forked from Mirrorlandia_minetest/minetest
Remove sound menu and show proper msgs if sound is off (#9069)
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27d611fe55
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7e21b3cd48
@ -1922,29 +1922,47 @@ void Game::processKeyInput()
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toggleFast();
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} else if (wasKeyDown(KeyType::NOCLIP)) {
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toggleNoClip();
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#if USE_SOUND
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} else if (wasKeyDown(KeyType::MUTE)) {
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bool new_mute_sound = !g_settings->getBool("mute_sound");
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g_settings->setBool("mute_sound", new_mute_sound);
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if (new_mute_sound)
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m_game_ui->showTranslatedStatusText("Sound muted");
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else
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m_game_ui->showTranslatedStatusText("Sound unmuted");
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if (g_settings->getBool("enable_sound")) {
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bool new_mute_sound = !g_settings->getBool("mute_sound");
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g_settings->setBool("mute_sound", new_mute_sound);
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if (new_mute_sound)
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m_game_ui->showTranslatedStatusText("Sound muted");
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else
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m_game_ui->showTranslatedStatusText("Sound unmuted");
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} else {
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m_game_ui->showTranslatedStatusText("Sound system is disabled");
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}
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} else if (wasKeyDown(KeyType::INC_VOLUME)) {
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float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
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wchar_t buf[100];
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g_settings->setFloat("sound_volume", new_volume);
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const wchar_t *str = wgettext("Volume changed to %d%%");
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swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
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delete[] str;
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m_game_ui->showStatusText(buf);
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if (g_settings->getBool("enable_sound")) {
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float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
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wchar_t buf[100];
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g_settings->setFloat("sound_volume", new_volume);
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const wchar_t *str = wgettext("Volume changed to %d%%");
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swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
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delete[] str;
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m_game_ui->showStatusText(buf);
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} else {
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m_game_ui->showTranslatedStatusText("Sound system is disabled");
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}
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} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
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float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
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wchar_t buf[100];
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g_settings->setFloat("sound_volume", new_volume);
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const wchar_t *str = wgettext("Volume changed to %d%%");
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swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
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delete[] str;
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m_game_ui->showStatusText(buf);
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if (g_settings->getBool("enable_sound")) {
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float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
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wchar_t buf[100];
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g_settings->setFloat("sound_volume", new_volume);
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const wchar_t *str = wgettext("Volume changed to %d%%");
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swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
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delete[] str;
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m_game_ui->showStatusText(buf);
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} else {
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m_game_ui->showTranslatedStatusText("Sound system is disabled");
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}
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#else
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} else if (wasKeyDown(KeyType::MUTE) || wasKeyDown(KeyType::INC_VOLUME)
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|| wasKeyDown(KeyType::DEC_VOLUME)) {
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m_game_ui->showTranslatedStatusText("Sound system is not supported on this build");
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#endif
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} else if (wasKeyDown(KeyType::CINEMATIC)) {
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toggleCinematic();
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} else if (wasKeyDown(KeyType::SCREENSHOT)) {
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@ -4162,8 +4180,12 @@ void Game::showPauseMenu()
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}
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#ifndef __ANDROID__
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
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<< strgettext("Sound Volume") << "]";
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#if USE_SOUND
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if (g_settings->getBool("enable_sound")) {
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
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<< strgettext("Sound Volume") << "]";
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}
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#endif
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
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<< strgettext("Change Keys") << "]";
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#endif
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