LocalPlayer::accelerateHorizontal: cleanups

* Properly use v3f default constructor
* v3f d_wanted = target_speed - m_speed; and d_wanted = target_speed * 0.1f - m_speed * 0.1f; can be factorized to d_wanted = (target_speed - m_speed) * 0.1f; => d_wanted *= 0.1f;
This commit is contained in:
Loic Blot 2017-08-13 23:08:17 +02:00
parent d65d6160d8
commit 725a0f56db
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@ -713,36 +713,36 @@ void LocalPlayer::accelerateHorizontal(const v3f &target_speed,
v3f d_wanted = target_speed - m_speed;
if (slippery) {
if (target_speed == v3f(0))
if (target_speed == v3f())
d_wanted = -m_speed * 0.05f;
else
d_wanted = target_speed * 0.1f - m_speed * 0.1f;
d_wanted *= 0.1f;
}
d_wanted.Y = 0;
f32 dl = d_wanted.getLength();
if (dl > max_increase)
dl = max_increase;
d_wanted.Y = 0.0f;
f32 dl = d_wanted.getLength();
if (dl > max_increase)
dl = max_increase;
v3f d = d_wanted.normalize() * dl;
v3f d = d_wanted.normalize() * dl;
m_speed.X += d.X;
m_speed.Z += d.Z;
m_speed.X += d.X;
m_speed.Z += d.Z;
}
// Vertical acceleration (Y), X and Z directions are ignored
void LocalPlayer::accelerateVertical(const v3f &target_speed, const f32 max_increase)
{
if (max_increase == 0)
return;
if (max_increase == 0)
return;
f32 d_wanted = target_speed.Y - m_speed.Y;
if (d_wanted > max_increase)
d_wanted = max_increase;
else if (d_wanted < -max_increase)
d_wanted = -max_increase;
f32 d_wanted = target_speed.Y - m_speed.Y;
if (d_wanted > max_increase)
d_wanted = max_increase;
else if (d_wanted < -max_increase)
d_wanted = -max_increase;
m_speed.Y += d_wanted;
m_speed.Y += d_wanted;
}
// Temporary option for old move code