Fix disappearing of wielditem

This commit is contained in:
PilzAdam 2013-05-21 20:16:22 +02:00
parent 4a9fe1a1d5
commit 7f6e9e9540

@ -147,12 +147,13 @@ void Camera::step(f32 dtime)
m_view_bobbing_fall = -1; // Mark the effect as finished m_view_bobbing_fall = -1; // Mark the effect as finished
} }
bool was_under_zero = m_wield_change_timer < 0;
if(m_wield_change_timer < 0.125) if(m_wield_change_timer < 0.125)
m_wield_change_timer += dtime; m_wield_change_timer += dtime;
if(m_wield_change_timer > 0.125) if(m_wield_change_timer > 0.125)
m_wield_change_timer = 0.125; m_wield_change_timer = 0.125;
if(m_wield_change_timer >= 0 && m_wield_change_timer - dtime < 0) { if(m_wield_change_timer >= 0 && was_under_zero) {
if(m_wield_mesh_next) { if(m_wield_mesh_next) {
m_wieldnode->setMesh(m_wield_mesh_next); m_wieldnode->setMesh(m_wield_mesh_next);
m_wieldnode->setVisible(true); m_wieldnode->setVisible(true);