Merge remote-tracking branch 'origin/upstream'

This commit is contained in:
Nils Dagsson Moskopp 2011-07-31 20:04:04 +02:00
commit 7ece67727d
30 changed files with 233 additions and 52 deletions

@ -22,3 +22,4 @@ CPackSourceConfig.cmake
Makefile Makefile
cmake_install.cmake cmake_install.cmake
src/jthread/libjthread.a src/jthread/libjthread.a
data_temp/*

12
.hgtags

@ -16,3 +16,15 @@ dd08a9b5cb84d55b7576bb3fde3068dd263bc3bc 0.2.20110618_0_dev
0000000000000000000000000000000000000000 0.2.20110704_0 0000000000000000000000000000000000000000 0.2.20110704_0
0000000000000000000000000000000000000000 0.2.20110704_0 0000000000000000000000000000000000000000 0.2.20110704_0
65263ec55caf526e3f3e0bdc6657ce42daee46bc 0.2.20110704_0 65263ec55caf526e3f3e0bdc6657ce42daee46bc 0.2.20110704_0
06c62112b503e746d5d8cc40f951974447d590b7 0.2.20110731_0
705a7e95b8710c8cada5524d8c7bb658f4b710d9 0.2.20110731_1
4a6cf9491306988b24c79438ee6398885c432fce 0.2.20110731_2
4a6cf9491306988b24c79438ee6398885c432fce 0.2.20110731_2
0000000000000000000000000000000000000000 0.2.20110731_2
0000000000000000000000000000000000000000 0.2.20110731_2
8ad16fbce9a4da45b2552ad8b400a5a127722acc 0.2.20110731_2
c87e28deaabf4a776c261b3a09b6bf5ea3e04abf 0.2.20110731_3
c87e28deaabf4a776c261b3a09b6bf5ea3e04abf 0.2.20110731_3
0000000000000000000000000000000000000000 0.2.20110731_3
0000000000000000000000000000000000000000 0.2.20110731_3
b277d01700f640b0ba2684a8ead3b7169a4a8175 0.2.20110731_3

@ -9,7 +9,7 @@ project(minetest-delta)
set(VERSION_MAJOR 0) set(VERSION_MAJOR 0)
set(VERSION_MINOR 2) set(VERSION_MINOR 2)
set(VERSION_PATCH 20110730_rc1) set(VERSION_PATCH 20110731_3)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}") set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
# Configuration options # Configuration options
@ -21,7 +21,11 @@ else()
endif() endif()
set(BUILD_CLIENT 1 CACHE BOOL "Build client") set(BUILD_CLIENT 1 CACHE BOOL "Build client")
set(BUILD_SERVER 1 CACHE BOOL "Build server") if(WIN32)
set(BUILD_SERVER 0 CACHE BOOL "Build server")
else()
set(BUILD_SERVER 1 CACHE BOOL "Build server")
endif()
set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build") set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
@ -60,6 +64,7 @@ elseif(UNIX) # Linux, BSD etc
endif() endif()
install(FILES "doc/README.txt" DESTINATION "${DOCDIR}") install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}") install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
# #

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@ -3,6 +3,27 @@ Minetest-c55 changelog
This should contain all the major changes. This should contain all the major changes.
For minor stuff, refer to the commit log of the repository. For minor stuff, refer to the commit log of the repository.
2011-07-31_3:
- Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
2011-07-31_2:
- Fixes a bug that caused the server to always read an empty password from the client when a client connected.
2011-07-31:
- A number of small fixes, build system stuff and such (refer to version control log)
- Map generator no longer crashes at generation limit
- Fixed mapgen producing lots of cut-down trees
- Some minor tweaks in map generator (some contributed)
- Volumetric clouds (contributed)
- Icon added (graphic contributed)
- Key configuration menu (contributed)
- Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
- Jungles!
- Hotbar is a bit smaller
- Health is now enabled by default; You can now eat cooked rats to heal yourself.
- Finally added sword textures, altough sword is still of no use
- Creative mode now preserves normal mode inventory
2011-07-04: 2011-07-04:
- Many small fixes - Many small fixes
- Code reorganizing to aid further development - Code reorganizing to aid further development

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@ -95,6 +95,8 @@ screenH# = 600
#invert_mouse = false #invert_mouse = false
# FarMesh thingy # FarMesh thingy
#enable_farmesh = false #enable_farmesh = false
#farmesh_trees = true
#farmesh_distance = 40
# Enable/disable clouds # Enable/disable clouds
#enable_clouds = true #enable_clouds = true
# Don't draw stone (for testing) # Don't draw stone (for testing)
@ -108,9 +110,8 @@ screenH# = 600
# Map directory (everything in the world is stored here) # Map directory (everything in the world is stored here)
#map-#dir = /custom/map #map-#dir = /custom/map
# Set to true to enable experimental features or stuff that is tested # Message of the Day
# (varies from version to version, usually not useful at all) #motd = Welcome to this awesome Minetest server!
#enable_experimental = false
# Set to true to enable creative mode (unlimited inventory) # Set to true to enable creative mode (unlimited inventory)
#creative_mode = false #creative_mode = false
#enable_damage = false #enable_damage = false
@ -119,10 +120,13 @@ screenH# = 600
#default_password = #default_password =
# Available privileges: build, teleport, settime, privs, shout # Available privileges: build, teleport, settime, privs, shout
#default_privs = build, shout #default_privs = build, shout
# Set to true to enable experimental features or stuff that is tested
# (varies from version to version, usually not useful at all)
#enable_experimental = false
# Profiler data print interval. #0 = disable. # Profiler data print interval. #0 = disable.
#profiler_print_interval = 0 #profiler_print_interval = 0
#enable_mapgen_debug_info = false #enable_mapgen_debug_info = false
# Player and object positions are sent at intervals specified by this # Player and object positions are sent at intervals specified by this
#objectdata_interval = 0.2 #objectdata_interval = 0.2
#active_object_range = 2 #active_object_range = 2

@ -129,6 +129,11 @@ set(common_SRCS
base64.cpp base64.cpp
) )
# This gives us the icon
if(WIN32 AND MSVC)
set(common_SRCS ${common_SRCS} winresource.rc)
endif()
# Client sources # Client sources
set(minetest_SRCS set(minetest_SRCS
${common_SRCS} ${common_SRCS}

@ -424,7 +424,7 @@ void Client::step(float dtime)
memset((char*)&data[3], 0, PLAYERNAME_SIZE); memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
/*dstream<<"Client: password hash is \""<<m_password<<"\"" /*dstream<<"Client: sending initial password hash: \""<<m_password<<"\""
<<std::endl;*/ <<std::endl;*/
memset((char*)&data[23], 0, PASSWORD_SIZE); memset((char*)&data[23], 0, PASSWORD_SIZE);

@ -31,7 +31,7 @@ void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness); void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness); void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
content_t trans_table_19[][2] = { content_t trans_table_19[21][2] = {
{CONTENT_GRASS, 1}, {CONTENT_GRASS, 1},
{CONTENT_TREE, 4}, {CONTENT_TREE, 4},
{CONTENT_LEAVES, 5}, {CONTENT_LEAVES, 5},
@ -106,7 +106,7 @@ void content_mapnode_init()
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0); setStoneLikeDiggingProperties(f->digging_properties, 1.0);
if(invisible_stone) if(invisible_stone)
f->solidness = 0; // For debugging, hides regular stone f->solidness = 0; // For debugging, hides regular stone
@ -118,7 +118,7 @@ void content_mapnode_init()
f->setTexture(1, "mud.png"); f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0); setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_GRASS_FOOTSTEPS; i = CONTENT_GRASS_FOOTSTEPS;
@ -128,7 +128,7 @@ void content_mapnode_init()
f->setTexture(1, "mud.png"); f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0); setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_MUD; i = CONTENT_MUD;
@ -137,7 +137,7 @@ void content_mapnode_init()
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0); setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_SAND; i = CONTENT_SAND;
@ -146,7 +146,7 @@ void content_mapnode_init()
f->setInventoryTextureCube("sand.png", "sand.png", "sand.png"); f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0); setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_GRAVEL; i = CONTENT_GRAVEL;
@ -155,7 +155,7 @@ void content_mapnode_init()
f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.75); setDirtLikeDiggingProperties(f->digging_properties, 1.75);
i = CONTENT_SANDSTONE; i = CONTENT_SANDSTONE;
@ -164,7 +164,7 @@ void content_mapnode_init()
f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0); setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_CLAY; i = CONTENT_CLAY;
@ -192,7 +192,7 @@ void content_mapnode_init()
f->setTexture(1, "tree_top.png"); f->setTexture(1, "tree_top.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 1.0); setWoodLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_JUNGLETREE; i = CONTENT_JUNGLETREE;
@ -202,7 +202,7 @@ void content_mapnode_init()
f->setTexture(1, "jungletree_top.png"); f->setTexture(1, "jungletree_top.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
//f->is_ground_content = true; //f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 1.0); setWoodLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_JUNGLEGRASS; i = CONTENT_JUNGLEGRASS;
@ -212,7 +212,7 @@ void content_mapnode_init()
f->param_type = CPT_LIGHT; f->param_type = CPT_LIGHT;
//f->is_ground_content = true; //f->is_ground_content = true;
f->air_equivalent = false; // grass grows underneath f->air_equivalent = false; // grass grows underneath
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces f->solidness = 0; // drawn separately, makes no faces
f->walkable = false; f->walkable = false;
setWoodLikeDiggingProperties(f->digging_properties, 0.10); setWoodLikeDiggingProperties(f->digging_properties, 0.10);
@ -232,7 +232,7 @@ void content_mapnode_init()
{ {
f->setAllTextures("[noalpha:leaves.png"); f->setAllTextures("[noalpha:leaves.png");
} }
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.15); setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_CACTUS; i = CONTENT_CACTUS;
@ -243,7 +243,7 @@ void content_mapnode_init()
f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
f->param_type = CPT_MINERAL; f->param_type = CPT_MINERAL;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.75); setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_PAPYRUS; i = CONTENT_PAPYRUS;
@ -252,7 +252,7 @@ void content_mapnode_init()
f->light_propagates = true; f->light_propagates = true;
f->param_type = CPT_LIGHT; f->param_type = CPT_LIGHT;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces f->solidness = 0; // drawn separately, makes no faces
f->walkable = false; f->walkable = false;
setWoodLikeDiggingProperties(f->digging_properties, 0.25); setWoodLikeDiggingProperties(f->digging_properties, 0.25);
@ -275,7 +275,7 @@ void content_mapnode_init()
f->sunlight_propagates = true; f->sunlight_propagates = true;
f->param_type = CPT_LIGHT; f->param_type = CPT_LIGHT;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces f->solidness = 0; // drawn separately, makes no faces
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15); setWoodLikeDiggingProperties(f->digging_properties, 0.15);
@ -285,7 +285,7 @@ void content_mapnode_init()
f->light_propagates = true; f->light_propagates = true;
f->param_type = CPT_LIGHT; f->param_type = CPT_LIGHT;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath f->air_equivalent = true; // grass grows underneath
f->setInventoryTexture("item_fence.png"); f->setInventoryTexture("item_fence.png");
@ -297,7 +297,7 @@ void content_mapnode_init()
f->light_propagates = true; f->light_propagates = true;
f->param_type = CPT_LIGHT; f->param_type = CPT_LIGHT;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath f->air_equivalent = true; // grass grows underneath
f->walkable = false; f->walkable = false;
@ -315,7 +315,7 @@ void content_mapnode_init()
f->setAllTextures("wood.png"); f->setAllTextures("wood.png");
f->setInventoryTextureCube("wood.png", "wood.png", "wood.png"); f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.75); setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_MESE; i = CONTENT_MESE;
@ -323,7 +323,7 @@ void content_mapnode_init()
f->setAllTextures("mese.png"); f->setAllTextures("mese.png");
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png"); f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.5); setStoneLikeDiggingProperties(f->digging_properties, 0.5);
i = CONTENT_CLOUD; i = CONTENT_CLOUD;
@ -331,7 +331,7 @@ void content_mapnode_init()
f->setAllTextures("cloud.png"); f->setAllTextures("cloud.png");
f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_AIR; i = CONTENT_AIR;
f = &content_features(i); f = &content_features(i);
@ -387,7 +387,7 @@ void content_mapnode_init()
f->diggable = false; f->diggable = false;
f->buildable_to = true; f->buildable_to = true;
f->liquid_type = LIQUID_SOURCE; f->liquid_type = LIQUID_SOURCE;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE; f->liquid_alternative_source = CONTENT_WATERSOURCE;
@ -401,7 +401,7 @@ void content_mapnode_init()
f->walkable = false; f->walkable = false;
f->wall_mounted = true; f->wall_mounted = true;
f->air_equivalent = true; f->air_equivalent = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->light_source = LIGHT_MAX-1; f->light_source = LIGHT_MAX-1;
f->digging_properties.set("", DiggingProperties(true, 0.0, 0)); f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
@ -415,7 +415,7 @@ void content_mapnode_init()
f->walkable = false; f->walkable = false;
f->wall_mounted = true; f->wall_mounted = true;
f->air_equivalent = true; f->air_equivalent = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
if(f->initial_metadata == NULL) if(f->initial_metadata == NULL)
f->initial_metadata = new SignNodeMetadata("Some sign"); f->initial_metadata = new SignNodeMetadata("Some sign");
f->digging_properties.set("", DiggingProperties(true, 0.5, 0)); f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
@ -429,7 +429,7 @@ void content_mapnode_init()
f->setTexture(5, "chest_front.png"); // Z- f->setTexture(5, "chest_front.png"); // Z-
f->setInventoryTexture("chest_top.png"); f->setInventoryTexture("chest_top.png");
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
if(f->initial_metadata == NULL) if(f->initial_metadata == NULL)
f->initial_metadata = new ChestNodeMetadata(); f->initial_metadata = new ChestNodeMetadata();
setWoodLikeDiggingProperties(f->digging_properties, 1.0); setWoodLikeDiggingProperties(f->digging_properties, 1.0);
@ -440,8 +440,8 @@ void content_mapnode_init()
f->setAllTextures("furnace_side.png"); f->setAllTextures("furnace_side.png");
f->setTexture(5, "furnace_front.png"); // Z- f->setTexture(5, "furnace_front.png"); // Z-
f->setInventoryTexture("furnace_front.png"); f->setInventoryTexture("furnace_front.png");
//f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6"; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
if(f->initial_metadata == NULL) if(f->initial_metadata == NULL)
f->initial_metadata = new FurnaceNodeMetadata(); f->initial_metadata = new FurnaceNodeMetadata();
setStoneLikeDiggingProperties(f->digging_properties, 3.0); setStoneLikeDiggingProperties(f->digging_properties, 3.0);
@ -452,7 +452,7 @@ void content_mapnode_init()
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
f->param_type = CPT_NONE; f->param_type = CPT_NONE;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.9); setStoneLikeDiggingProperties(f->digging_properties, 0.9);
i = CONTENT_MOSSYCOBBLE; i = CONTENT_MOSSYCOBBLE;
@ -461,7 +461,7 @@ void content_mapnode_init()
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
f->param_type = CPT_NONE; f->param_type = CPT_NONE;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.8); setStoneLikeDiggingProperties(f->digging_properties, 0.8);
i = CONTENT_STEEL; i = CONTENT_STEEL;
@ -471,16 +471,33 @@ void content_mapnode_init()
"steel_block.png"); "steel_block.png");
f->param_type = CPT_NONE; f->param_type = CPT_NONE;
f->is_ground_content = true; f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 5.0); setStoneLikeDiggingProperties(f->digging_properties, 5.0);
i = CONTENT_NC;
f = &content_features(i);
f->param_type = CPT_FACEDIR_SIMPLE;
f->setAllTextures("nc_side.png");
f->setTexture(5, "nc_front.png"); // Z-
f->setTexture(4, "nc_back.png"); // Z+
f->setInventoryTexture("nc_front.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
i = CONTENT_NC_RB;
f = &content_features(i);
f->setAllTextures("nc_rb.png");
f->setInventoryTexture("nc_rb.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
/* /*
Add MesePick to everything Add MesePick to everything
*/ */
for(u16 i=0; i<256; i++) for(u16 i=0; i<=MAX_CONTENT; i++)
{ {
content_features(i).digging_properties.set("MesePick", content_features(i).digging_properties.set("MesePick",
DiggingProperties(true, 0.0, 65535./1337)); DiggingProperties(true, 0.0, 65535./1337));

@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
void content_mapnode_init(); void content_mapnode_init();
extern content_t trans_table_19[21][2];
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version); MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version); MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
@ -70,6 +72,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_BOOKSHELF 0x814 //29 #define CONTENT_BOOKSHELF 0x814 //29
#define CONTENT_JUNGLETREE 0x815 #define CONTENT_JUNGLETREE 0x815
#define CONTENT_JUNGLEGRASS 0x816 #define CONTENT_JUNGLEGRASS 0x816
#define CONTENT_NC 0x817
#define CONTENT_NC_RB 0x818
#endif #endif

@ -77,7 +77,7 @@ void set_default_settings()
g_settings.setDefault("screenshot_path", "."); g_settings.setDefault("screenshot_path", ".");
// Server stuff // Server stuff
g_settings.setDefault("motd", "<Message of the day (motd) not set>"); g_settings.setDefault("motd", "");
g_settings.setDefault("enable_experimental", "false"); g_settings.setDefault("enable_experimental", "false");
g_settings.setDefault("creative_mode", "false"); g_settings.setDefault("creative_mode", "false");
g_settings.setDefault("enable_damage", "true"); g_settings.setDefault("enable_damage", "true");

@ -46,6 +46,18 @@ InventoryItem::~InventoryItem()
{ {
} }
content_t content_translate_from_19_to_internal(content_t c_from)
{
for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
{
if(trans_table_19[i][1] == c_from)
{
return trans_table_19[i][0];
}
}
return c_from;
}
InventoryItem* InventoryItem::deSerialize(std::istream &is) InventoryItem* InventoryItem::deSerialize(std::istream &is)
{ {
DSTACK(__FUNCTION_NAME); DSTACK(__FUNCTION_NAME);
@ -58,6 +70,21 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
if(name == "MaterialItem") if(name == "MaterialItem")
{ {
// u16 reads directly as a number (u8 doesn't) // u16 reads directly as a number (u8 doesn't)
u16 material;
is>>material;
u16 count;
is>>count;
// Convert old materials
if(material <= 0xff)
{
material = content_translate_from_19_to_internal(material);
}
if(material > MAX_CONTENT)
throw SerializationError("Too large material number");
return new MaterialItem(material, count);
}
else if(name == "MaterialItem2")
{
u16 material; u16 material;
is>>material; is>>material;
u16 count; u16 count;

@ -136,7 +136,7 @@ public:
virtual void serialize(std::ostream &os) virtual void serialize(std::ostream &os)
{ {
//os.imbue(std::locale("C")); //os.imbue(std::locale("C"));
os<<getName(); os<<"MaterialItem2";
os<<" "; os<<" ";
os<<(unsigned int)m_content; os<<(unsigned int)m_content;
os<<" "; os<<" ";

@ -1579,6 +1579,8 @@ int main(int argc, char *argv[])
password = translatePassword(playername, menudata.password); password = translatePassword(playername, menudata.password);
//dstream<<"Main: password hash: '"<<password<<"'"<<std::endl;
address = wide_to_narrow(menudata.address); address = wide_to_narrow(menudata.address);
int newport = stoi(wide_to_narrow(menudata.port)); int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0) if(newport != 0)

@ -976,6 +976,40 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
} }
} }
static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
{
v3s16 dir;
u8 facedir_i = 0;
s32 r = random.range(0, 3);
if(r == 0){
dir = v3s16( 1, 0, 0);
facedir_i = 3;
}
if(r == 1){
dir = v3s16(-1, 0, 0);
facedir_i = 1;
}
if(r == 2){
dir = v3s16( 0, 0, 1);
facedir_i = 2;
}
if(r == 3){
dir = v3s16( 0, 0,-1);
facedir_i = 0;
}
v3s16 p = vmanip.m_area.MinEdge + v3s16(
16+random.range(0,15),
16+random.range(0,15),
16+random.range(0,15));
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i);
u32 length = random.range(3,15);
for(u32 j=0; j<length; j++)
{
p -= dir;
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB);
}
}
/* /*
Noise functions. Make sure seed is mangled differently in each one. Noise functions. Make sure seed is mangled differently in each one.
*/ */
@ -1872,6 +1906,17 @@ void make_block(BlockMakeData *data)
} }
} }
/*
Add NC
*/
{
PseudoRandom ncrandom(blockseed+9324342);
if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
{
make_nc(vmanip, ncrandom);
}
}
/* /*
Add top and bottom side of water to transforming_liquid queue Add top and bottom side of water to transforming_liquid queue
*/ */

@ -150,7 +150,7 @@ void init_mapnode()
continue; continue;
ContentFeatures *f = &g_content_features[i]; ContentFeatures *f = &g_content_features[i];
f->setAllTextures("unknown_block.png"); f->setAllTextures("unknown_block.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
} }
/* /*

@ -391,6 +391,9 @@ inline v3s16 unpackDir(u8 b)
facedir: CPT_FACEDIR_SIMPLE param1 value facedir: CPT_FACEDIR_SIMPLE param1 value
dir: The face for which stuff is wanted dir: The face for which stuff is wanted
return value: The face from which the stuff is actually found return value: The face from which the stuff is actually found
NOTE: Currently this uses 2 bits for Z-,X-,Z+,X+, should there be Y+
and Y- too?
*/ */
v3s16 facedir_rotate(u8 facedir, v3s16 dir); v3s16 facedir_rotate(u8 facedir, v3s16 dir);

@ -29,6 +29,7 @@ Player::Player():
in_water(false), in_water(false),
in_water_stable(false), in_water_stable(false),
swimming_up(false), swimming_up(false),
inventory_backup(NULL),
craftresult_is_preview(true), craftresult_is_preview(true),
hp(20), hp(20),
peer_id(PEER_ID_INEXISTENT), peer_id(PEER_ID_INEXISTENT),
@ -43,6 +44,7 @@ Player::Player():
Player::~Player() Player::~Player()
{ {
delete inventory_backup;
} }
void Player::resetInventory() void Player::resetInventory()
@ -107,7 +109,12 @@ void Player::serialize(std::ostream &os)
os<<"PlayerArgsEnd\n"; os<<"PlayerArgsEnd\n";
inventory.serialize(os); // If actual inventory is backed up due to creative mode, save it
// instead of the dummy creative mode inventory
if(inventory_backup)
inventory_backup->serialize(os);
else
inventory.serialize(os);
} }
void Player::deSerialize(std::istream &is) void Player::deSerialize(std::istream &is)

@ -121,6 +121,8 @@ public:
bool swimming_up; bool swimming_up;
Inventory inventory; Inventory inventory;
// Actual inventory is backed up here when creative mode is used
Inventory *inventory_backup;
bool craftresult_is_preview; bool craftresult_is_preview;

@ -1972,20 +1972,23 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
} }
/* /*
Check network protocol version Read and check network protocol version
*/ */
u16 net_proto_version = 0; u16 net_proto_version = 0;
if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2) if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
{ {
net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]); net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
} }
getClient(peer->id)->net_proto_version = net_proto_version; getClient(peer->id)->net_proto_version = net_proto_version;
/*if(net_proto_version == 0)
if(net_proto_version == 0)
{ {
SendAccessDenied(m_con, peer_id, SendAccessDenied(m_con, peer_id,
L"Your client is too old (network protocol)"); L"Your client is too old. Please upgrade.");
return; return;
}*/ }
/* /*
Set up player Set up player
@ -2017,7 +2020,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Get password // Get password
char password[PASSWORD_SIZE]; char password[PASSWORD_SIZE];
if(datasize >= 2+1+PLAYERNAME_SIZE) if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
{ {
// old version - assume blank password // old version - assume blank password
password[0] = 0; password[0] = 0;
@ -2041,7 +2044,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
checkpwd = g_settings.get("default_password"); checkpwd = g_settings.get("default_password");
} }
if(password != checkpwd && checkpwd != "") /*dstream<<"Server: Client gave password '"<<password
<<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
if(password != checkpwd && m_authmanager.exists(playername))
{ {
derr_server<<DTIME<<"Server: peer_id="<<peer_id derr_server<<DTIME<<"Server: peer_id="<<peer_id
<<": supplied invalid password for " <<": supplied invalid password for "
@ -2182,10 +2188,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
BroadcastChatMessage(message); BroadcastChatMessage(message);
} }
if(getClient(peer->id)->net_proto_version == 0) // Warnings about protocol version can be issued here
/*if(getClient(peer->id)->net_proto_version == 0)
{ {
SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER"); SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
} }*/
return; return;
} }
@ -3346,6 +3353,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
newpwd += c; newpwd += c;
} }
dstream<<"Server: Client requests a password change from "
<<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
std::string playername = player->getName(); std::string playername = player->getName();
if(m_authmanager.exists(playername) == false) if(m_authmanager.exists(playername) == false)
@ -4130,6 +4140,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
// Reset inventory to creative if in creative mode // Reset inventory to creative if in creative mode
if(g_settings.getBool("creative_mode")) if(g_settings.getBool("creative_mode"))
{ {
// Warning: double code below
// Backup actual inventory
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player); craft_set_creative_inventory(player);
} }
@ -4183,6 +4198,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
if(g_settings.getBool("creative_mode")) if(g_settings.getBool("creative_mode"))
{ {
// Warning: double code above
// Backup actual inventory
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player); craft_set_creative_inventory(player);
} }
else if(g_settings.getBool("give_initial_stuff")) else if(g_settings.getBool("give_initial_stuff"))

6
src/winresource.rc Normal file

@ -0,0 +1,6 @@
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
LANGUAGE 0, SUBLANG_NEUTRAL
130 ICON "..\\minetest-icon.ico"
//131 BITMAP "..\\minetest-icon.bmp"