Fix segmentation fault with tool capabilities (#5899)

This commit is contained in:
ShadowNinja 2017-06-03 17:59:17 -04:00 committed by Loïc Blot
parent dd0a058e1f
commit 7786521f15

@ -3597,7 +3597,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef_manager);
if (playeritem.name.empty()) {
if (playeritem.name.empty() && hand_def.tool_capabilities != NULL) {
playeritem_toolcap = *hand_def.tool_capabilities;
}
handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);