forked from Mirrorlandia_minetest/minetest
minetest.after(): simplify further, pause in singleplayer (#5500)
Using the `dtime` value entirely, this will stop the clock if the game is paused in singleplayer. Since most of the clocks were fixed a long time ago, this should again be safe to use.
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@ -1,18 +1,8 @@
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local jobs = {}
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local time = 0.0
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local last = core.get_us_time() / 1000000
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core.register_globalstep(function(dtime)
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local new = core.get_us_time() / 1000000
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if new > last then
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time = time + (new - last)
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else
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-- Overflow, we may lose a little bit of time here but
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-- only 1 tick max, potentially running timers slightly
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-- too early.
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time = time + new
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end
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last = new
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time = time + dtime
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if #jobs < 1 then
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return
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