forked from Mirrorlandia_minetest/minetest
Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
This commit is contained in:
parent
b6f4a9c7e1
commit
77597c4ff3
@ -143,6 +143,7 @@ LOCAL_SRC_FILES := \
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jni/src/dungeongen.cpp \
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jni/src/emerge.cpp \
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jni/src/environment.cpp \
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jni/src/face_position_cache.cpp \
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jni/src/filecache.cpp \
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jni/src/filesys.cpp \
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jni/src/fontengine.cpp \
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@ -388,6 +388,7 @@ set(common_SRCS
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dungeongen.cpp
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emerge.cpp
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environment.cpp
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face_position_cache.cpp
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filesys.cpp
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genericobject.cpp
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gettext.cpp
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "raycast.h"
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#include "voxelalgorithms.h"
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#include "settings.h"
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#include <algorithm>
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/*
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ClientEnvironment
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@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <sstream>
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#include "clientiface.h"
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#include "util/numeric.h"
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#include "remoteplayer.h"
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#include "settings.h"
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#include "mapblock.h"
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@ -32,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "network/serveropcodes.h"
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#include "util/srp.h"
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#include "face_position_cache.h"
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const char *ClientInterface::statenames[] = {
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"Invalid",
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@ -44,6 +44,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "camera.h" // CameraModes
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#include "wieldmesh.h"
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#include "log.h"
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#include <algorithm>
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class Settings;
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struct ToolCapabilities;
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110
src/face_position_cache.cpp
Normal file
110
src/face_position_cache.cpp
Normal file
@ -0,0 +1,110 @@
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/*
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Minetest
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Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "face_position_cache.h"
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#include "threading/mutex_auto_lock.h"
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UNORDERED_MAP<u16, std::vector<v3s16> > FacePositionCache::cache;
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Mutex FacePositionCache::cache_mutex;
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// Calculate the borders of a "d-radius" cube
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const std::vector<v3s16> &FacePositionCache::getFacePositions(u16 d)
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{
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MutexAutoLock lock(cache_mutex);
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UNORDERED_MAP<u16, std::vector<v3s16> >::iterator it = cache.find(d);
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if (it != cache.end())
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return it->second;
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return generateFacePosition(d);
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}
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const std::vector<v3s16> &FacePositionCache::generateFacePosition(u16 d)
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{
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cache[d] = std::vector<v3s16>();
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std::vector<v3s16> &c = cache[d];
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if (d == 0) {
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c.push_back(v3s16(0,0,0));
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return c;
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}
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if (d == 1) {
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// This is an optimized sequence of coordinates.
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c.push_back(v3s16( 0, 1, 0)); // Top
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c.push_back(v3s16( 0, 0, 1)); // Back
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c.push_back(v3s16(-1, 0, 0)); // Left
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c.push_back(v3s16( 1, 0, 0)); // Right
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c.push_back(v3s16( 0, 0,-1)); // Front
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c.push_back(v3s16( 0,-1, 0)); // Bottom
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// 6
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c.push_back(v3s16(-1, 0, 1)); // Back left
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c.push_back(v3s16( 1, 0, 1)); // Back right
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c.push_back(v3s16(-1, 0,-1)); // Front left
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c.push_back(v3s16( 1, 0,-1)); // Front right
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c.push_back(v3s16(-1,-1, 0)); // Bottom left
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c.push_back(v3s16( 1,-1, 0)); // Bottom right
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c.push_back(v3s16( 0,-1, 1)); // Bottom back
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c.push_back(v3s16( 0,-1,-1)); // Bottom front
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c.push_back(v3s16(-1, 1, 0)); // Top left
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c.push_back(v3s16( 1, 1, 0)); // Top right
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c.push_back(v3s16( 0, 1, 1)); // Top back
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c.push_back(v3s16( 0, 1,-1)); // Top front
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// 18
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c.push_back(v3s16(-1, 1, 1)); // Top back-left
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c.push_back(v3s16( 1, 1, 1)); // Top back-right
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c.push_back(v3s16(-1, 1,-1)); // Top front-left
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c.push_back(v3s16( 1, 1,-1)); // Top front-right
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c.push_back(v3s16(-1,-1, 1)); // Bottom back-left
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c.push_back(v3s16( 1,-1, 1)); // Bottom back-right
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c.push_back(v3s16(-1,-1,-1)); // Bottom front-left
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c.push_back(v3s16( 1,-1,-1)); // Bottom front-right
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// 26
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return c;
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}
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// Take blocks in all sides, starting from y=0 and going +-y
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for (s16 y = 0; y <= d - 1; y++) {
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// Left and right side, including borders
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for (s16 z =- d; z <= d; z++) {
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c.push_back(v3s16( d, y, z));
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c.push_back(v3s16(-d, y, z));
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if (y != 0) {
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c.push_back(v3s16( d, -y, z));
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c.push_back(v3s16(-d, -y, z));
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}
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}
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// Back and front side, excluding borders
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for (s16 x = -d + 1; x <= d - 1; x++) {
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c.push_back(v3s16(x, y, d));
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c.push_back(v3s16(x, y, -d));
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if (y != 0) {
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c.push_back(v3s16(x, -y, d));
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c.push_back(v3s16(x, -y, -d));
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}
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}
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}
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// Take the bottom and top face with borders
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// -d < x < d, y = +-d, -d < z < d
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for (s16 x = -d; x <= d; x++)
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for (s16 z = -d; z <= d; z++) {
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c.push_back(v3s16(x, -d, z));
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c.push_back(v3s16(x, d, z));
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}
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return c;
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}
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44
src/face_position_cache.h
Normal file
44
src/face_position_cache.h
Normal file
@ -0,0 +1,44 @@
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/*
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Minetest
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Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FACE_POSITION_CACHE_HEADER
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#define FACE_POSITION_CACHE_HEADER
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#include "irr_v3d.h"
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#include "threading/mutex.h"
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#include "util/cpp11_container.h"
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#include <map>
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#include <vector>
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/*
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* This class permits caching getFacePosition call results.
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* This reduces CPU usage and vector calls.
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*/
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class FacePositionCache {
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public:
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static const std::vector<v3s16> &getFacePositions(u16 d);
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private:
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static const std::vector<v3s16> &generateFacePosition(u16 d);
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static UNORDERED_MAP<u16, std::vector<v3s16> > cache;
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static Mutex cache_mutex;
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};
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#endif
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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map.h"
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#include "log.h"
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#include "util/numeric.h"
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#include <algorithm>
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FlagDesc flagdesc_deco[] = {
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{"place_center_x", DECO_PLACE_CENTER_X},
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@ -20,9 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mg_ore.h"
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#include "mapgen.h"
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#include "noise.h"
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#include "util/numeric.h"
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#include "map.h"
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#include "log.h"
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#include <algorithm>
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FlagDesc flagdesc_ore[] = {
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{"absheight", OREFLAG_ABSHEIGHT},
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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "treegen.h"
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#include "emerge.h"
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#include "pathfinder.h"
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#include "face_position_cache.h"
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struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
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{
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "environment.h"
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#include "player.h"
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#include "log.h"
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#include <algorithm>
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// request_shutdown()
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int ModApiServer::l_request_shutdown(lua_State *L)
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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "nodedef.h"
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#include <algorithm>
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class TestNodeResolver : public TestBase {
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public:
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@ -20,14 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef BASICMACROS_HEADER
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#define BASICMACROS_HEADER
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#include <algorithm>
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#define ARRLEN(x) (sizeof(x) / sizeof((x)[0]))
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#define MYMIN(a, b) ((a) < (b) ? (a) : (b))
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#define MYMAX(a, b) ((a) > (b) ? (a) : (b))
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// Requires <algorithm>
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#define CONTAINS(c, v) (std::find((c).begin(), (c).end(), (v)) != (c).end())
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// To disable copy constructors and assignment operations for some class
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@ -24,100 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "../noise.h" // PseudoRandom, PcgRandom
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#include "../threading/mutex_auto_lock.h"
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#include <string.h>
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#include <iostream>
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UNORDERED_MAP<u16, std::vector<v3s16> > FacePositionCache::m_cache;
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Mutex FacePositionCache::m_cache_mutex;
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// Calculate the borders of a "d-radius" cube
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// TODO: Make it work without mutex and data races, probably thread-local
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std::vector<v3s16> FacePositionCache::getFacePositions(u16 d)
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{
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MutexAutoLock cachelock(m_cache_mutex);
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if (m_cache.find(d) != m_cache.end())
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return m_cache[d];
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generateFacePosition(d);
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return m_cache[d];
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}
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void FacePositionCache::generateFacePosition(u16 d)
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{
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m_cache[d] = std::vector<v3s16>();
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if(d == 0) {
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m_cache[d].push_back(v3s16(0,0,0));
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return;
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}
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if(d == 1) {
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/*
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This is an optimized sequence of coordinates.
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*/
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m_cache[d].push_back(v3s16( 0, 1, 0)); // top
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m_cache[d].push_back(v3s16( 0, 0, 1)); // back
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m_cache[d].push_back(v3s16(-1, 0, 0)); // left
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m_cache[d].push_back(v3s16( 1, 0, 0)); // right
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m_cache[d].push_back(v3s16( 0, 0,-1)); // front
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m_cache[d].push_back(v3s16( 0,-1, 0)); // bottom
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// 6
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m_cache[d].push_back(v3s16(-1, 0, 1)); // back left
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m_cache[d].push_back(v3s16( 1, 0, 1)); // back right
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m_cache[d].push_back(v3s16(-1, 0,-1)); // front left
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m_cache[d].push_back(v3s16( 1, 0,-1)); // front right
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m_cache[d].push_back(v3s16(-1,-1, 0)); // bottom left
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m_cache[d].push_back(v3s16( 1,-1, 0)); // bottom right
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m_cache[d].push_back(v3s16( 0,-1, 1)); // bottom back
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m_cache[d].push_back(v3s16( 0,-1,-1)); // bottom front
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m_cache[d].push_back(v3s16(-1, 1, 0)); // top left
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m_cache[d].push_back(v3s16( 1, 1, 0)); // top right
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m_cache[d].push_back(v3s16( 0, 1, 1)); // top back
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m_cache[d].push_back(v3s16( 0, 1,-1)); // top front
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// 18
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m_cache[d].push_back(v3s16(-1, 1, 1)); // top back-left
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m_cache[d].push_back(v3s16( 1, 1, 1)); // top back-right
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m_cache[d].push_back(v3s16(-1, 1,-1)); // top front-left
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m_cache[d].push_back(v3s16( 1, 1,-1)); // top front-right
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m_cache[d].push_back(v3s16(-1,-1, 1)); // bottom back-left
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m_cache[d].push_back(v3s16( 1,-1, 1)); // bottom back-right
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m_cache[d].push_back(v3s16(-1,-1,-1)); // bottom front-left
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m_cache[d].push_back(v3s16( 1,-1,-1)); // bottom front-right
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// 26
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return;
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}
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// Take blocks in all sides, starting from y=0 and going +-y
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for(s16 y=0; y<=d-1; y++) {
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// Left and right side, including borders
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for(s16 z=-d; z<=d; z++) {
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m_cache[d].push_back(v3s16(d,y,z));
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m_cache[d].push_back(v3s16(-d,y,z));
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if(y != 0) {
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m_cache[d].push_back(v3s16(d,-y,z));
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m_cache[d].push_back(v3s16(-d,-y,z));
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}
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}
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// Back and front side, excluding borders
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for(s16 x=-d+1; x<=d-1; x++) {
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m_cache[d].push_back(v3s16(x,y,d));
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m_cache[d].push_back(v3s16(x,y,-d));
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if(y != 0) {
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m_cache[d].push_back(v3s16(x,-y,d));
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m_cache[d].push_back(v3s16(x,-y,-d));
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}
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}
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}
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// Take the bottom and top face with borders
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// -d<x<d, y=+-d, -d<z<d
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for(s16 x=-d; x<=d; x++)
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for(s16 z=-d; z<=d; z++) {
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m_cache[d].push_back(v3s16(x,-d,z));
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m_cache[d].push_back(v3s16(x,d,z));
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}
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}
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/*
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myrand
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*/
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// myrand
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PcgRandom g_pcgrand;
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@ -26,28 +26,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "../irr_v3d.h"
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#include "../irr_aabb3d.h"
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#include "../threading/mutex.h"
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#include "cpp11_container.h"
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#include <list>
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#include <vector>
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#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d) > (max) ? (max) : (d)))
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#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1)
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// The naive swap performs better than the xor version
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#define SWAP(t, x, y) do { \
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t temp = x; \
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x = y; \
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y = temp; \
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} while (0)
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/*
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* This class permits to cache getFacePosition call results
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* This reduces CPU usage and vector calls
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*/
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class FacePositionCache
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{
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public:
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static std::vector<v3s16> getFacePositions(u16 d);
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private:
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static void generateFacePosition(u16 d);
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static UNORDERED_MAP<u16, std::vector<v3s16> > m_cache;
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static Mutex m_cache_mutex;
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};
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inline s16 getContainerPos(s16 p, s16 d)
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{
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return (p>=0 ? p : p-d+1) / d;
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return (p >= 0 ? p : p - d + 1) / d;
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}
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inline v2s16 getContainerPos(v2s16 p, s16 d)
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@ -130,16 +122,6 @@ inline bool isInArea(v3s16 p, v3s16 d)
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);
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}
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#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d)>(max)?(max):(d)))
|
||||
#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1)
|
||||
|
||||
// The naive swap performs better than the xor version
|
||||
#define SWAP(t, x, y) do { \
|
||||
t temp = x; \
|
||||
x = y; \
|
||||
y = temp; \
|
||||
} while (0)
|
||||
|
||||
inline void sortBoxVerticies(v3s16 &p1, v3s16 &p2) {
|
||||
if (p1.X > p2.X)
|
||||
SWAP(s16, p1.X, p2.X);
|
||||
@ -266,11 +248,10 @@ inline s32 myround(f32 f)
|
||||
*/
|
||||
inline v3s16 floatToInt(v3f p, f32 d)
|
||||
{
|
||||
v3s16 p2(
|
||||
(p.X + (p.X>0 ? d/2 : -d/2))/d,
|
||||
(p.Y + (p.Y>0 ? d/2 : -d/2))/d,
|
||||
(p.Z + (p.Z>0 ? d/2 : -d/2))/d);
|
||||
return p2;
|
||||
return v3s16(
|
||||
(p.X + (p.X > 0 ? d / 2 : -d / 2)) / d,
|
||||
(p.Y + (p.Y > 0 ? d / 2 : -d / 2)) / d,
|
||||
(p.Z + (p.Z > 0 ? d / 2 : -d / 2)) / d);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -278,34 +259,31 @@ inline v3s16 floatToInt(v3f p, f32 d)
|
||||
*/
|
||||
inline v3f intToFloat(v3s16 p, f32 d)
|
||||
{
|
||||
v3f p2(
|
||||
return v3f(
|
||||
(f32)p.X * d,
|
||||
(f32)p.Y * d,
|
||||
(f32)p.Z * d
|
||||
);
|
||||
return p2;
|
||||
}
|
||||
|
||||
// Random helper. Usually d=BS
|
||||
inline aabb3f getNodeBox(v3s16 p, float d)
|
||||
{
|
||||
return aabb3f(
|
||||
(float)p.X * d - 0.5*d,
|
||||
(float)p.Y * d - 0.5*d,
|
||||
(float)p.Z * d - 0.5*d,
|
||||
(float)p.X * d + 0.5*d,
|
||||
(float)p.Y * d + 0.5*d,
|
||||
(float)p.Z * d + 0.5*d
|
||||
(float)p.X * d - 0.5 * d,
|
||||
(float)p.Y * d - 0.5 * d,
|
||||
(float)p.Z * d - 0.5 * d,
|
||||
(float)p.X * d + 0.5 * d,
|
||||
(float)p.Y * d + 0.5 * d,
|
||||
(float)p.Z * d + 0.5 * d
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
class IntervalLimiter
|
||||
{
|
||||
public:
|
||||
IntervalLimiter():
|
||||
m_accumulator(0)
|
||||
{
|
||||
}
|
||||
IntervalLimiter() : m_accumulator(0) {}
|
||||
/*
|
||||
dtime: time from last call to this method
|
||||
wanted_interval: interval wanted
|
||||
@ -316,15 +294,17 @@ public:
|
||||
bool step(float dtime, float wanted_interval)
|
||||
{
|
||||
m_accumulator += dtime;
|
||||
if(m_accumulator < wanted_interval)
|
||||
if (m_accumulator < wanted_interval)
|
||||
return false;
|
||||
m_accumulator -= wanted_interval;
|
||||
return true;
|
||||
}
|
||||
protected:
|
||||
|
||||
private:
|
||||
float m_accumulator;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
Splits a list into "pages". For example, the list [1,2,3,4,5] split
|
||||
into two pages would be [1,2,3],[4,5]. This function computes the
|
||||
@ -340,29 +320,21 @@ protected:
|
||||
*/
|
||||
inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxindex)
|
||||
{
|
||||
if(length < 1 || pagecount < 1 || page < 1 || page > pagecount)
|
||||
{
|
||||
if (length < 1 || pagecount < 1 || page < 1 || page > pagecount) {
|
||||
// Special cases or invalid parameters
|
||||
minindex = maxindex = 0;
|
||||
}
|
||||
else if(pagecount <= length)
|
||||
{
|
||||
} else if(pagecount <= length) {
|
||||
// Less pages than entries in the list:
|
||||
// Each page contains at least one entry
|
||||
minindex = (length * (page-1) + (pagecount-1)) / pagecount;
|
||||
maxindex = (length * page + (pagecount-1)) / pagecount;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// More pages than entries in the list:
|
||||
// Make sure the empty pages are at the end
|
||||
if(page < length)
|
||||
{
|
||||
if (page < length) {
|
||||
minindex = page-1;
|
||||
maxindex = page;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
minindex = 0;
|
||||
maxindex = 0;
|
||||
}
|
||||
@ -371,14 +343,14 @@ inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxi
|
||||
|
||||
inline float cycle_shift(float value, float by = 0, float max = 1)
|
||||
{
|
||||
if (value + by < 0) return max + by + value;
|
||||
if (value + by < 0) return value + by + max;
|
||||
if (value + by > max) return value + by - max;
|
||||
return value + by;
|
||||
}
|
||||
|
||||
inline bool is_power_of_two(u32 n)
|
||||
{
|
||||
return n != 0 && (n & (n-1)) == 0;
|
||||
return n != 0 && (n & (n - 1)) == 0;
|
||||
}
|
||||
|
||||
// Compute next-higher power of 2 efficiently, e.g. for power-of-2 texture sizes.
|
||||
|
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "hex.h"
|
||||
#include "../porting.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <map>
|
||||
|
@ -72,6 +72,8 @@ src/environment.cpp
|
||||
src/event.h
|
||||
src/event_manager.h
|
||||
src/exceptions.h
|
||||
src/face_position_cache.cpp
|
||||
src/face_position_cache.h
|
||||
src/filecache.cpp
|
||||
src/filesys.cpp
|
||||
src/filesys.h
|
||||
|
Loading…
Reference in New Issue
Block a user