forked from Mirrorlandia_minetest/minetest
new-style rats are now generated in the map
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1a32e5585f
commit
7aa2d4d109
@ -429,7 +429,7 @@ void ServerEnvironment::step(float dtime)
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bool send_recommended = false;
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m_send_recommended_timer += dtime;
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if(m_send_recommended_timer > 0.2)
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if(m_send_recommended_timer > 0.1)
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{
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m_send_recommended_timer = 0;
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send_recommended = true;
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@ -1111,7 +1111,7 @@ void ClientEnvironment::step(float dtime)
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}
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/*
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Step active objects
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Step active objects and update lighting of them
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*/
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for(core::map<u16, ClientActiveObject*>::Iterator
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@ -1121,6 +1121,17 @@ void ClientEnvironment::step(float dtime)
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ClientActiveObject* obj = i.getNode()->getValue();
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// Step object
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obj->step(dtime, this);
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// Update lighting
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//u8 light = LIGHT_MAX;
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u8 light = 0;
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try{
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// Get node at head
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v3s16 p = obj->getLightPosition();
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MapNode n = m_map->getNode(p);
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light = n.getLightBlend(m_daynight_ratio);
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}
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catch(InvalidPositionException &e) {}
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obj->updateLight(light);
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}
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}
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76
src/map.cpp
76
src/map.cpp
@ -2109,6 +2109,61 @@ double base_rock_level_2d(u64 seed, v2s16 p)
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return h;
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}
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/*
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Adds random objects to block, depending on the content of the block
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*/
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void addRandomObjects(MapBlock *block)
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{
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for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
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for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
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{
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bool last_node_walkable = false;
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for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
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{
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v3s16 p(x0,y0,z0);
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MapNode n = block->getNodeNoEx(p);
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if(n.d == CONTENT_IGNORE)
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continue;
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if(content_features(n.d).liquid_type != LIQUID_NONE)
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continue;
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if(content_features(n.d).walkable)
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{
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last_node_walkable = true;
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continue;
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}
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if(last_node_walkable)
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{
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// If block contains light information
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if(content_features(n.d).param_type == CPT_LIGHT)
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{
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if(n.getLight(LIGHTBANK_DAY) <= 3)
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{
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if(myrand() % 300 == 0)
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{
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v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
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pos_f.Y -= BS*0.4;
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ServerActiveObject *obj = new RatSAO(NULL, 0, pos_f);
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std::string data = obj->getStaticData();
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StaticObject s_obj(obj->getType(),
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obj->getBasePosition(), data);
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// Add some
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block->m_static_objects.insert(0, s_obj);
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block->m_static_objects.insert(0, s_obj);
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block->m_static_objects.insert(0, s_obj);
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block->m_static_objects.insert(0, s_obj);
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block->m_static_objects.insert(0, s_obj);
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block->m_static_objects.insert(0, s_obj);
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delete obj;
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}
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}
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}
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}
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last_node_walkable = false;
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}
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}
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block->setChangedFlag();
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}
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#define VMANIP_FLAG_DUNGEON VOXELFLAG_CHECKED1
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/*
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@ -3660,7 +3715,26 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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}
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}
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/*
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Add random objects to blocks
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*/
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{
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for(s16 x=0; x<sectorpos_base_size; x++)
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for(s16 z=0; z<sectorpos_base_size; z++)
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{
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v2s16 sectorpos = sectorpos_base + v2s16(x,z);
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ServerMapSector *sector = createSector(sectorpos);
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assert(sector);
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for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
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{
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v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
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MapBlock *block = createBlock(blockpos);
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addRandomObjects(block);
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}
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}
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}
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/*
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Create chunk metadata
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*/
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@ -169,6 +169,7 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
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void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
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bool send_recommended)
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{
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assert(m_env);
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core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
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collisionMoveResult moveresult;
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// Apply gravity
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@ -300,17 +301,19 @@ ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos,
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void RatSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
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bool send_recommended)
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{
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assert(m_env);
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/*
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The AI
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*/
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m_age += dtime;
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/*m_age += dtime;
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if(m_age > 60)
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{
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// Die
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m_removed = true;
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return;
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}
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}*/
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// Apply gravity
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m_speed_f.Y -= dtime*9.81*BS;
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@ -78,6 +78,10 @@ class InventoryItem;
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class ServerActiveObject : public ActiveObject
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{
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public:
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/*
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NOTE: m_env can be NULL, but step() isn't called if it is.
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Prototypes are used that way.
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*/
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ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos);
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virtual ~ServerActiveObject();
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@ -101,7 +105,7 @@ public:
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Messages added to messages are sent to client over network.
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send_recommended:
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True at around 5 times a second, same for all objects.
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True at around 5-10 times a second, same for all objects.
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This is used to let objects send most of the data at the
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same time so that the data can be combined in a single
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packet.
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