Fix selectionbox not honoring anaglyph mode 3d distortion

This commit is contained in:
sapier 2013-08-25 15:41:16 +02:00 committed by Kahrl
parent e8b9467905
commit 7935044820

@ -3199,6 +3199,11 @@ void the_game(
smgr->drawAll(); // 'smgr->drawAll();' may go here smgr->drawAll(); // 'smgr->drawAll();' may go here
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud)
hud.drawSelectionBoxes(hilightboxes);
//Right eye... //Right eye...
irr::core::vector3df rightEye; irr::core::vector3df rightEye;
@ -3223,6 +3228,11 @@ void the_game(
smgr->drawAll(); // 'smgr->drawAll();' may go here smgr->drawAll(); // 'smgr->drawAll();' may go here
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud)
hud.drawSelectionBoxes(hilightboxes);
//driver->endScene(); //driver->endScene();
@ -3251,9 +3261,11 @@ void the_game(
driver->setMaterial(m); driver->setMaterial(m);
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if((!g_settings->getBool("anaglyph")) && (show_hud))
if (show_hud) {
hud.drawSelectionBoxes(hilightboxes); hud.drawSelectionBoxes(hilightboxes);
}
/* /*
Wielded tool Wielded tool
*/ */