minetest.after(): simplify further, pause in singleplayer (#5500)

Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
This commit is contained in:
Auke Kok 2017-04-02 08:51:16 +00:00 committed by Loïc Blot
parent 26f4a5c2d1
commit 75fb3e4730

@ -1,18 +1,8 @@
local jobs = {} local jobs = {}
local time = 0.0 local time = 0.0
local last = core.get_us_time() / 1000000
core.register_globalstep(function(dtime) core.register_globalstep(function(dtime)
local new = core.get_us_time() / 1000000 time = time + dtime
if new > last then
time = time + (new - last)
else
-- Overflow, we may lose a little bit of time here but
-- only 1 tick max, potentially running timers slightly
-- too early.
time = time + new
end
last = new
if #jobs < 1 then if #jobs < 1 then
return return