forked from Mirrorlandia_minetest/minetest
Fix items turning black (#6780)
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fd71a7c163
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770eb09adc
@ -320,11 +320,7 @@ scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<It
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for (video::S3DVertex &v : p.vertices)
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v.Color.setAlpha(255);
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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// always set all textures
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// with no shaders only texture 0 is ever actually used
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buf->Material.setTexture(0, p.layer.texture);
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buf->Material.setTexture(1, p.layer.normal_texture);
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buf->Material.setTexture(2, p.layer.flags_texture);
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p.layer.applyMaterialOptions(buf->Material);
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mesh->addMeshBuffer(buf);
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buf->append(&p.vertices[0], p.vertices.size(),
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