forked from Mirrorlandia_minetest/minetest
Fix code style from recent commits and add misc. optimizations
This commit is contained in:
parent
0a0378fece
commit
7b171ea2be
69
src/player.h
69
src/player.h
@ -130,13 +130,8 @@ public:
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v3f getEyeOffset()
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{
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// This is at the height of the eyes of the current figure
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// return v3f(0, BS*1.5, 0);
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// This is more like in minecraft
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if(camera_barely_in_ceiling)
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return v3f(0,BS*1.5,0);
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else
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return v3f(0,BS*1.625,0);
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float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
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return v3f(0, BS * eye_height, 0);
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}
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v3f getEyePosition()
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@ -202,7 +197,8 @@ public:
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return m_name;
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}
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core::aabbox3d<f32> getCollisionbox() {
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core::aabbox3d<f32> getCollisionbox()
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{
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return m_collisionbox;
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}
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@ -215,62 +211,91 @@ public:
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return size;
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}
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void setHotbarItemcount(s32 hotbar_itemcount) {
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void setHotbarItemcount(s32 hotbar_itemcount)
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{
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hud_hotbar_itemcount = hotbar_itemcount;
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}
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s32 getHotbarItemcount() {
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s32 getHotbarItemcount()
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{
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return hud_hotbar_itemcount;
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}
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void setHotbarImage(std::string name) {
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void setHotbarImage(const std::string &name)
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{
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hud_hotbar_image = name;
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}
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std::string getHotbarImage() {
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std::string getHotbarImage()
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{
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return hud_hotbar_image;
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}
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void setHotbarSelectedImage(std::string name) {
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void setHotbarSelectedImage(const std::string &name)
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{
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hud_hotbar_selected_image = name;
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}
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std::string getHotbarSelectedImage() {
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return hud_hotbar_selected_image;
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}
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void setSky(const video::SColor &bgcolor, const std::string &type,
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const std::vector<std::string> ¶ms) {
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const std::vector<std::string> ¶ms)
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{
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m_sky_bgcolor = bgcolor;
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m_sky_type = type;
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m_sky_params = params;
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}
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void getSky(video::SColor *bgcolor, std::string *type,
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std::vector<std::string> *params) {
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std::vector<std::string> *params)
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{
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*bgcolor = m_sky_bgcolor;
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*type = m_sky_type;
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*params = m_sky_params;
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}
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void overrideDayNightRatio(bool do_override, float ratio) {
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void overrideDayNightRatio(bool do_override, float ratio)
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{
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m_day_night_ratio_do_override = do_override;
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m_day_night_ratio = ratio;
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}
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void getDayNightRatio(bool *do_override, float *ratio) {
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void getDayNightRatio(bool *do_override, float *ratio)
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{
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*do_override = m_day_night_ratio_do_override;
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*ratio = m_day_night_ratio;
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}
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void setLocalAnimations(v2s32 frames[4], float frame_speed) {
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void setLocalAnimations(v2s32 frames[4], float frame_speed)
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{
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for (int i = 0; i < 4; i++)
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local_animations[i] = frames[i];
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local_animation_speed = frame_speed;
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}
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void getLocalAnimations(v2s32 *frames, float *frame_speed) {
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void getLocalAnimations(v2s32 *frames, float *frame_speed)
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{
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for (int i = 0; i < 4; i++)
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frames[i] = local_animations[i];
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*frame_speed = local_animation_speed;
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}
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virtual bool isLocal() const
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{ return false; }
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{
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return false;
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}
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virtual PlayerSAO *getPlayerSAO()
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{ return NULL; }
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{
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return NULL;
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}
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virtual void setPlayerSAO(PlayerSAO *sao)
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{ FATAL_ERROR("FIXME"); }
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{
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FATAL_ERROR("FIXME");
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}
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/*
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serialize() writes a bunch of text that can contain
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@ -756,11 +756,9 @@ static float calcDisplayDensity()
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if (x11display != NULL) {
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/* try x direct */
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float dpi_height =
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floor(DisplayHeight(x11display, 0) /
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float dpi_height = floor(DisplayHeight(x11display, 0) /
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(DisplayHeightMM(x11display, 0) * 0.039370) + 0.5);
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float dpi_width =
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floor(DisplayWidth(x11display, 0) /
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float dpi_width = floor(DisplayWidth(x11display, 0) /
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(DisplayWidthMM(x11display, 0) * 0.039370) + 0.5);
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XCloseDisplay(x11display);
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@ -985,11 +985,11 @@ void read_groups(lua_State *L, int index,
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}
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/******************************************************************************/
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void push_groups(lua_State *L, std::map<std::string, int> groups)
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void push_groups(lua_State *L, const std::map<std::string, int> &groups)
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{
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lua_newtable(L);
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for (std::map<std::string, int>::iterator it = groups.begin();
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it != groups.end(); ++it) {
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std::map<std::string, int>::const_iterator it;
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for (it = groups.begin(); it != groups.end(); ++it) {
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lua_pushnumber(L, it->second);
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lua_setfield(L, -2, it->first.c_str());
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}
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@ -998,12 +998,10 @@ void push_groups(lua_State *L, std::map<std::string, int> groups)
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/******************************************************************************/
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void push_items(lua_State *L, const std::vector<ItemStack> &items)
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{
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// Create and fill table
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lua_createtable(L, items.size(), 0);
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std::vector<ItemStack>::const_iterator iter = items.begin();
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for (u32 i = 0; iter != items.end(); iter++) {
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LuaItemStack::create(L, *iter);
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lua_rawseti(L, -2, ++i);
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for (u32 i = 0; i != items.size(); i++) {
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LuaItemStack::create(L, items[i]);
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lua_rawseti(L, -2, i + 1);
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}
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}
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@ -71,22 +71,21 @@ NodeBox read_nodebox (lua_State *L, int index);
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void read_server_sound_params (lua_State *L, int index,
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ServerSoundParams ¶ms);
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void push_dig_params (lua_State *L,const DigParams ¶ms);
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void push_hit_params (lua_State *L,const HitParams ¶ms);
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void push_dig_params (lua_State *L,
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const DigParams ¶ms);
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void push_hit_params (lua_State *L,
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const HitParams ¶ms);
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ItemStack read_item (lua_State *L, int index, Server *srv);
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ToolCapabilities read_tool_capabilities (lua_State *L,
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int table);
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ToolCapabilities read_tool_capabilities (lua_State *L, int table);
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void push_tool_capabilities (lua_State *L,
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const ToolCapabilities &prop);
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ItemDefinition read_item_definition (lua_State *L,
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int index,
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ItemDefinition read_item_definition (lua_State *L, int index,
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ItemDefinition default_def);
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void read_object_properties (lua_State *L,
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int index,
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void read_object_properties (lua_State *L, int index,
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ObjectProperties *prop);
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void push_object_properties (lua_State *L,
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ObjectProperties *prop);
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@ -94,29 +93,25 @@ void push_object_properties (lua_State *L,
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void push_inventory_list (lua_State *L,
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Inventory *inv,
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const char *name);
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void read_inventory_list (lua_State *L,
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int tableindex,
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Inventory *inv,
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const char *name,
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Server* srv,
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int forcesize=-1);
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void read_inventory_list (lua_State *L, int tableindex,
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Inventory *inv, const char *name,
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Server *srv, int forcesize=-1);
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MapNode readnode (lua_State *L,
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int index,
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MapNode readnode (lua_State *L, int index,
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INodeDefManager *ndef);
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void pushnode (lua_State *L,
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const MapNode &n,
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void pushnode (lua_State *L, const MapNode &n,
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INodeDefManager *ndef);
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NodeBox read_nodebox (lua_State *L, int index);
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void read_groups (lua_State *L,
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int index,
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void read_groups (lua_State *L, int index,
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std::map<std::string, int> &result);
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void push_groups (lua_State *L,
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const std::map<std::string, int> &groups);
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//TODO rename to "read_enum_field"
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int getenumfield (lua_State *L,
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int table,
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int getenumfield (lua_State *L, int table,
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const char *fieldname,
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const EnumString *spec,
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int default_);
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@ -129,6 +124,7 @@ bool getflagsfield (lua_State *L, int table,
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bool read_flags (lua_State *L, int index,
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FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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void push_flags_string (lua_State *L, FlagDesc *flagdesc,
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u32 flags, u32 flagmask);
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@ -146,7 +142,6 @@ void read_soundspec (lua_State *L,
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int index,
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SimpleSoundSpec &spec);
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bool string_to_enum (const EnumString *spec,
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int &result,
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const std::string &str);
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@ -160,10 +155,8 @@ void luaentity_get (lua_State *L,u16 id);
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bool push_json_value (lua_State *L,
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const Json::Value &value,
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int nullindex);
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void read_json_value (lua_State *L,
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Json::Value &root,
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int index,
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u8 recursion = 0);
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void read_json_value (lua_State *L, Json::Value &root,
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int index, u8 recursion = 0);
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extern struct EnumString es_TileAnimationType[];
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@ -104,8 +104,6 @@ void push_ARGB8 (lua_State *L, video::SColor color);
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void pushFloatPos (lua_State *L, v3f p);
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void push_v3f (lua_State *L, v3f p);
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void push_v2f (lua_State *L, v2f p);
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void push_groups (lua_State *L,
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std::map<std::string, int> groups);
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void warn_if_field_exists(lua_State *L, int table,
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const char *fieldname,
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@ -142,7 +142,7 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
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if (!ok) {
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std::string error_msg = lua_tostring(L, -1);
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if (error)
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(*error) = error_msg;
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*error = error_msg;
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errorstream << "========== ERROR FROM LUA ===========" << std::endl
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<< "Failed to load and run script from " << std::endl
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<< script_path << ":" << std::endl << std::endl
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@ -172,30 +172,25 @@ void ScriptApiBase::scriptError()
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void ScriptApiBase::stackDump(std::ostream &o)
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{
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int i;
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int top = lua_gettop(m_luastack);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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for (int i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(m_luastack, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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o << "\"" << lua_tostring(m_luastack, i) << "\"";
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break;
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case LUA_TBOOLEAN: /* booleans */
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o << (lua_toboolean(m_luastack, i) ? "true" : "false");
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break;
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
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o << buf;
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break; }
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break;
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}
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default: /* other values */
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o << lua_typename(m_luastack, t);
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break;
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}
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o << " ";
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}
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@ -51,7 +51,8 @@ public:
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ScriptApiBase();
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virtual ~ScriptApiBase();
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bool loadMod(const std::string &script_path, const std::string &mod_name, std::string *error=NULL);
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bool loadMod(const std::string &script_path, const std::string &mod_name,
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std::string *error=NULL);
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bool loadScript(const std::string &script_path, std::string *error=NULL);
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/* object */
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@ -2847,21 +2847,19 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
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SendChatMessage(player->peer_id, msg);
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}
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bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
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bool Server::showFormspec(const char *playername, const std::string &formspec,
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const std::string &formname)
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{
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Player *player = m_env->getPlayer(playername);
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if (!player)
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{
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infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
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return false;
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}
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SendShowFormspecMessage(player->peer_id, formspec, formname);
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return true;
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}
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u32 Server::hudAdd(Player *player, HudElement *form) {
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u32 Server::hudAdd(Player *player, HudElement *form)
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{
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if (!player)
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return -1;
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@ -2887,7 +2885,8 @@ bool Server::hudRemove(Player *player, u32 id) {
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return true;
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}
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bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
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bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
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{
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if (!player)
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return false;
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@ -2895,7 +2894,8 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
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return true;
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}
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bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
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bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
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{
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if (!player)
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return false;
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@ -2911,7 +2911,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
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return true;
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}
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bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
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bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
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{
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if (!player)
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return false;
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if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
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@ -2924,13 +2925,15 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
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return true;
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}
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s32 Server::hudGetHotbarItemcount(Player *player) {
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s32 Server::hudGetHotbarItemcount(Player *player)
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{
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if (!player)
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return 0;
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return player->getHotbarItemcount();
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}
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void Server::hudSetHotbarImage(Player *player, std::string name) {
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void Server::hudSetHotbarImage(Player *player, std::string name)
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{
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if (!player)
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return;
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@ -2938,13 +2941,15 @@ void Server::hudSetHotbarImage(Player *player, std::string name) {
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
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}
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std::string Server::hudGetHotbarImage(Player *player) {
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std::string Server::hudGetHotbarImage(Player *player)
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{
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if (!player)
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return "";
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return player->getHotbarImage();
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}
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void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
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void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
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{
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if (!player)
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return;
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@ -2952,14 +2957,16 @@ void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
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}
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std::string Server::hudGetHotbarSelectedImage(Player *player) {
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std::string Server::hudGetHotbarSelectedImage(Player *player)
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{
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if (!player)
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return "";
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return player->getHotbarSelectedImage();
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}
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bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
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bool Server::setLocalPlayerAnimations(Player *player,
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v2s32 animation_frames[4], f32 frame_speed)
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{
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if (!player)
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return false;
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@ -3010,7 +3017,7 @@ void Server::notifyPlayers(const std::wstring &msg)
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void Server::spawnParticle(const char *playername, v3f pos,
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v3f velocity, v3f acceleration,
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float expirationtime, float size, bool
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collisiondetection, bool vertical, std::string texture)
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collisiondetection, bool vertical, const std::string &texture)
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{
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Player *player = m_env->getPlayer(playername);
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if(!player)
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@ -3021,20 +3028,16 @@ void Server::spawnParticle(const char *playername, v3f pos,
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|
||||
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool vertical, std::string texture)
|
||||
bool collisiondetection, bool vertical, const std::string &texture)
|
||||
{
|
||||
SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection, vertical, texture);
|
||||
}
|
||||
|
||||
u32 Server::addParticleSpawner(const char *playername,
|
||||
u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool vertical, std::string texture)
|
||||
u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime, float minsize, float maxsize,
|
||||
bool collisiondetection, bool vertical, const std::string &texture)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
if(!player)
|
||||
@ -3067,7 +3070,7 @@ u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool vertical, std::string texture)
|
||||
bool collisiondetection, bool vertical, const std::string &texture)
|
||||
{
|
||||
u32 id = 0;
|
||||
for(;;) // look for unused particlespawner id
|
||||
@ -3128,24 +3131,6 @@ Inventory* Server::createDetachedInventory(const std::string &name)
|
||||
return inv;
|
||||
}
|
||||
|
||||
class BoolScopeSet
|
||||
{
|
||||
public:
|
||||
BoolScopeSet(bool *dst, bool val):
|
||||
m_dst(dst)
|
||||
{
|
||||
m_orig_state = *m_dst;
|
||||
*m_dst = val;
|
||||
}
|
||||
~BoolScopeSet()
|
||||
{
|
||||
*m_dst = m_orig_state;
|
||||
}
|
||||
private:
|
||||
bool *m_dst;
|
||||
bool m_orig_state;
|
||||
};
|
||||
|
||||
// actions: time-reversed list
|
||||
// Return value: success/failure
|
||||
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
|
||||
@ -3199,10 +3184,12 @@ IItemDefManager* Server::getItemDefManager()
|
||||
{
|
||||
return m_itemdef;
|
||||
}
|
||||
|
||||
INodeDefManager *Server::getNodeDefManager()
|
||||
{
|
||||
return m_nodedef;
|
||||
}
|
||||
|
||||
ICraftDefManager *Server::getCraftDefManager()
|
||||
{
|
||||
return m_craftdef;
|
||||
@ -3224,10 +3211,12 @@ u16 Server::allocateUnknownNodeId(const std::string &name)
|
||||
{
|
||||
return m_nodedef->allocateDummy(name);
|
||||
}
|
||||
|
||||
ISoundManager *Server::getSoundManager()
|
||||
{
|
||||
return &dummySoundManager;
|
||||
}
|
||||
|
||||
MtEventManager *Server::getEventManager()
|
||||
{
|
||||
return m_event;
|
||||
@ -3237,10 +3226,12 @@ IWritableItemDefManager* Server::getWritableItemDefManager()
|
||||
{
|
||||
return m_itemdef;
|
||||
}
|
||||
|
||||
IWritableNodeDefManager *Server::getWritableNodeDefManager()
|
||||
{
|
||||
return m_nodedef;
|
||||
}
|
||||
|
||||
IWritableCraftDefManager *Server::getWritableCraftDefManager()
|
||||
{
|
||||
return m_craftdef;
|
||||
@ -3248,20 +3239,22 @@ IWritableCraftDefManager* Server::getWritableCraftDefManager()
|
||||
|
||||
const ModSpec *Server::getModSpec(const std::string &modname) const
|
||||
{
|
||||
for(std::vector<ModSpec>::const_iterator i = m_mods.begin();
|
||||
i != m_mods.end(); i++){
|
||||
const ModSpec &mod = *i;
|
||||
std::vector<ModSpec>::const_iterator it;
|
||||
for (it = m_mods.begin(); it != m_mods.end(); ++it) {
|
||||
const ModSpec &mod = *it;
|
||||
if (mod.name == modname)
|
||||
return &mod;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Server::getModNames(std::vector<std::string> &modlist)
|
||||
{
|
||||
for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++) {
|
||||
modlist.push_back(i->name);
|
||||
}
|
||||
std::vector<ModSpec>::iterator it;
|
||||
for (it = m_mods.begin(); it != m_mods.end(); ++it)
|
||||
modlist.push_back(it->name);
|
||||
}
|
||||
|
||||
std::string Server::getBuiltinLuaPath()
|
||||
{
|
||||
return porting::path_share + DIR_DELIM + "builtin";
|
||||
|
@ -267,11 +267,11 @@ public:
|
||||
void spawnParticle(const char *playername,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool vertical, std::string texture);
|
||||
bool collisiondetection, bool vertical, const std::string &texture);
|
||||
|
||||
void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool vertical, std::string texture);
|
||||
bool collisiondetection, bool vertical, const std::string &texture);
|
||||
|
||||
u32 addParticleSpawner(const char *playername,
|
||||
u16 amount, float spawntime,
|
||||
@ -280,7 +280,7 @@ public:
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool vertical, std::string texture);
|
||||
bool collisiondetection, bool vertical, const std::string &texture);
|
||||
|
||||
u32 addParticleSpawnerAll(u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
@ -288,7 +288,7 @@ public:
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool vertical, std::string texture);
|
||||
bool collisiondetection, bool vertical, const std::string &texture);
|
||||
|
||||
void deleteParticleSpawner(const char *playername, u32 id);
|
||||
void deleteParticleSpawnerAll(u32 id);
|
||||
|
Loading…
Reference in New Issue
Block a user