forked from Mirrorlandia_minetest/minetest
Spacing fixes
This commit is contained in:
parent
88b21a72f1
commit
7993909fab
@ -69,7 +69,7 @@ if(NOT "${IRRLICHTMT_BUILD_DIR}" STREQUAL "")
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find_package(IrrlichtMt QUIET
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PATHS "${IRRLICHTMT_BUILD_DIR}"
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NO_DEFAULT_PATH
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)
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)
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if(NOT TARGET IrrlichtMt::IrrlichtMt)
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# find_package() searches certain subdirectories. ${PATH}/cmake is not
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@ -557,6 +557,6 @@ void main(void)
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- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
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col = mix(skyBgColor, col, clarity);
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col = vec4(col.rgb, base.a);
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gl_FragColor = col;
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}
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@ -199,13 +199,13 @@ void main(void)
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vec3 nNormal = normalize(vNormal);
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cosLight = dot(nNormal, -v_LightDirection);
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// Calculate normal offset scale based on the texel size adjusted for
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// Calculate normal offset scale based on the texel size adjusted for
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// curvature of the SM texture. This code must be change together with
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// getPerspectiveFactor or any light-space transformation.
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vec3 eyeToVertex = worldPosition - eyePosition + cameraOffset;
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// Distance from the vertex to the player
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float distanceToPlayer = length(eyeToVertex - v_LightDirection * dot(eyeToVertex, v_LightDirection)) / f_shadowfar;
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// perspective factor estimation according to the
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// perspective factor estimation according to the
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float perspectiveFactor = distanceToPlayer * xyPerspectiveBias0 + xyPerspectiveBias1;
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float texelSize = f_shadowfar * perspectiveFactor * perspectiveFactor /
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(f_textureresolution * xyPerspectiveBias1 - perspectiveFactor * xyPerspectiveBias0);
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@ -1 +1 @@
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name = preview
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name = preview
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@ -1,4 +1,4 @@
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mark_as_advanced(SQLITE3_LIBRARY SQLITE3_INCLUDE_DIR)
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mark_as_advanced(SQLITE3_LIBRARY SQLITE3_INCLUDE_DIR)
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find_path(SQLITE3_INCLUDE_DIR sqlite3.h)
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@ -29,18 +29,17 @@ else(NOT GP2XWIZ)
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find_package_handle_standard_args(Vorbis DEFAULT_MSG
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VORBIS_INCLUDE_DIR VORBIS_LIBRARY)
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endif(NOT GP2XWIZ)
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if(VORBIS_FOUND)
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if(NOT GP2XWIZ)
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set(VORBIS_LIBRARIES ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY}
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${OGG_LIBRARY})
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else(NOT GP2XWIZ)
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set(VORBIS_LIBRARIES ${VORBIS_LIBRARY})
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endif(NOT GP2XWIZ)
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if(NOT GP2XWIZ)
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set(VORBIS_LIBRARIES ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY}
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${OGG_LIBRARY})
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else(NOT GP2XWIZ)
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set(VORBIS_LIBRARIES ${VORBIS_LIBRARY})
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endif(NOT GP2XWIZ)
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else(VORBIS_FOUND)
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set(VORBIS_LIBRARIES)
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set(VORBIS_LIBRARIES)
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endif(VORBIS_FOUND)
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mark_as_advanced(OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR)
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mark_as_advanced(OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
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@ -55,7 +55,7 @@ modified by someone else and passed on, the recipients should know
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that what they have is not the original version, so that the original
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author's reputation will not be affected by problems that might be
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introduced by others.
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Finally, software patents pose a constant threat to the existence of
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any free program. We wish to make sure that a company cannot
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effectively restrict the users of a free program by obtaining a
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@ -111,7 +111,7 @@ modification follow. Pay close attention to the difference between a
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"work based on the library" and a "work that uses the library". The
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former contains code derived from the library, whereas the latter must
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be combined with the library in order to run.
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GNU LESSER GENERAL PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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@ -158,7 +158,7 @@ Library.
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You may charge a fee for the physical act of transferring a copy,
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and you may at your option offer warranty protection in exchange for a
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fee.
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2. You may modify your copy or copies of the Library or any portion
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of it, thus forming a work based on the Library, and copy and
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distribute such modifications or work under the terms of Section 1
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@ -216,7 +216,7 @@ instead of to this License. (If a newer version than version 2 of the
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ordinary GNU General Public License has appeared, then you can specify
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that version instead if you wish.) Do not make any other change in
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these notices.
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Once this change is made in a given copy, it is irreversible for
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that copy, so the ordinary GNU General Public License applies to all
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subsequent copies and derivative works made from that copy.
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@ -267,7 +267,7 @@ Library will still fall under Section 6.)
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distribute the object code for the work under the terms of Section 6.
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Any executables containing that work also fall under Section 6,
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whether or not they are linked directly with the Library itself.
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6. As an exception to the Sections above, you may also combine or
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link a "work that uses the Library" with the Library to produce a
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work containing portions of the Library, and distribute that work
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@ -329,7 +329,7 @@ restrictions of other proprietary libraries that do not normally
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accompany the operating system. Such a contradiction means you cannot
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use both them and the Library together in an executable that you
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distribute.
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7. You may place library facilities that are a work based on the
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Library side-by-side in a single library together with other library
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facilities not covered by this License, and distribute such a combined
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@ -370,7 +370,7 @@ subject to these terms and conditions. You may not impose any further
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restrictions on the recipients' exercise of the rights granted herein.
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You are not responsible for enforcing compliance by third parties with
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this License.
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11. If, as a consequence of a court judgment or allegation of patent
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infringement or for any other reason (not limited to patent issues),
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conditions are imposed on you (whether by court order, agreement or
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@ -422,7 +422,7 @@ conditions either of that version or of any later version published by
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the Free Software Foundation. If the Library does not specify a
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license version number, you may choose any version ever published by
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the Free Software Foundation.
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14. If you wish to incorporate parts of the Library into other free
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programs whose distribution conditions are incompatible with these,
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write to the author to ask for permission. For software which is
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@ -456,7 +456,7 @@ SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGES.
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END OF TERMS AND CONDITIONS
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How to Apply These Terms to Your New Libraries
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If you develop a new library, and you want it to be of the greatest
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@ -1385,7 +1385,7 @@
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# ask_reconnect_on_crash = false
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# From how far clients know about objects, stated in mapblocks (16 nodes).
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#
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#
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# Setting this larger than active_block_range will also cause the server
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# to maintain active objects up to this distance in the direction the
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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@ -1938,7 +1938,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -1951,7 +1951,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -1964,7 +1964,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining terrain.
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@ -1990,7 +1990,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen V6
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@ -2377,7 +2377,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining structure of river canyon walls.
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@ -2390,7 +2390,7 @@
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# octaves = 4,
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# persistence = 0.75,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining structure of floatlands.
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@ -2406,7 +2406,7 @@
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# octaves = 4,
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# persistence = 0.75,
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# lacunarity = 1.618,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2419,7 +2419,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2432,7 +2432,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2445,7 +2445,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2458,7 +2458,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Carpathian
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@ -2701,7 +2701,7 @@
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# octaves = 5,
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# persistence = 0.55,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2714,7 +2714,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2727,7 +2727,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2740,7 +2740,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2753,7 +2753,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Flat
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@ -2875,7 +2875,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2888,7 +2888,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2901,7 +2901,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2914,7 +2914,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Fractal
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@ -3088,7 +3088,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -3101,7 +3101,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -3114,7 +3114,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Valleys
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@ -3204,7 +3204,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -3217,7 +3217,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# The depth of dirt or other biome filler node.
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@ -3243,7 +3243,7 @@
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# octaves = 6,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Defines large-scale river channel structure.
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@ -3295,7 +3295,7 @@
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# octaves = 6,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Amplifies the valleys.
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@ -3334,7 +3334,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Advanced
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|
@ -711,7 +711,7 @@ else()
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# Move text segment below LuaJIT's 47-bit limit (see issue #9367)
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if(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
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# FreeBSD uses lld, and lld does not support -Ttext-segment, suggesting
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# --image-base instead. Not sure if it's equivalent change for the purpose
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# --image-base instead. Not sure if it's equivalent change for the purpose
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# but at least if fixes build on FreeBSD/aarch64
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# XXX: the condition should also be changed to check for lld regardless of
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# os, bit CMake doesn't have anything like CMAKE_LINKER_IS_LLD yet
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|
@ -60,7 +60,7 @@ set(client_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/wieldmesh.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/dynamicshadows.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/dynamicshadowsrender.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/shadowsshadercallbacks.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/shadowsScreenQuad.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/shadowsshadercallbacks.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/shadowsScreenQuad.cpp
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PARENT_SCOPE
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)
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|
@ -847,12 +847,12 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
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vertex_count += buf->getIndexCount();
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}
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// restore the driver material state
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// restore the driver material state
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video::SMaterial clean;
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clean.BlendOperation = video::EBO_ADD;
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driver->setMaterial(clean); // reset material to defaults
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driver->draw3DLine(v3f(), v3f(), video::SColor(0));
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g_profiler->avg(prefix + "draw meshes [ms]", draw.stop(true));
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g_profiler->avg(prefix + "vertices drawn [#]", vertex_count);
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g_profiler->avg(prefix + "drawcalls [#]", drawcall_count);
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|
@ -124,7 +124,7 @@ void imageCleanTransparent(video::IImage *src, u32 threshold)
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// Ignore pixels we haven't processed
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if (!bitmap.get(sx, sy))
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continue;
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// Add RGB values weighted by alpha IF the pixel is opaque, otherwise
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// use full weight since we want to propagate colors.
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video::SColor d = src->getPixel(sx, sy);
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|
@ -103,7 +103,7 @@ void RenderingCore::drawHUD()
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if (show_hud) {
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if (draw_crosshair)
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hud->drawCrosshair();
|
||||
|
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|
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hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
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hud->drawLuaElements(camera->getOffset());
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camera->drawNametags();
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|
@ -341,7 +341,7 @@ public:
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u8 getMinor() const { return m_version_minor; }
|
||||
u8 getPatch() const { return m_version_patch; }
|
||||
const std::string &getFullVer() const { return m_full_version; }
|
||||
|
||||
|
||||
void setLangCode(const std::string &code) { m_lang_code = code; }
|
||||
const std::string &getLangCode() const { return m_lang_code; }
|
||||
|
||||
|
@ -153,7 +153,7 @@ CollisionAxis axisAlignedCollision(
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||||
(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
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- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
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- relbox.MinEdge.Z < 0)
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)
|
||||
)
|
||||
return COLLISION_AXIS_X;
|
||||
}
|
||||
} else {
|
||||
@ -180,7 +180,7 @@ CollisionAxis axisAlignedCollision(
|
||||
(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
|
||||
- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
|
||||
- relbox.MinEdge.Y < 0)
|
||||
)
|
||||
)
|
||||
return COLLISION_AXIS_Z;
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@
|
||||
#define PROJECT_NAME_C "Minetest"
|
||||
#define STATIC_SHAREDIR ""
|
||||
#define VERSION_STRING STR(VERSION_MAJOR) "." STR(VERSION_MINOR) "." STR(VERSION_PATCH) STR(VERSION_EXTRA)
|
||||
#ifdef NDEBUG
|
||||
#ifdef NDEBUG
|
||||
#define BUILD_TYPE "Release"
|
||||
#else
|
||||
#define BUILD_TYPE "Debug"
|
||||
|
@ -74,7 +74,7 @@ void Database_LevelDB::loadBlock(const v3s16 &pos, std::string *block)
|
||||
i64tos(getBlockAsInteger(pos)), block);
|
||||
|
||||
if (!status.ok())
|
||||
block->clear();
|
||||
block->clear();
|
||||
}
|
||||
|
||||
bool Database_LevelDB::deleteBlock(const v3s16 &pos)
|
||||
|
@ -172,7 +172,7 @@ void IMoveAction::onPutAndOnTake(const ItemStack &src_item, ServerActiveObject *
|
||||
sa->player_inventory_OnPut(*this, src_item, player);
|
||||
else
|
||||
assert(false);
|
||||
|
||||
|
||||
if (from_inv.type == InventoryLocation::DETACHED)
|
||||
sa->detached_inventory_OnTake(*this, src_item, player);
|
||||
else if (from_inv.type == InventoryLocation::NODEMETA)
|
||||
|
@ -478,7 +478,7 @@ CGUITTGlyphPage* CGUITTFont::getLastGlyphPage() const
|
||||
CGUITTGlyphPage* CGUITTFont::createGlyphPage(const u8& pixel_mode)
|
||||
{
|
||||
CGUITTGlyphPage* page = 0;
|
||||
|
||||
|
||||
// Name of our page.
|
||||
io::path name("TTFontGlyphPage_");
|
||||
name += tt_face->family_name;
|
||||
|
@ -71,7 +71,7 @@ DungeonGen::DungeonGen(const NodeDefManager *ndef,
|
||||
dp.num_dungeons = 1;
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
|
||||
dp.np_alt_wall =
|
||||
dp.np_alt_wall =
|
||||
NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
|
||||
}
|
||||
}
|
||||
|
@ -177,7 +177,7 @@ void MapgenFlatParams::setDefaultSettings(Settings *settings)
|
||||
int MapgenFlat::getSpawnLevelAtPoint(v2s16 p)
|
||||
{
|
||||
s16 stone_level = ground_level;
|
||||
float n_terrain =
|
||||
float n_terrain =
|
||||
((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) ?
|
||||
NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed) :
|
||||
0.0f;
|
||||
|
@ -273,7 +273,7 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po
|
||||
pos.Y - biome_closest_blend->max_pos.Y)
|
||||
return biome_closest_blend;
|
||||
|
||||
return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
|
||||
return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
|
||||
}
|
||||
|
||||
|
||||
|
@ -498,8 +498,8 @@ void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
|
||||
}
|
||||
|
||||
// randval ranges from -1..1
|
||||
/*
|
||||
Note: can generate values slightly larger than 1
|
||||
/*
|
||||
Note: can generate values slightly larger than 1
|
||||
but this can't be changed as mapgen must be deterministic accross versions.
|
||||
*/
|
||||
float randval = (float)pr.next() / float(pr.RANDOM_RANGE / 2) - 1.f;
|
||||
|
@ -752,8 +752,8 @@ protected:
|
||||
void putEvent(ConnectionEventPtr e);
|
||||
|
||||
void TriggerSend();
|
||||
|
||||
bool ConnectedToServer()
|
||||
|
||||
bool ConnectedToServer()
|
||||
{
|
||||
return getPeerNoEx(PEER_ID_SERVER) != nullptr;
|
||||
}
|
||||
|
@ -140,10 +140,10 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
|
||||
|
||||
bool simple_catch_up = true;
|
||||
getboolfield(L, current_abm, "catch_up", simple_catch_up);
|
||||
|
||||
|
||||
s16 min_y = INT16_MIN;
|
||||
getintfield(L, current_abm, "min_y", min_y);
|
||||
|
||||
|
||||
s16 max_y = INT16_MAX;
|
||||
getintfield(L, current_abm, "max_y", max_y);
|
||||
|
||||
|
@ -757,7 +757,7 @@ int ModApiEnvMod::l_get_objects_in_area(lua_State *L)
|
||||
{
|
||||
GET_ENV_PTR;
|
||||
ScriptApiBase *script = getScriptApiBase(L);
|
||||
|
||||
|
||||
v3f minp = read_v3f(L, 1) * BS;
|
||||
v3f maxp = read_v3f(L, 2) * BS;
|
||||
aabb3f box(minp, maxp);
|
||||
@ -1409,7 +1409,7 @@ int ModApiEnvMod::l_compare_block_status(lua_State *L)
|
||||
v3s16 nodepos = check_v3s16(L, 1);
|
||||
std::string condition_s = luaL_checkstring(L, 2);
|
||||
auto status = env->getBlockStatus(getNodeBlockPos(nodepos));
|
||||
|
||||
|
||||
int condition_i = -1;
|
||||
if (!string_to_enum(es_BlockStatusType, condition_i, condition_s))
|
||||
return 0; // Unsupported
|
||||
|
@ -114,7 +114,7 @@ private:
|
||||
|
||||
// get_objects_inside_radius(pos, radius)
|
||||
static int l_get_objects_inside_radius(lua_State *L);
|
||||
|
||||
|
||||
// get_objects_in_area(pos, minp, maxp)
|
||||
static int l_get_objects_in_area(lua_State *L);
|
||||
|
||||
|
@ -892,7 +892,7 @@ public:
|
||||
for (ActiveABM &aabm : *m_aabms[c]) {
|
||||
if ((p.Y < aabm.min_y) || (p.Y > aabm.max_y))
|
||||
continue;
|
||||
|
||||
|
||||
if (myrand() % aabm.chance != 0)
|
||||
continue;
|
||||
|
||||
|
@ -39,7 +39,7 @@ f32 u32Tof32Slow(u32 i)
|
||||
if (exp == 0xFF) {
|
||||
// Inf/NaN
|
||||
if (imant == 0) {
|
||||
if (std::numeric_limits<f32>::has_infinity)
|
||||
if (std::numeric_limits<f32>::has_infinity)
|
||||
return sign ? -std::numeric_limits<f32>::infinity() :
|
||||
std::numeric_limits<f32>::infinity();
|
||||
return sign ? std::numeric_limits<f32>::max() :
|
||||
|
@ -410,7 +410,7 @@ DEFINE_STD_TOSTRING_FLOATINGPOINT(long double)
|
||||
template <typename T>
|
||||
inline wstring to_wstring(T val)
|
||||
{
|
||||
return utf8_to_wide(to_string(val));
|
||||
return utf8_to_wide(to_string(val));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -197,7 +197,7 @@ normalMap()
|
||||
(gimp-convert-rgb image) ()
|
||||
)
|
||||
|
||||
(plug-in-normalmap
|
||||
(plug-in-normalmap
|
||||
RUN-NONINTERACTIVE
|
||||
image
|
||||
drawable
|
||||
|
Loading…
Reference in New Issue
Block a user