forked from Mirrorlandia_minetest/minetest
Plantlike meshoptions: Fix inverted random vertical offset
This commit is contained in:
parent
842acbfad2
commit
7bfd53ba58
@ -836,7 +836,7 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset,
|
|||||||
};
|
};
|
||||||
if (random_offset_Y) {
|
if (random_offset_Y) {
|
||||||
PseudoRandom yrng(face_num++ | p.X << 16 | p.Z << 8 | p.Y << 24);
|
PseudoRandom yrng(face_num++ | p.X << 16 | p.Z << 8 | p.Y << 24);
|
||||||
offset.Y = BS * ((yrng.next() % 16 / 16.0) * 0.125);
|
offset.Y = -BS * ((yrng.next() % 16 / 16.0) * 0.125);
|
||||||
}
|
}
|
||||||
int offset_count = offset_top_only ? 2 : 4;
|
int offset_count = offset_top_only ? 2 : 4;
|
||||||
for (int i = 0; i < offset_count; i++)
|
for (int i = 0; i < offset_count; i++)
|
||||||
|
Loading…
Reference in New Issue
Block a user