Plantlike meshoptions: Fix inverted random vertical offset

This commit is contained in:
number Zero 2017-06-09 20:31:16 +03:00 committed by paramat
parent 842acbfad2
commit 7bfd53ba58

@ -836,7 +836,7 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset,
};
if (random_offset_Y) {
PseudoRandom yrng(face_num++ | p.X << 16 | p.Z << 8 | p.Y << 24);
offset.Y = BS * ((yrng.next() % 16 / 16.0) * 0.125);
offset.Y = -BS * ((yrng.next() % 16 / 16.0) * 0.125);
}
int offset_count = offset_top_only ? 2 : 4;
for (int i = 0; i < offset_count; i++)