Made stricter handling for old clients because now they are not compatible at all.

This commit is contained in:
Perttu Ahola 2011-07-31 02:27:26 +03:00
parent d6a9bec843
commit 756f8f88d4

@ -1972,20 +1972,23 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
/*
Check network protocol version
Read and check network protocol version
*/
u16 net_proto_version = 0;
if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
{
net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
}
getClient(peer->id)->net_proto_version = net_proto_version;
/*if(net_proto_version == 0)
if(net_proto_version == 0)
{
SendAccessDenied(m_con, peer_id,
L"Your client is too old (network protocol)");
L"Your client is too old. Please upgrade.");
return;
}*/
}
/*
Set up player
@ -2181,11 +2184,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
message += L" joined game";
BroadcastChatMessage(message);
}
if(getClient(peer->id)->net_proto_version == 0)
// Warnings about protocol version can be issued here
/*if(getClient(peer->id)->net_proto_version == 0)
{
SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
}
}*/
return;
}