Temporarily set default biome in builtin

This should probably be removed when minetest_game has proper biomes.
If I hear "the whole map is just stone!" again after this, I am going to detonate.
This commit is contained in:
kwolekr 2014-12-18 09:55:38 -05:00
parent 815876e709
commit 7dbb3916cb
2 changed files with 10 additions and 0 deletions

@ -0,0 +1,9 @@
minetest.register_biome({
name = "Grass",
heat_point = 50.0,
humidity_point = 50.0,
height_min = -31000,
height_max = 31000,
})

@ -25,4 +25,5 @@ dofile(gamepath.."features.lua")
dofile(gamepath.."voxelarea.lua") dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua") dofile(gamepath.."forceloading.lua")
dofile(gamepath.."statbars.lua") dofile(gamepath.."statbars.lua")
dofile(gamepath.."builtin_biome.lua")