LocalPlayer::accelerateHorizontal: cleanups

* Properly use v3f default constructor
* v3f d_wanted = target_speed - m_speed; and d_wanted = target_speed * 0.1f - m_speed * 0.1f; can be factorized to d_wanted = (target_speed - m_speed) * 0.1f; => d_wanted *= 0.1f;
This commit is contained in:
Loic Blot 2017-08-13 23:08:17 +02:00
parent d65d6160d8
commit 725a0f56db
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GPG Key ID: EFAA458E8C153987

@ -713,13 +713,13 @@ void LocalPlayer::accelerateHorizontal(const v3f &target_speed,
v3f d_wanted = target_speed - m_speed;
if (slippery) {
if (target_speed == v3f(0))
if (target_speed == v3f())
d_wanted = -m_speed * 0.05f;
else
d_wanted = target_speed * 0.1f - m_speed * 0.1f;
d_wanted *= 0.1f;
}
d_wanted.Y = 0;
d_wanted.Y = 0.0f;
f32 dl = d_wanted.getLength();
if (dl > max_increase)
dl = max_increase;