forked from Mirrorlandia_minetest/minetest
Rename “Irrlicht” to “IrrlichtMt” in documentation
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@ -60,9 +60,9 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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# This is done here so that relative search paths are more reasonable
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find_package(Irrlicht)
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if(BUILD_CLIENT AND NOT IRRLICHT_FOUND)
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message(FATAL_ERROR "Irrlicht is required to build the client, but it was not found.")
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message(FATAL_ERROR "IrrlichtMt is required to build the client, but it was not found.")
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elseif(NOT IRRLICHT_INCLUDE_DIR)
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message(FATAL_ERROR "Irrlicht headers are required to build the server, but none found.")
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message(FATAL_ERROR "Irrlicht or IrrlichtMt headers are required to build the server, but none found.")
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endif()
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include(CheckSymbolExists)
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@ -71,7 +71,7 @@ unset(HAS_FORKED_IRRLICHT CACHE)
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check_symbol_exists(IRRLICHT_VERSION_MT "IrrCompileConfig.h" HAS_FORKED_IRRLICHT)
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if(NOT HAS_FORKED_IRRLICHT)
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string(CONCAT EXPLANATION_MSG
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"Irrlicht found, but it is not Minetest's Irrlicht fork. "
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"Irrlicht found, but it is not IrrlichtMt (Minetest's Irrlicht fork). "
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"The Minetest team has forked Irrlicht to make their own customizations. "
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"It can be found here: https://github.com/minetest/irrlicht")
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if(BUILD_CLIENT)
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@ -87,7 +87,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Irrlicht
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---------------
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This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
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This program uses IrrlichtMt, Minetest's fork of
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the Irrlicht Engine. http://irrlicht.sourceforge.net/
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The Irrlicht Engine License
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@ -134,7 +134,7 @@ Compiling
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|------------|---------|------------|
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| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
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| CMake | 3.5+ | |
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| Irrlicht | - | Custom version required, see https://github.com/minetest/irrlicht |
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| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
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| SQLite3 | 3.0+ | |
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| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
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| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
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@ -209,7 +209,7 @@ Run it:
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- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
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- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
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- Debug build is slower, but gives much more useful output in a debugger.
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- If you build a bare server you don't need to have the Irrlicht library installed.
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- If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
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- In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
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### CMake options
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@ -229,7 +229,7 @@ General options and their default values:
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ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
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ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
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ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
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ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
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ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
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@ -661,7 +661,7 @@ lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
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# Path to texture directory. All textures are first searched from here.
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texture_path (Texture path) path
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# The rendering back-end for Irrlicht.
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# The rendering back-end.
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# A restart is required after changing this.
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# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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# On other platforms, OpenGL is recommended.
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@ -761,7 +761,7 @@
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# type: path
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# texture_path =
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# The rendering back-end for Irrlicht.
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# The rendering back-end.
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# A restart is required after changing this.
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# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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# On other platforms, OpenGL is recommended.
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