forked from Mirrorlandia_minetest/minetest
GUIFormSpecMenu::OnEvent code style update and small refactor
* Make method (more) consistent with current code stlye * Move index into loop constructor after @rubenwardy's suggestion * Cache inv_s->getList(s.listname), which removes a possibly bad scenario of inv_s being null. * Properly check for validity
This commit is contained in:
parent
7b7f8b7225
commit
7a90b31b30
@ -3051,7 +3051,7 @@ bool GUIFormSpecMenu::DoubleClickDetection(const SEvent event)
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bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT) {
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if (event.EventType==EET_KEY_INPUT_EVENT) {
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KeyPress kp(event.KeyInput);
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if (event.KeyInput.PressedDown && ( (kp == EscapeKey) ||
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(kp == getKeySetting("keymap_inventory")) || (kp == CancelKey))) {
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@ -3116,8 +3116,9 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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Inventory *inv_selected = NULL;
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Inventory *inv_s = NULL;
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InventoryList *list_s = NULL;
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if(m_selected_item) {
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if (m_selected_item) {
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inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
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sanity_check(inv_selected);
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sanity_check(inv_selected->getList(m_selected_item->listname) != NULL);
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@ -3125,35 +3126,35 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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u32 s_count = 0;
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if(s.isValid())
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if (s.isValid())
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do { // breakable
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inv_s = m_invmgr->getInventory(s.inventoryloc);
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if(!inv_s) {
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errorstream<<"InventoryMenu: The selected inventory location "
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<<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
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<<std::endl;
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if (!inv_s) {
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errorstream << "InventoryMenu: The selected inventory location "
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<< "\"" << s.inventoryloc.dump() << "\" doesn't exist"
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<< std::endl;
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s.i = -1; // make it invalid again
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break;
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}
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InventoryList *list = inv_s->getList(s.listname);
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if(list == NULL) {
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verbosestream<<"InventoryMenu: The selected inventory list \""
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<<s.listname<<"\" does not exist"<<std::endl;
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list_s = inv_s->getList(s.listname);
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if (list_s == NULL) {
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verbosestream << "InventoryMenu: The selected inventory list \""
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<< s.listname << "\" does not exist" << std::endl;
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s.i = -1; // make it invalid again
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break;
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}
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if((u32)s.i >= list->getSize()) {
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infostream<<"InventoryMenu: The selected inventory list \""
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<<s.listname<<"\" is too small (i="<<s.i<<", size="
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<<list->getSize()<<")"<<std::endl;
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if ((u32)s.i >= list_s->getSize()) {
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infostream << "InventoryMenu: The selected inventory list \""
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<< s.listname << "\" is too small (i=" << s.i << ", size="
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<< list_s->getSize() << ")" << std::endl;
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s.i = -1; // make it invalid again
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break;
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}
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s_count = list->getItem(s.i).count;
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s_count = list_s->getItem(s.i).count;
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} while(0);
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bool identical = (m_selected_item != NULL) && s.isValid() &&
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@ -3165,19 +3166,19 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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// up/down: 0 = down (press), 1 = up (release), 2 = unknown event, -1 movement
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int button = 0;
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int updown = 2;
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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{ button = 0; updown = 0; }
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else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
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else if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
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{ button = 1; updown = 0; }
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else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
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else if (event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
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{ button = 2; updown = 0; }
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else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
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else if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
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{ button = 0; updown = 1; }
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else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
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else if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
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{ button = 1; updown = 1; }
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else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
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else if (event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
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{ button = 2; updown = 1; }
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else if(event.MouseInput.Event == EMIE_MOUSE_MOVED)
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else if (event.MouseInput.Event == EMIE_MOUSE_MOVED)
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{ updown = -1;}
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// Set this number to a positive value to generate a move action
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@ -3195,7 +3196,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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// Set this number to a positive value to generate a craft action at s.
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u32 craft_amount = 0;
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if(updown == 0) {
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if (updown == 0) {
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// Some mouse button has been pressed
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//infostream<<"Mouse button "<<button<<" pressed at p=("
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@ -3203,19 +3204,18 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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m_selected_dragging = false;
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if(s.isValid() && s.listname == "craftpreview") {
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if (s.isValid() && s.listname == "craftpreview") {
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// Craft preview has been clicked: craft
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craft_amount = (button == 2 ? 10 : 1);
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}
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else if(m_selected_item == NULL) {
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if(s_count != 0) {
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} else if (m_selected_item == NULL) {
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if (s_count != 0) {
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// Non-empty stack has been clicked: select or shift-move it
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m_selected_item = new ItemSpec(s);
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u32 count;
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if(button == 1) // right
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if (button == 1) // right
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count = (s_count + 1) / 2;
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else if(button == 2) // middle
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else if (button == 2) // middle
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count = MYMIN(s_count, 10);
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else // left
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count = s_count;
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@ -3233,21 +3233,20 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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shift_move_amount = 1;
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}
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}
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}
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else { // m_selected_item != NULL
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} else { // m_selected_item != NULL
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assert(m_selected_amount >= 1);
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if(s.isValid()) {
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if (s.isValid()) {
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// Clicked a slot: move
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if(button == 1) // right
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if (button == 1) // right
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move_amount = 1;
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else if(button == 2) // middle
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else if (button == 2) // middle
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move_amount = MYMIN(m_selected_amount, 10);
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else // left
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move_amount = m_selected_amount;
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if(identical) {
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if(move_amount >= m_selected_amount)
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if (identical) {
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if (move_amount >= m_selected_amount)
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m_selected_amount = 0;
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else
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m_selected_amount -= move_amount;
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@ -3256,28 +3255,27 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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}
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else if (!getAbsoluteClippingRect().isPointInside(m_pointer)) {
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// Clicked outside of the window: drop
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if(button == 1) // right
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if (button == 1) // right
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drop_amount = 1;
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else if(button == 2) // middle
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else if (button == 2) // middle
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drop_amount = MYMIN(m_selected_amount, 10);
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else // left
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drop_amount = m_selected_amount;
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}
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}
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}
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else if(updown == 1) {
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else if (updown == 1) {
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// Some mouse button has been released
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//infostream<<"Mouse button "<<button<<" released at p=("
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// <<p.X<<","<<p.Y<<")"<<std::endl;
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if(m_selected_item != NULL && m_selected_dragging && s.isValid()) {
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if(!identical) {
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if (m_selected_item != NULL && m_selected_dragging && s.isValid()) {
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if (!identical) {
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// Dragged to different slot: move all selected
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move_amount = m_selected_amount;
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}
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}
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else if(m_selected_item != NULL && m_selected_dragging &&
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} else if (m_selected_item != NULL && m_selected_dragging &&
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!(getAbsoluteClippingRect().isPointInside(m_pointer))) {
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// Dragged outside of window: drop all selected
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drop_amount = m_selected_amount;
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@ -3287,14 +3285,13 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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// Keep count of how many times right mouse button has been
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// clicked. One click is drag without dropping. Click + release
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// + click changes to drop one item when moved mode
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if(button == 1 && m_selected_item != NULL)
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if (button == 1 && m_selected_item != NULL)
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m_rmouse_auto_place = !m_rmouse_auto_place;
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}
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else if(updown == -1) {
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} else if (updown == -1) {
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// Mouse has been moved and rmb is down and mouse pointer just
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// entered a new inventory field (checked in the entry-if, this
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// is the only action here that is generated by mouse movement)
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if(m_selected_item != NULL && s.isValid()){
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if (m_selected_item != NULL && s.isValid()) {
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// Move 1 item
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// TODO: middle mouse to move 10 items might be handy
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if (m_rmouse_auto_place) {
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@ -3302,7 +3299,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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// or contains the same item type as what is going to be
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// moved
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InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
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InventoryList *list_to = inv_s->getList(s.listname);
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InventoryList *list_to = list_s;
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assert(list_from && list_to);
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ItemStack stack_from = list_from->getItem(m_selected_item->i);
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ItemStack stack_to = list_to->getItem(s.i);
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@ -3321,7 +3318,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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assert(inv_selected && inv_s);
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InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
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InventoryList *list_to = inv_s->getList(s.listname);
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InventoryList *list_to = list_s;
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assert(list_from && list_to);
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ItemStack stack_from = list_from->getItem(m_selected_item->i);
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ItemStack stack_to = list_to->getItem(s.i);
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@ -3340,7 +3337,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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m_selected_content_guess_inventory = s.inventoryloc;
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}
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// Source stack goes fully into destination stack
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else if(leftover.empty()) {
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else if (leftover.empty()) {
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m_selected_amount -= move_amount;
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m_selected_content_guess = ItemStack(); // Clear
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}
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@ -3351,7 +3348,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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m_selected_content_guess = ItemStack(); // Clear
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}
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infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
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infostream << "Handing IACTION_MOVE to manager" << std::endl;
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IMoveAction *a = new IMoveAction();
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a->count = move_amount;
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a->from_inv = m_selected_item->inventoryloc;
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@ -3375,8 +3372,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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break;
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u32 to_inv_ind = (i + 1) % mis;
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const ListRingSpec &to_inv_sp = m_inventory_rings[to_inv_ind];
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InventoryList *list_from = inv_s->getList(s.listname);
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if (!list_from)
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InventoryList *list_from = list_s;
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if (!s.isValid())
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break;
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Inventory *inv_to = m_invmgr->getInventory(to_inv_sp.inventoryloc);
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if (!inv_to)
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@ -3388,10 +3385,10 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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assert(shift_move_amount <= stack_from.count);
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// find a place (or more than one) to add the new item
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u32 slot_to = 0;
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u32 ilt_size = list_to->getSize();
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ItemStack leftover;
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for (; slot_to < ilt_size && shift_move_amount > 0; slot_to++) {
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for (u32 slot_to = 0; slot_to < ilt_size
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&& shift_move_amount > 0; slot_to++) {
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list_to->itemFits(slot_to, stack_from, &leftover);
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if (leftover.count < stack_from.count) {
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infostream << "Handing IACTION_MOVE to manager" << std::endl;
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@ -3427,15 +3424,14 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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assert(drop_amount > 0 && drop_amount <= m_selected_amount);
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m_selected_amount -= drop_amount;
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infostream<<"Handing IACTION_DROP to manager"<<std::endl;
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infostream << "Handing IACTION_DROP to manager" << std::endl;
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IDropAction *a = new IDropAction();
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a->count = drop_amount;
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a->from_inv = m_selected_item->inventoryloc;
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a->from_list = m_selected_item->listname;
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a->from_i = m_selected_item->i;
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m_invmgr->inventoryAction(a);
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}
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else if(craft_amount > 0) {
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} else if (craft_amount > 0) {
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m_selected_content_guess = ItemStack(); // Clear
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// Send IACTION_CRAFT
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@ -3443,7 +3439,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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assert(s.isValid());
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assert(inv_s);
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infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
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infostream << "Handing IACTION_CRAFT to manager" << std::endl;
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ICraftAction *a = new ICraftAction();
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a->count = craft_amount;
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a->craft_inv = s.inventoryloc;
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@ -3451,7 +3447,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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}
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// If m_selected_amount has been decreased to zero, deselect
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if(m_selected_amount == 0) {
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if (m_selected_amount == 0) {
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delete m_selected_item;
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m_selected_item = NULL;
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m_selected_amount = 0;
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@ -3460,12 +3456,12 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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}
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m_old_pointer = m_pointer;
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}
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if(event.EventType==EET_GUI_EVENT) {
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if (event.EventType == EET_GUI_EVENT) {
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if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED
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if (event.GUIEvent.EventType == gui::EGET_TAB_CHANGED
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&& isVisible()) {
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// find the element that was clicked
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for(unsigned int i=0; i<m_fields.size(); i++) {
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for (unsigned int i=0; i<m_fields.size(); i++) {
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FieldSpec &s = m_fields[i];
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if ((s.ftype == f_TabHeader) &&
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(s.fid == event.GUIEvent.Caller->getID())) {
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@ -3476,16 +3472,16 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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}
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
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&& isVisible()) {
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if(!canTakeFocus(event.GUIEvent.Element)) {
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if (!canTakeFocus(event.GUIEvent.Element)) {
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infostream<<"GUIFormSpecMenu: Not allowing focus change."
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<<std::endl;
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// Returning true disables focus change
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return true;
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}
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}
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if((event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) ||
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if ((event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) ||
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(event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED) ||
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(event.GUIEvent.EventType == gui::EGET_COMBO_BOX_CHANGED) ||
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(event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED)) {
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@ -3504,14 +3500,14 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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}
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// find the element that was clicked
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for(u32 i=0; i<m_fields.size(); i++) {
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for (u32 i = 0; i < m_fields.size(); i++) {
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FieldSpec &s = m_fields[i];
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// if its a button, set the send field so
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// lua knows which button was pressed
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if (((s.ftype == f_Button) || (s.ftype == f_CheckBox)) &&
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(s.fid == event.GUIEvent.Caller->getID())) {
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s.send = true;
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if(s.is_exit) {
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if (s.is_exit) {
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if (m_allowclose) {
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acceptInput(quit_mode_accept);
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quitMenu();
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@ -3524,11 +3520,10 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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s.send = false;
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return true;
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}
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}
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else if ((s.ftype == f_DropDown) &&
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} else if ((s.ftype == f_DropDown) &&
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(s.fid == event.GUIEvent.Caller->getID())) {
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// only send the changed dropdown
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for(u32 i=0; i<m_fields.size(); i++) {
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for (u32 i = 0; i < m_fields.size(); i++) {
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FieldSpec &s2 = m_fields[i];
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if (s2.ftype == f_DropDown) {
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s2.send = false;
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@ -3539,17 +3534,15 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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// revert configuration to make sure dropdowns are sent on
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// regular button click
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for(u32 i=0; i<m_fields.size(); i++) {
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for (u32 i = 0; i < m_fields.size(); i++) {
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FieldSpec &s2 = m_fields[i];
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if (s2.ftype == f_DropDown) {
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s2.send = true;
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}
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}
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return true;
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}
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else if ((s.ftype == f_ScrollBar) &&
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(s.fid == event.GUIEvent.Caller->getID()))
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{
|
||||
} else if ((s.ftype == f_ScrollBar) &&
|
||||
(s.fid == event.GUIEvent.Caller->getID())) {
|
||||
s.fdefault = L"Changed";
|
||||
acceptInput(quit_mode_no);
|
||||
s.fdefault = L"";
|
||||
@ -3557,8 +3550,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
|
||||
}
|
||||
}
|
||||
|
||||
if(event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
|
||||
if(event.GUIEvent.Caller->getID() > 257) {
|
||||
if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
|
||||
if (event.GUIEvent.Caller->getID() > 257) {
|
||||
|
||||
if (m_allowclose) {
|
||||
acceptInput(quit_mode_accept);
|
||||
@ -3572,11 +3565,11 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
|
||||
}
|
||||
}
|
||||
|
||||
if(event.GUIEvent.EventType == gui::EGET_TABLE_CHANGED) {
|
||||
if (event.GUIEvent.EventType == gui::EGET_TABLE_CHANGED) {
|
||||
int current_id = event.GUIEvent.Caller->getID();
|
||||
if(current_id > 257) {
|
||||
if (current_id > 257) {
|
||||
// find the element that was clicked
|
||||
for(u32 i=0; i<m_fields.size(); i++) {
|
||||
for (u32 i = 0; i < m_fields.size(); i++) {
|
||||
FieldSpec &s = m_fields[i];
|
||||
// if it's a table, set the send field
|
||||
// so lua knows which table was changed
|
||||
|
Loading…
Reference in New Issue
Block a user