forked from Mirrorlandia_minetest/minetest
Fix server hang when stepping a furnace with a huge dtime
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0e8bd531c2
commit
796009ef21
@ -441,6 +441,10 @@ bool FurnaceNodeMetadata::step(float dtime)
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{
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if(dtime > 60.0)
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infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
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InventoryList *dst_list = m_inventory->getList("dst");
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assert(dst_list);
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// Update at a fixed frequency
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const float interval = 2.0;
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m_step_accumulator += dtime;
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@ -452,8 +456,7 @@ bool FurnaceNodeMetadata::step(float dtime)
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//infostream<<"Furnace step dtime="<<dtime<<std::endl;
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InventoryList *dst_list = m_inventory->getList("dst");
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assert(dst_list);
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bool changed_this_loop = false;
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// Check
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// 1. if the source item is cookable
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@ -473,7 +476,7 @@ bool FurnaceNodeMetadata::step(float dtime)
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bool burning = (m_fuel_time < m_fuel_totaltime);
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if(burning)
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{
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changed = true;
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changed_this_loop = true;
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m_fuel_time += dtime;
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}
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@ -483,7 +486,7 @@ bool FurnaceNodeMetadata::step(float dtime)
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float burntime;
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if(burning)
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{
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changed = true;
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changed_this_loop = true;
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m_src_time += dtime;
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m_src_totaltime = cooktime;
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infotext = "Furnace is cooking";
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@ -491,7 +494,7 @@ bool FurnaceNodeMetadata::step(float dtime)
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else if(getBurnResult(true, burntime))
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{
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// Fuel inserted
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changed = true;
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changed_this_loop = true;
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m_fuel_time = 0;
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m_fuel_totaltime = burntime;
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//m_src_time += dtime;
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@ -507,7 +510,7 @@ bool FurnaceNodeMetadata::step(float dtime)
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if(m_src_totaltime > 0.001 && m_src_time >= m_src_totaltime)
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{
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// One item fully cooked
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changed = true;
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changed_this_loop = true;
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dst_list->addItem(cookresult_item);
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getCookResult(true, cookresult, cooktime); // decrement source
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m_src_totaltime = 0;
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@ -541,7 +544,7 @@ bool FurnaceNodeMetadata::step(float dtime)
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if(infotext != m_infotext)
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{
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m_infotext = infotext;
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changed = true;
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changed_this_loop = true;
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}
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if(burning && m_fuel_time >= m_fuel_totaltime)
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@ -550,7 +553,11 @@ bool FurnaceNodeMetadata::step(float dtime)
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m_fuel_totaltime = 0;
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}
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if(!changed)
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if(changed_this_loop)
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{
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changed = true;
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}
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else
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{
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m_step_accumulator = 0;
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break;
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