forked from Mirrorlandia_minetest/minetest
Don't corrupt stepheight when setting other properties
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264d740c9d
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77137a92cf
@ -191,8 +191,8 @@ void read_object_properties(lua_State *L, int index,
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getboolfield(L, -1, "is_visible", prop->is_visible);
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getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
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getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
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getfloatfield(L, -1, "stepheight", prop->stepheight);
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prop->stepheight*=BS;
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if (getfloatfield(L, -1, "stepheight", prop->stepheight))
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prop->stepheight *= BS;
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lua_getfield(L, -1, "automatic_face_movement_dir");
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if (lua_isnumber(L, -1)) {
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prop->automatic_face_movement_dir = true;
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