forked from Mirrorlandia_minetest/minetest
Temporarily set default biome in builtin
This should probably be removed when minetest_game has proper biomes. If I hear "the whole map is just stone!" again after this, I am going to detonate.
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builtin/game/builtin_biome.lua
Normal file
9
builtin/game/builtin_biome.lua
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@ -0,0 +1,9 @@
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minetest.register_biome({
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name = "Grass",
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heat_point = 50.0,
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humidity_point = 50.0,
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height_min = -31000,
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height_max = 31000,
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})
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@ -25,4 +25,5 @@ dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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dofile(gamepath.."statbars.lua")
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dofile(gamepath.."builtin_biome.lua")
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