Add kill chat command (#6992)

Replace minetest.* with core.* in 1 file
This commit is contained in:
Wuzzy 2018-02-04 19:21:41 +01:00 committed by SmallJoker
parent 4f5090ff68
commit 7b2687ffc6

@ -82,7 +82,7 @@ core.register_chatcommand("me", {
core.register_chatcommand("admin", {
description = "Show the name of the server owner",
func = function(name)
local admin = minetest.settings:get("name")
local admin = core.settings:get("name")
if admin then
return true, "The administrator of this server is "..admin.."."
else
@ -104,7 +104,7 @@ core.register_chatcommand("privs", {
})
local function handle_grant_command(caller, grantname, grantprivstr)
local caller_privs = minetest.get_player_privs(caller)
local caller_privs = core.get_player_privs(caller)
if not (caller_privs.privs or caller_privs.basic_privs) then
return false, "Your privileges are insufficient."
end
@ -629,7 +629,7 @@ core.register_chatcommand("spawnentity", {
core.log("error", "Unable to spawn entity, player is nil")
return false, "Unable to spawn entity, player is nil"
end
if not minetest.registered_entities[entityname] then
if not core.registered_entities[entityname] then
return false, "Cannot spawn an unknown entity"
end
if p == "" then
@ -966,7 +966,7 @@ core.register_chatcommand("clearinv", {
if param and param ~= "" and param ~= name then
if not core.check_player_privs(name, {server=true}) then
return false, "You don't have permission"
.. " to run this command (missing privilege: server)"
.. " to clear another player's inventory (missing privilege: server)"
end
player = core.get_player_by_name(param)
core.chat_send_player(param, name.." cleared your inventory.")
@ -985,3 +985,34 @@ core.register_chatcommand("clearinv", {
end
end,
})
local function handle_kill_command(killer, victim)
if core.settings:get_bool("enable_damage") == false then
return false, "Players can't be killed, damage has been disabled."
end
local victimref = core.get_player_by_name(victim)
if victimref == nil then
return false, string.format("Player %s is not online.", victim)
elseif victimref:get_hp() <= 0 then
if killer == victim then
return false, "You are already dead."
else
return false, string.format("%s is already dead.", victim)
end
end
if not killer == victim then
core.log("action", string.format("%s killed %s", killer, victim))
end
-- Kill victim
victimref:set_hp(0)
return true, string.format("%s has been killed.", victim)
end
core.register_chatcommand("kill", {
params = "[<name>]",
description = "Kill player or yourself",
privs = {server=true},
func = function(name, param)
return handle_kill_command(name, param == "" and name or param)
end,
})