Fix ObjectRef errors due to lua_isnil() ()

Treat 'none' values as 'nil'
This commit is contained in:
Zughy 2020-11-04 21:43:18 +01:00 committed by GitHub
parent 39213bd00a
commit 72b93ec0d7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 40 additions and 43 deletions
src/script

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <cmath>
#include <sstream>
#include <irr_v2d.h>
#include <irr_v3d.h>
#include "c_types.h"
#include "c_internal.h"
@ -54,19 +55,16 @@ template <> bool LuaHelper::readParam(lua_State *L, int index)
return lua_toboolean(L, index) != 0;
}
template <> bool LuaHelper::readParam(lua_State *L, int index, const bool &default_value)
{
if (lua_isnil(L, index))
return default_value;
return lua_toboolean(L, index) != 0;
}
template <> s16 LuaHelper::readParam(lua_State *L, int index)
{
return lua_tonumber(L, index);
}
template <> int LuaHelper::readParam(lua_State *L, int index)
{
return luaL_checkint(L, index);
}
template <> float LuaHelper::readParam(lua_State *L, int index)
{
if (isNaN(L, index))
@ -105,6 +103,25 @@ template <> v2f LuaHelper::readParam(lua_State *L, int index)
return p;
}
template <> v3f LuaHelper::readParam(lua_State *L, int index)
{
v3f p;
CHECK_POS_TAB(index);
lua_getfield(L, index, "x");
CHECK_POS_COORD("x");
p.X = readParam<float>(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
CHECK_POS_COORD("y");
p.Y = readParam<float>(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "z");
CHECK_POS_COORD("z");
p.Z = readParam<float>(L, -1);
lua_pop(L, 1);
return p;
}
template <> std::string LuaHelper::readParam(lua_State *L, int index)
{
size_t length;
@ -113,16 +130,3 @@ template <> std::string LuaHelper::readParam(lua_State *L, int index)
result.assign(str, length);
return result;
}
template <>
std::string LuaHelper::readParam(
lua_State *L, int index, const std::string &default_value)
{
std::string result;
const char *str = lua_tostring(L, index);
if (str)
result.append(str);
else
result = default_value;
return result;
}

@ -50,5 +50,8 @@ protected:
* @return read value from Lua or default value if nil
*/
template <typename T>
static T readParam(lua_State *L, int index, const T &default_value);
static inline T readParam(lua_State *L, int index, const T &default_value)
{
return lua_isnoneornil(L, index) ? default_value : readParam<T>(L, index);
}
};

@ -169,11 +169,9 @@ int ObjectRef::l_punch(lua_State *L)
if (sao == nullptr || puncher == nullptr)
return 0;
float time_from_last_punch = lua_isnil(L, 3) ?
1000000.0f : readParam<float>(L,3);
float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
v3f dir = lua_isnil(L, 5) ?
sao->getBasePosition() - puncher->getBasePosition() : check_v3f(L, 5);
v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
dir.normalize();
u16 src_original_hp = sao->getHP();
@ -383,20 +381,12 @@ int ObjectRef::l_set_animation(lua_State *L)
if (sao == nullptr)
return 0;
v2f frames = v2f(1, 1);
if (!lua_isnil(L, 2))
frames = readParam<v2f>(L, 2);
float frame_speed = 15;
if (!lua_isnil(L, 3))
frame_speed = lua_tonumber(L, 3);
float frame_blend = 0;
if (!lua_isnil(L, 4))
frame_blend = lua_tonumber(L, 4);
bool frame_loop = true;
if (lua_isboolean(L, 5))
frame_loop = readParam<bool>(L, 5);
v2f frame_range = readParam<v2f>(L, 2, v2f(1, 1));
float frame_speed = readParam<float>(L, 3, 15.0f);
float frame_blend = readParam<float>(L, 4, 0.0f);
bool frame_loop = readParam<bool>(L, 5, true);
sao->setAnimation(frames, frame_speed, frame_blend, frame_loop);
sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop);
return 0;
}
@ -436,7 +426,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
if (!lua_isnil(L, 2+1))
frames[i] = read_v2s32(L, 2+i);
}
float frame_speed = lua_isnil(L, 6) ? 30 : readParam<float>(L, 6);
float frame_speed = readParam<float>(L, 6, 30.0f);
getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
lua_pushboolean(L, true);
@ -965,9 +955,9 @@ int ObjectRef::l_set_sprite(lua_State *L)
if (entitysao == nullptr)
return 0;
v2s16 start_frame = lua_isnil(L, 2) ? v2s16(0,0) : readParam<v2s16>(L, 2);
int num_frames = lua_isnil(L, 3) ? 1 : luaL_checkint(L, 3);
float framelength = lua_isnil(L, 4) ? 0.2 : lua_tonumber(L, 4);
v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0));
int num_frames = readParam<int>(L, 3, 1);
float framelength = readParam<float>(L, 4, 0.2f);
bool select_x_by_camera = readParam<bool>(L, 5, false);
entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera);