forked from Mirrorlandia_minetest/minetest
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient * add regular sky gradient * Update sky.cpp * change default day sky colors
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@ -252,35 +252,10 @@ void Sky::render()
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if (m_visible) {
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driver->setMaterial(m_materials[1]);
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for (u32 j = 0; j < 4; j++) {
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video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
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vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t);
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vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t);
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vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o);
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vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o);
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for (video::S3DVertex &vertex : vertices) {
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if (j == 0)
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// Don't switch
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{}
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else if (j == 1)
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// Switch from -Z (south) to +X (east)
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vertex.Pos.rotateXZBy(90);
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else if (j == 2)
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// Switch from -Z (south) to -X (west)
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vertex.Pos.rotateXZBy(-90);
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else
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// Switch from -Z (south) to +Z (north)
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vertex.Pos.rotateXZBy(-180);
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}
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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}
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// Draw far cloudy fog thing at and below all horizons
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for (u32 j = 0; j < 4; j++) {
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video::SColor c = cloudyfogcolor;
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vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
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vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
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vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o);
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vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o);
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vertices[0] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, m_bgcolor, t, t);
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vertices[1] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, m_bgcolor, o, t);
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vertices[2] = video::S3DVertex( 1, 0.45, -1, 0, 0, 1, m_skycolor, o, o);
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vertices[3] = video::S3DVertex(-1, 0.45, -1, 0, 0, 1, m_skycolor, t, o);
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for (video::S3DVertex &vertex : vertices) {
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if (j == 0)
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// Don't switch
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@ -76,12 +76,12 @@ public:
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{
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SkyColor sky;
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// Horizon colors
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sky.day_horizon = video::SColor(255, 155, 193, 240);
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sky.day_horizon = video::SColor(255, 144, 211, 246);
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sky.indoors = video::SColor(255, 100, 100, 100);
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sky.dawn_horizon = video::SColor(255, 186, 193, 240);
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sky.night_horizon = video::SColor(255, 64, 144, 255);
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// Sky colors
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sky.day_sky = video::SColor(255, 140, 186, 250);
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sky.day_sky = video::SColor(255, 97, 181, 245);
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sky.dawn_sky = video::SColor(255, 180, 186, 250);
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sky.night_sky = video::SColor(255, 0, 107, 255);
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return sky;
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