forked from Mirrorlandia_minetest/minetest
Use gettext for more basic user interface strings
This commit is contained in:
parent
ed772da0cc
commit
7eabde6aee
@ -105,14 +105,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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v2s32 topleft(0, 0);
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changeCtype("");
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{
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core::rect < s32 > rect(0, 0, 500, 20);
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core::rect < s32 > rect(0, 0, 600, 40);
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rect += topleft + v2s32(25, 3);
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//gui::IGUIStaticText *t =
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Environment->addStaticText(wgettext("KEYBINDINGS (If this menu screws up, see minetest.conf)"),
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Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
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rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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v2s32 offset(25, 40);
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v2s32 offset(25, 60);
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// buttons
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{
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@ -299,7 +299,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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}
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//next col
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offset = v2s32(250, 40);
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offset = v2s32(250, 60);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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@ -214,11 +214,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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rect += m_topleft_client + v2s32(0, -30);
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gui::IGUITabControl *e = Environment->addTabControl(
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rect, this, true, true, GUI_ID_TAB_CONTROL);
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e->addTab(L"Singleplayer");
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e->addTab(L"Multiplayer");
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e->addTab(L"Advanced");
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e->addTab(L"Settings");
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e->addTab(L"Credits");
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e->addTab(wgettext("Singleplayer"));
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e->addTab(wgettext("Multiplayer"));
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e->addTab(wgettext("Advanced"));
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e->addTab(wgettext("Settings"));
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e->addTab(wgettext("Credits"));
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e->setActiveTab(m_data->selected_tab);
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}
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#endif
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101
src/main.cpp
101
src/main.cpp
@ -778,46 +778,46 @@ int main(int argc, char *argv[])
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// List all allowed options
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core::map<std::string, ValueSpec> allowed_options;
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allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
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"Show allowed options"));
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_("Show allowed options")));
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allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
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"Load configuration from specified file"));
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_("Load configuration from specified file")));
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allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
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"Set network port (UDP)"));
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_("Set network port (UDP)")));
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allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
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"Disable unit tests"));
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_("Disable unit tests")));
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allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
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"Enable unit tests"));
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_("Enable unit tests")));
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allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
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"Same as --world (deprecated)"));
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_("Same as --world (deprecated)")));
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allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
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"Set world path (implies local game) ('list' lists all)"));
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_("Set world path (implies local game) ('list' lists all)")));
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allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
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"Set world by name (implies local game)"));
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_("Set world by name (implies local game)")));
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allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
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"Print more information to console"));
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_("Print more information to console")));
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allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
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"Print even more information to console"));
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_("Print even more information to console")));
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allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
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"Print enormous amounts of information to log and console"));
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_("Print enormous amounts of information to log and console")));
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allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
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"Set logfile path ('' = no logging)"));
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_("Set logfile path ('' = no logging)")));
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allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
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"Set gameid (\"--gameid list\" prints available ones)"));
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_("Set gameid (\"--gameid list\" prints available ones)")));
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#ifndef SERVER
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allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
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"Run speed tests"));
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_("Run speed tests")));
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allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
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"Address to connect to. ('' = local game)"));
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_("Address to connect to. ('' = local game)")));
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allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
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"Enable random user input, for testing"));
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_("Enable random user input, for testing")));
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allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
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"Run dedicated server"));
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_("Run dedicated server")));
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allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
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"Set player name"));
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_("Set player name")));
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allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
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"Set password"));
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_("Set password")));
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allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
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"Disable main menu"));
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_("Disable main menu")));
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#endif
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Settings cmd_args;
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@ -826,7 +826,7 @@ int main(int argc, char *argv[])
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if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
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{
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dstream<<"Allowed options:"<<std::endl;
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dstream<<_("Allowed options:")<<std::endl;
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for(core::map<std::string, ValueSpec>::Iterator
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i = allowed_options.getIterator();
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i.atEnd() == false; i++)
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@ -836,7 +836,7 @@ int main(int argc, char *argv[])
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if(i.getNode()->getValue().type == VALUETYPE_FLAG)
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{}
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else
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os1<<" <value>";
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os1<<_(" <value>");
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dstream<<padStringRight(os1.str(), 24);
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if(i.getNode()->getValue().help != NULL)
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@ -853,7 +853,7 @@ int main(int argc, char *argv[])
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// If trace is enabled, enable logging of certain things
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if(cmd_args.getFlag("trace")){
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dstream<<"Enabling trace level debug output"<<std::endl;
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dstream<<_("Enabling trace level debug output")<<std::endl;
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log_trace_level_enabled = true;
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dout_con_ptr = &verbosestream; // this is somewhat old crap
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socket_enable_debug_output = true; // socket doesn't use log.h
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@ -912,7 +912,7 @@ int main(int argc, char *argv[])
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// List worlds if requested
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if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
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dstream<<"Available worlds:"<<std::endl;
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dstream<<_("Available worlds:")<<std::endl;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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print_worldspecs(worldspecs, dstream);
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return 0;
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@ -920,7 +920,7 @@ int main(int argc, char *argv[])
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// Print startup message
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infostream<<PROJECT_NAME<<
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" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
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" "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
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<<", "<<BUILD_INFO
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<<std::endl;
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@ -1032,7 +1032,7 @@ int main(int argc, char *argv[])
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if(commanded_world.size() > worldmt.size() &&
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commanded_world.substr(commanded_world.size()-worldmt.size())
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== worldmt){
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dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
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dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
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commanded_world = commanded_world.substr(
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0, commanded_world.size()-worldmt.size());
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}
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@ -1047,8 +1047,8 @@ int main(int argc, char *argv[])
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std::string name = worldspecs[i].name;
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if(name == commanded_worldname){
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if(commanded_world != ""){
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dstream<<"--worldname takes precedence over previously "
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<<"selected world."<<std::endl;
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dstream<<_("--worldname takes precedence over previously "
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"selected world.")<<std::endl;
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}
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commanded_world = worldspecs[i].path;
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found = true;
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@ -1056,8 +1056,8 @@ int main(int argc, char *argv[])
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}
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}
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if(!found){
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dstream<<"World '"<<commanded_worldname<<"' not "
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<<"available. Available worlds:"<<std::endl;
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dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
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"available. Available worlds:")<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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}
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@ -1092,7 +1092,7 @@ int main(int argc, char *argv[])
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// World directory
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std::string world_path;
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verbosestream<<"Determining world path"<<std::endl;
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verbosestream<<_("Determining world path")<<std::endl;
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bool is_legacy_world = false;
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// If a world was commanded, use it
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if(commanded_world != ""){
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@ -1116,8 +1116,8 @@ int main(int argc, char *argv[])
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}
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}
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if(world_path == ""){
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dstream<<"World '"<<commanded_worldname<<"' not "
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<<"available. Available worlds:"<<std::endl;
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dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
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"available. Available worlds:")<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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}
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@ -1125,13 +1125,13 @@ int main(int argc, char *argv[])
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// If there is only a single world, use it
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if(worldspecs.size() == 1){
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world_path = worldspecs[0].path;
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dstream<<"Automatically selecting world at ["
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dstream<<_("Automatically selecting world at")<<" ["
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<<world_path<<"]"<<std::endl;
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// If there are multiple worlds, list them
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} else if(worldspecs.size() > 1){
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dstream<<"Multiple worlds are available."<<std::endl;
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dstream<<"Please select one using --worldname <name>"
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<<" or --world <path>"<<std::endl;
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dstream<<_("Multiple worlds are available.")<<std::endl;
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dstream<<_("Please select one using --worldname <name>"
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" or --world <path>")<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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// If there are no worlds, automatically create a new one
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@ -1148,11 +1148,11 @@ int main(int argc, char *argv[])
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errorstream<<"No world path specified or found."<<std::endl;
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return 1;
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}
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verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
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verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
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// We need a gamespec.
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SubgameSpec gamespec;
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verbosestream<<"Determining gameid/gamespec"<<std::endl;
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verbosestream<<_("Determining gameid/gamespec")<<std::endl;
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// If world doesn't exist
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if(!getWorldExists(world_path))
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{
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@ -1191,7 +1191,7 @@ int main(int argc, char *argv[])
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<<std::endl;
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return 1;
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}
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verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
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verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
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// Create server
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Server server(world_path, configpath, gamespec, false);
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@ -1376,7 +1376,7 @@ int main(int argc, char *argv[])
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while(device->run() && kill == false)
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{
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// Set the window caption
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device->setWindowCaption(L"Minetest [Main Menu]");
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device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
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// This is used for catching disconnects
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try
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@ -1461,7 +1461,7 @@ int main(int argc, char *argv[])
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// If a world was commanded, append and select it
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if(commanded_world != ""){
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std::string gameid = getWorldGameId(commanded_world, true);
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std::string name = "[--world parameter]";
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std::string name = _("[--world parameter]");
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if(gameid == ""){
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gameid = g_settings->get("default_game");
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name += " [new]";
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@ -1598,7 +1598,7 @@ int main(int argc, char *argv[])
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+ wide_to_narrow(menudata.create_world_name);
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// Create world if it doesn't exist
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if(!initializeWorld(path, menudata.create_world_gameid)){
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error_message = L"Failed to initialize world";
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error_message = wgettext("Failed to initialize world");
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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}
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@ -1610,15 +1610,15 @@ int main(int argc, char *argv[])
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if(current_address == "")
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{
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if(menudata.selected_world == -1){
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error_message = L"No world selected and no address "
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L"provided. Nothing to do.";
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error_message = wgettext("No world selected and no address "
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"provided. Nothing to do.");
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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}
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// Load gamespec for required game
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gamespec = findWorldSubgame(worldspec.path);
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if(!gamespec.isValid() && !commanded_gamespec.isValid()){
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error_message = L"Could not find or load game \""
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error_message = wgettext("Could not find or load game \"")
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+ narrow_to_wide(worldspec.gameid) + L"\"";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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@ -1632,7 +1632,8 @@ int main(int argc, char *argv[])
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}
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if(!gamespec.isValid()){
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error_message = L"Invalid gamespec. (world_gameid="
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error_message = wgettext("Invalid gamespec.");
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error_message += L" (world_gameid="
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+narrow_to_wide(worldspec.gameid)+L")";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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@ -1671,7 +1672,7 @@ int main(int argc, char *argv[])
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} //try
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catch(con::PeerNotFoundException &e)
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{
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error_message = L"Connection error (timed out?)";
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error_message = wgettext("Connection error (timed out?)");
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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}
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catch(ServerError &e)
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@ -1682,12 +1683,12 @@ int main(int argc, char *argv[])
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catch(ModError &e)
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{
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errorstream<<e.what()<<std::endl;
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error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
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error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
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}
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#ifdef NDEBUG
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catch(std::exception &e)
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{
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std::string narrow_message = "Some exception, what()=\"";
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std::string narrow_message = "Some exception: \"";
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narrow_message += e.what();
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narrow_message += "\"";
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errorstream<<narrow_message<<std::endl;
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