forked from Mirrorlandia_minetest/minetest
Close console when it loses focus but it is still on screen
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parent
4f6bec19bc
commit
7cb5217255
@ -1684,6 +1684,10 @@ void the_game(
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{
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{
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input->clear();
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input->clear();
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}
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}
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if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
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{
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gui_chat_console->closeConsoleAtOnce();
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}
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// Input handler step() (used by the random input generator)
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// Input handler step() (used by the random input generator)
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input->step(dtime);
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input->step(dtime);
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@ -134,6 +134,11 @@ void GUIChatConsole::openConsole(f32 height)
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reformatConsole();
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reformatConsole();
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}
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}
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bool GUIChatConsole::isOpen() const
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{
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return m_open;
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}
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bool GUIChatConsole::isOpenInhibited() const
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bool GUIChatConsole::isOpenInhibited() const
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{
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{
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return m_open_inhibited > 0;
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return m_open_inhibited > 0;
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@ -39,6 +39,9 @@ public:
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// This doesn't open immediately but initiates an animation.
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// This doesn't open immediately but initiates an animation.
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// You should call isOpenInhibited() before this.
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// You should call isOpenInhibited() before this.
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void openConsole(f32 height);
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void openConsole(f32 height);
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bool isOpen() const;
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// Check if the console should not be opened at the moment
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// Check if the console should not be opened at the moment
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// This is to avoid reopening the console immediately after closing
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// This is to avoid reopening the console immediately after closing
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bool isOpenInhibited() const;
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bool isOpenInhibited() const;
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