forked from Mirrorlandia_minetest/minetest
Update mip mapping and textarea documentation (#7315)
* Fix textarea formspec documentation The label is shown and the background isn't * Document the missing gamma correction when generating mip maps * Remove duplicate text (such as size parameter descriptions)
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@ -424,7 +424,9 @@ enable_particles (Digging particles) bool true
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[**Filtering]
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# Use mip mapping to scale textures. May slightly increase performance.
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# Use mip mapping to scale textures. May slightly increase performance,
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# especially when using a high resolution texture pack.
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# Gamma correct downscaling is not supported.
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mip_map (Mipmapping) bool false
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# Use anisotropic filtering when viewing at textures from an angle.
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@ -1779,6 +1779,13 @@ supported. It is a string, with a somewhat strange format.
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Spaces and newlines can be inserted between the blocks, as is used in the
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examples.
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Position and size units are inventory slots, `X` and `Y` position the formspec
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element relative to the top left of the menu or container. `W` and `H` are its
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width and height values.
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When displaying text which can contain formspec code, e.g. text set by a player,
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use `minetest.formspec_escape`.
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For coloured text you can use `minetest.colorize`.
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WARNING: Minetest allows you to add elements to every single formspec instance
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using player:set_formspec_prepend(), which may be the reason backgrounds are
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appearing when you don't expect them to. See `no_prepend[]`
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@ -1892,11 +1899,9 @@ Elements
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### `image[<X>,<Y>;<W>,<H>;<texture name>]`
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* Show an image
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* Position and size units are inventory slots
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### `item_image[<X>,<Y>;<W>,<H>;<item name>]`
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* Show an inventory image of registered item/node
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* Position and size units are inventory slots
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### `bgcolor[<color>;<fullscreen>]`
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* Sets background color of formspec as `ColorString`
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@ -1905,26 +1910,21 @@ Elements
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### `background[<X>,<Y>;<W>,<H>;<texture name>]`
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* Use a background. Inventory rectangles are not drawn then.
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* Position and size units are inventory slots
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* Example for formspec 8x4 in 16x resolution: image shall be sized
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8 times 16px times 4 times 16px.
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### `background[<X>,<Y>;<W>,<H>;<texture name>;<auto_clip>]`
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* Use a background. Inventory rectangles are not drawn then.
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* Position and size units are inventory slots
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* Example for formspec 8x4 in 16x resolution:
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image shall be sized 8 times 16px times 4 times 16px
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* If `true` the background is clipped to formspec size
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* If `auto_clip` is `true`, the background is clipped to the formspec size
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(`x` and `y` are used as offset values, `w` and `h` are ignored)
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### `pwdfield[<X>,<Y>;<W>,<H>;<name>;<label>]`
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* Textual password style field; will be sent to server when a button is clicked
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* When enter is pressed in field, fields.key_enter_field will be sent with the
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name of this field.
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* `x` and `y` position the field relative to the top left of the menu
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* `w` and `h` are the size of the field
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* Fields are a set height, but will be vertically centred on `h`
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* Position and size units are inventory slots
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* Fields are a set height, but will be vertically centred on `H`
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* `name` is the name of the field as returned in fields to `on_receive_fields`
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* `label`, if not blank, will be text printed on the top left above the field
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* See field_close_on_enter to stop enter closing the formspec
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@ -1933,10 +1933,7 @@ Elements
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* Textual field; will be sent to server when a button is clicked
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* When enter is pressed in field, `fields.key_enter_field` will be sent with
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the name of this field.
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* `x` and `y` position the field relative to the top left of the menu
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* `w` and `h` are the size of the field
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* Fields are a set height, but will be vertically centred on `h`
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* Position and size units are inventory slots
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* Fields are a set height, but will be vertically centred on `H`
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* `name` is the name of the field as returned in fields to `on_receive_fields`
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* `label`, if not blank, will be text printed on the top left above the field
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* `default` is the default value of the field
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@ -1962,48 +1959,39 @@ Elements
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### `textarea[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]`
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* Same as fields above, but with multi-line input
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* if the text overflows a vertical scrollbar is added
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* if the name is empty the textarea is readonly, the label is not displayed.
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* If the text overflows, a vertical scrollbar is added.
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* If the name is empty, the textarea is read-only and
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the background is not shown, which corresponds to a multi-line label.
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### `label[<X>,<Y>;<label>]`
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* `x` and `y` work as per field
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* `label` is the text on the label
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* Position and size units are inventory slots
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* The label formspec element displays the text set in `label`
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at the specified position.
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* The text is displayed directly without automatic line breaking,
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so label should not be used for big text chunks.
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### `vertlabel[<X>,<Y>;<label>]`
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* Textual label drawn vertically
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* `x` and `y` work as per field
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* `label` is the text on the label
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* Position and size units are inventory slots
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### `button[<X>,<Y>;<W>,<H>;<name>;<label>]`
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* Clickable button. When clicked, fields will be sent.
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* `x`, `y` and `name` work as per field
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* `w` and `h` are the size of the button
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* Fixed button height. It will be vertically centred on `h`
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* Fixed button height. It will be vertically centred on `H`
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* `label` is the text on the button
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* Position and size units are inventory slots
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### `image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]`
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* `x`, `y`, `w`, `h`, and `name` work as per button
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* `texture name` is the filename of an image
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* Position and size units are inventory slots
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### `image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>;<pressed texture name>]`
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* `x`, `y`, `w`, `h`, and `name` work as per button
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* `texture name` is the filename of an image
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* Position and size units are inventory slots
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* `noclip=true` means the image button doesn't need to be within specified
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formsize.
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* `drawborder`: draw button border or not
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* `pressed texture name` is the filename of an image on pressed state
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### `item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]`
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* `x`, `y`, `w`, `h`, `name` and `label` work as per button
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* `item name` is the registered name of an item/node,
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tooltip will be made out of its description
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to override it use tooltip element
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* Position and size units are inventory slots
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### `button_exit[<X>,<Y>;<W>,<H>;<name>;<label>]`
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* When clicked, fields will be sent and the form will quit.
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@ -2013,8 +2001,6 @@ Elements
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### `textlist[<X>,<Y>;<W>,<H>;<name>;<listelem 1>,<listelem 2>,...,<listelem n>]`
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* Scrollable item list showing arbitrary text elements
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* `x` and `y` position the itemlist relative to the top left of the menu
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* `w` and `h` are the size of the itemlist
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* `name` fieldname sent to server on doubleclick value is current selected
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element.
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* `listelements` can be prepended by #color in hexadecimal format RRGGBB
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@ -2023,8 +2009,6 @@ Elements
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### `textlist[<X>,<Y>;<W>,<H>;<name>;<listelem 1>,<listelem 2>,...,<listelem n>;<selected idx>;<transparent>]`
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* Scrollable itemlist showing arbitrary text elements
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* `x` and `y` position the item list relative to the top left of the menu
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* `w` and `h` are the size of the item list
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* `name` fieldname sent to server on doubleclick value is current selected
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element.
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* `listelements` can be prepended by #RRGGBB (only) in hexadecimal format
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@ -2036,7 +2020,6 @@ Elements
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### `tabheader[<X>,<Y>;<name>;<caption 1>,<caption 2>,...,<caption n>;<current_tab>;<transparent>;<draw_border>]`
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* Show a tab**header** at specific position (ignores formsize)
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* `x` and `y` position the itemlist relative to the top left of the menu
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* `name` fieldname data is transferred to Lua
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* `caption 1`...: name shown on top of tab
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* `current_tab`: index of selected tab 1...
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@ -2045,8 +2028,6 @@ Elements
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### `box[<X>,<Y>;<W>,<H>;<color>]`
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* Simple colored box
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* `x` and `y` position the box relative to the top left of the menu
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* `w` and `h` are the size of box
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* `color` is color specified as a `ColorString`.
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If the alpha component is left blank, the box will be semitransparent.
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@ -2063,7 +2044,6 @@ Elements
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### `checkbox[<X>,<Y>;<name>;<label>;<selected>]`
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* Show a checkbox
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* `x` and `y`: position of checkbox
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* `name` fieldname data is transferred to Lua
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* `label` to be shown left of checkbox
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* `selected` (optional): `true`/`false`
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@ -2073,8 +2053,6 @@ Elements
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* There are two ways to use it:
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1. handle the changed event (only changed scrollbar is available)
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2. read the value on pressing a button (all scrollbars are available)
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* `x` and `y`: position of trackbar
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* `w` and `h`: width and height
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* `orientation`: `vertical`/`horizontal`
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* Fieldname data is transferred to Lua
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* Value this trackbar is set to (`0`-`1000`)
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@ -2084,8 +2062,6 @@ Elements
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### `table[<X>,<Y>;<W>,<H>;<name>;<cell 1>,<cell 2>,...,<cell n>;<selected idx>]`
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* Show scrollable table using options defined by the previous `tableoptions[]`
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* Displays cells as defined by the previous `tablecolumns[]`
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* `x` and `y`: position the itemlist relative to the top left of the menu
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* `w` and `h` are the size of the itemlist
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* `name`: fieldname sent to server on row select or doubleclick
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* `cell 1`...`cell n`: cell contents given in row-major order
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* `selected idx`: index of row to be selected within table (first row = `1`)
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