diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 9923647bc..45822666f 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -1602,6 +1602,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, } for (int i = 0; i < 4; i++) { + vertices[i].Pos *= f.visual_scale; + vertices[i].Pos.Y += BS/2 * (f.visual_scale - 1); if (data->m_smooth_lighting) vertices[i].Color = blendLight(frame, vertices[i].Pos, tile.color); vertices[i].Pos += intToFloat(p, BS);