forked from Mirrorlandia_minetest/minetest
Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)
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@ -70,6 +70,15 @@ function vector.direction(pos1, pos2)
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})
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})
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end
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end
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function vector.angle(a, b)
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local dotp = a.x * b.x + a.y * b.y + a.z * b.z
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local cpx = a.y * b.z - a.z * b.y
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local cpy = a.z * b.x - a.x * b.z
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local cpz = a.x * b.y - a.y * b.x
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local crossplen = math.sqrt(cpx ^ 2 + cpy ^ 2 + cpz ^ 2)
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return math.atan2(crossplen, dotp)
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end
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function vector.add(a, b)
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function vector.add(a, b)
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if type(b) == "table" then
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if type(b) == "table" then
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return {x = a.x + b.x,
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return {x = a.x + b.x,
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@ -2399,6 +2399,8 @@ For the following functions, `v`, `v1`, `v2` are vectors,
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* Returns a boolean, `true` if the vectors are identical.
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* Returns a boolean, `true` if the vectors are identical.
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* `vector.sort(v1, v2)`:
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* `vector.sort(v1, v2)`:
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* Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`.
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* Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`.
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* `vector.angle(v1, v2)`:
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* Returns the angle between `v1` and `v2` in radians.
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For the following functions `x` can be either a vector or a number:
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For the following functions `x` can be either a vector or a number:
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