forked from Mirrorlandia_minetest/minetest
Mgcarpathian: Fix spawn level calculation (#7212)
This commit is contained in:
parent
5701f9e389
commit
7e3f88f539
@ -341,15 +341,15 @@ float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z)
|
||||
|
||||
// Rolling hills
|
||||
float hill_mnt = hilliness * std::pow(n_hills, 2.f);
|
||||
float hills = std::pow(hter, 3.f) * hill_mnt;
|
||||
float hills = std::pow(std::fabs(hter), 3.f) * hill_mnt;
|
||||
|
||||
// Ridged mountains
|
||||
float ridge_mnt = hilliness * (1.f - std::fabs(n_ridge_mnt));
|
||||
float ridged_mountains = std::pow(rter, 3.f) * ridge_mnt;
|
||||
float ridged_mountains = std::pow(std::fabs(rter), 3.f) * ridge_mnt;
|
||||
|
||||
// Step (terraced) mountains
|
||||
float step_mnt = hilliness * getSteps(n_step_mnt);
|
||||
float step_mountains = std::pow(ster, 3.f) * step_mnt;
|
||||
float step_mountains = std::pow(std::fabs(ster), 3.f) * step_mnt;
|
||||
|
||||
// Final terrain level
|
||||
float mountains = hills + ridged_mountains + step_mountains;
|
||||
|
Loading…
Reference in New Issue
Block a user