Send player damage to all clients and apply [brighten

This commit is contained in:
PilzAdam 2013-08-13 23:06:39 +02:00
parent 3ee8098708
commit 787b43b218
4 changed files with 45 additions and 20 deletions

@ -1739,8 +1739,29 @@ public:
{
/*s16 damage =*/ readS16(is);
s16 result_hp = readS16(is);
// Use this instead of the send damage to not interfere with prediction
s16 damage = m_hp - result_hp;
m_hp = result_hp;
if (damage > 0) {
if (m_hp <= 0) {
// TODO: Execute defined fast response
// As there is no definition, make a smoke puff
ClientSimpleObject *simple = createSmokePuff(
m_smgr, m_env, m_position,
m_prop.visual_size * BS);
m_env->addSimpleObject(simple);
} else {
// TODO: Execute defined fast response
// Flashing shall suffice as there is no definition
m_reset_textures_timer = 0.05;
if(damage >= 2)
m_reset_textures_timer += 0.05 * damage;
updateTextures("^[brighten");
}
}
}
else if(cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS)
{

@ -942,6 +942,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_player(player_),
m_peer_id(peer_id_),
m_inventory(NULL),
m_damage(0),
m_last_good_position(0,0,0),
m_time_from_last_punch(0),
m_nocheat_dig_pos(32767, 32767, 32767),
@ -1298,14 +1299,6 @@ int PlayerSAO::punch(v3f dir,
setHP(getHP() - hitparams.hp);
if(hitparams.hp != 0)
{
std::string str = gob_cmd_punched(hitparams.hp, getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
}
return hitparams.wear;
}
@ -1318,6 +1311,13 @@ s16 PlayerSAO::getHP() const
return m_player->hp;
}
s16 PlayerSAO::readDamage()
{
s16 damage = m_damage;
m_damage = 0;
return damage;
}
void PlayerSAO::setHP(s16 hp)
{
s16 oldhp = m_player->hp;
@ -1335,19 +1335,15 @@ void PlayerSAO::setHP(s16 hp)
m_player->hp = hp;
if(hp != oldhp)
if(hp != oldhp) {
m_hp_not_sent = true;
// On death or reincarnation send an active object message
if((hp == 0) != (oldhp == 0))
{
// Will send new is_visible value based on (getHP()!=0)
m_properties_sent = false;
// Send new HP
std::string str = gob_cmd_punched(0, getHP());
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
if(oldhp > hp)
m_damage += oldhp - hp;
}
// Update properties on death
if((hp == 0) != (oldhp == 0))
m_properties_sent = false;
}
u16 PlayerSAO::getBreath() const

@ -193,6 +193,7 @@ public:
void rightClick(ServerActiveObject *clicker);
s16 getHP() const;
void setHP(s16 hp);
s16 readDamage();
u16 getBreath() const;
void setBreath(u16 breath);
void setArmorGroups(const ItemGroupList &armor_groups);
@ -283,6 +284,7 @@ private:
Player *m_player;
u16 m_peer_id;
Inventory *m_inventory;
s16 m_damage;
// Cheat prevention
LagPool m_dig_pool;

@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
#include "genericobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
@ -3828,6 +3829,11 @@ void Server::SendPlayerHP(u16 peer_id)
assert(playersao);
playersao->m_hp_not_sent = false;
SendHP(m_con, peer_id, playersao->getHP());
// Send to other clients
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
ActiveObjectMessage aom(playersao->getId(), true, str);
playersao->m_messages_out.push_back(aom);
}
void Server::SendPlayerBreath(u16 peer_id)