minetest.register_craft({
-- Node definitions
--
function digprop_constanttime(time)
return {
diggability = "constant",
constant_time = time,
}
end
function digprop_stonelike(toughness)
return {
diggablity = "normal",
weight = toughness * 5,
crackiness = 1,
crumbliness = -0.1,
cuttability = -0.2,
}
end
function digprop_dirtlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.2,
crackiness = 0,
crumbliness = 1.2,
cuttability = -0.4,
}
end
function digprop_gravellike(toughness)
return {
diggablity = "normal",
weight = toughness * 2,
crackiness = 0.2,
crumbliness = 1.5,
cuttability = -1.0,
}
end
function digprop_woodlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.0,
crackiness = 0.75,
crumbliness = -1.0,
cuttability = 1.5,
}
end
function digprop_leaveslike(toughness)
return {
diggablity = "normal",
weight = toughness * (-0.5),
crackiness = 0,
crumbliness = 0,
cuttability = 2.0,
}
end
function digprop_glasslike(toughness)
return {
diggablity = "normal",
weight = toughness * 0.1,
crackiness = 2.0,
crumbliness = -1.0,
cuttability = -1.0,
}
end
function inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("^", "&")
.. "{" .. img2:gsub("^", "&")
.. "{" .. img3:gsub("^", "&")
end
-- Legacy nodes
minetest.register_node("stone", {
tile_images = {"stone.png"},
inventory_image = inventorycube("stone.png"),
paramtype = "mineral",
is_ground_content = true,
often_contains_mineral = true, -- Texture atlas hint
material = digprop_stonelike(1.0),
})
minetest.register_node("dirt_with_grass", {
tile_images = {"grass.png", "mud.png", "mud.png^grass_side.png"},
inventory_image = inventorycube("mud.png^grass_side.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
})
minetest.register_node("dirt_with_grass_footsteps", {
tile_images = {"grass_footsteps.png", "mud.png", "mud.png^grass_side.png"},
inventory_image = "grass_footsteps.png",
is_ground_content = true,
material = digprop_dirtlike(1.0),
})
minetest.register_node("dirt", {
tile_images = {"mud.png"},
inventory_image = inventorycube("mud.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
})
-- New nodes
minetest.register_node("somenode", {
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
inventory_image = "treeprop.png",