forked from Mirrorlandia_minetest/minetest
Add testWrapDegrees_0_360_v3f unittests
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@ -31,6 +31,7 @@ public:
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void runTests(IGameDef *gamedef);
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void testAngleWrapAround();
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void testWrapDegrees_0_360_v3f();
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void testLowercase();
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void testTrim();
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void testIsYes();
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@ -59,6 +60,7 @@ static TestUtilities g_test_instance;
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void TestUtilities::runTests(IGameDef *gamedef)
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{
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TEST(testAngleWrapAround);
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TEST(testWrapDegrees_0_360_v3f);
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TEST(testLowercase);
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TEST(testTrim);
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TEST(testIsYes);
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@ -106,8 +108,7 @@ inline float ref_WrapDegrees_0_360(float f)
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}
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void TestUtilities::testAngleWrapAround()
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{
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void TestUtilities::testAngleWrapAround() {
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UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
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UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
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UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
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@ -124,6 +125,46 @@ void TestUtilities::testAngleWrapAround()
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UASSERT(wrapDegrees_0_360(
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std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
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}
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}
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void TestUtilities::testWrapDegrees_0_360_v3f()
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{
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// only x test with little step
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for (float x = -720.f; x <= 720; x += 0.05) {
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v3f r = wrapDegrees_0_360_v3f(v3f(x, 0, 0));
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UASSERT(r.X >= 0.0f && r.X < 360.0f)
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UASSERT(r.Y == 0.0f)
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UASSERT(r.Z == 0.0f)
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}
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// only y test with little step
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for (float y = -720.f; y <= 720; y += 0.05) {
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v3f r = wrapDegrees_0_360_v3f(v3f(0, y, 0));
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UASSERT(r.X == 0.0f)
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UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
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UASSERT(r.Z == 0.0f)
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}
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// only z test with little step
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for (float z = -720.f; z <= 720; z += 0.05) {
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v3f r = wrapDegrees_0_360_v3f(v3f(0, 0, z));
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UASSERT(r.X == 0.0f)
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UASSERT(r.Y == 0.0f)
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UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
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}
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// test the whole coordinate translation
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for (float x = -720.f; x <= 720; x += 2.5) {
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for (float y = -720.f; y <= 720; y += 2.5) {
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for (float z = -720.f; z <= 720; z += 2.5) {
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v3f r = wrapDegrees_0_360_v3f(v3f(x, y, z));
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UASSERT(r.X >= 0.0f && r.X < 360.0f)
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UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
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UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
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}
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}
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}
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}
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