command-line/world game selection

This commit is contained in:
Perttu Ahola 2012-03-11 14:54:23 +02:00
parent df190b8f87
commit 7f7fb9750d
8 changed files with 231 additions and 68 deletions

@ -94,6 +94,7 @@ configure_file(
)
set(common_SRCS
subgame.cpp
inventorymanager.cpp
mods.cpp
serverremoteplayer.cpp

@ -51,6 +51,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemdef.h"
#include "tile.h" // For TextureSource
#include "logoutputbuffer.h"
#include "subgame.h"
/*
Setting this to 1 enables a special camera mode that forces
@ -651,11 +652,12 @@ void the_game(
std::string map_dir,
std::string playername,
std::string password,
std::string address,
std::string address, // If "", local server is used
u16 port,
std::wstring &error_message,
std::string configpath,
ChatBackend &chat_backend
ChatBackend &chat_backend,
const SubgameSpec &gamespec // Used for local game
)
{
video::IVideoDriver* driver = device->getVideoDriver();
@ -705,7 +707,7 @@ void the_game(
if(address == ""){
draw_load_screen(L"Creating server...", driver, font);
infostream<<"Creating server"<<std::endl;
server = new Server(map_dir, configpath, "mesetint");
server = new Server(map_dir, configpath, gamespec);
server->start(port);
}

@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include <string>
#include "keycode.h"
class KeyList : protected core::list<KeyPress>
@ -123,6 +122,7 @@ public:
};
class ChatBackend; /* to avoid having to include chat.h */
struct SubgameSpec;
void the_game(
bool &kill,
@ -133,11 +133,12 @@ void the_game(
std::string map_dir,
std::string playername,
std::string password,
std::string address,
std::string address, // If "", local server is used
u16 port,
std::wstring &error_message,
std::string configpath,
ChatBackend &chat_backend
ChatBackend &chat_backend,
const SubgameSpec &gamespec // Used for local game
);
#endif

@ -69,6 +69,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "mods.h"
#include "utility_string.h"
#include "subgame.h"
/*
Settings.
@ -781,6 +782,8 @@ int main(int argc, char *argv[])
"Print more information to console"));
allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
"Set logfile path (debug.txt)"));
allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
"Set gameid"));
#ifndef SERVER
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
"Run speed tests"));
@ -958,22 +961,63 @@ int main(int argc, char *argv[])
port = 30000;
// Map directory
std::string map_dir = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
if(cmd_args.exists("map-dir"))
map_dir = cmd_args.get("map-dir");
std::string world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
if(cmd_args.exists("world"))
world_path = cmd_args.get("world");
else if(cmd_args.exists("map-dir"))
world_path = cmd_args.get("map-dir");
else if(g_settings->exists("map-dir"))
map_dir = g_settings->get("map-dir");
world_path = g_settings->get("map-dir");
else{
// No map-dir option was specified.
// Check if the world is found from the default directory, and if
// not, see if the legacy world directory exists.
std::string legacy_map_dir = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
if(!fs::PathExists(map_dir) && fs::PathExists(legacy_map_dir)){
std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
errorstream<<"Warning: Using legacy world directory \""
<<legacy_map_dir<<"\""<<std::endl;
map_dir = legacy_map_dir;
<<legacy_world_path<<"\""<<std::endl;
world_path = legacy_world_path;
}
}
// Determine gameid
std::string gameid = "";
if(cmd_args.exists("gameid"))
gameid = cmd_args.get("gameid");
std::string world_gameid = getWorldGameId(world_path);
if(world_gameid == ""){
if(gameid != "")
world_gameid = gameid;
else{
world_gameid = "mesetint";
}
}
if(gameid == "")
gameid = world_gameid;
else if(world_gameid != ""){
if(world_gameid != gameid){
errorstream<<"World gameid mismatch"<<std::endl;
return 1;
}
}
if(gameid == ""){
errorstream<<"No gameid supplied or detected"<<std::endl;
return 1;
}
infostream<<"Using gameid \""<<gameid<<"\""<<std::endl;
SubgameSpec gamespec = findSubgame(gameid);
if(!gamespec.isValid()){
errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
std::set<std::string> gameids = getAvailableGameIds();
infostream<<"Available gameids: ";
for(std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); i++)
infostream<<(*i)<<" ";
infostream<<std::endl;
return 1;
}
// Run dedicated server if asked to or no other option
#ifdef SERVER
@ -991,7 +1035,7 @@ int main(int argc, char *argv[])
#endif
// Create server
Server server(map_dir, configpath, "mesetint");
Server server(world_path, configpath, gamespec);
server.start(port);
// Run server
@ -1080,9 +1124,6 @@ int main(int argc, char *argv[])
*/
//driver->setMinHardwareBufferVertexCount(50);
// Set the window caption
device->setWindowCaption(L"Minetest [Main Menu]");
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
@ -1154,6 +1195,8 @@ int main(int argc, char *argv[])
*/
while(device->run() && kill == false)
{
// Set the window caption
device->setWindowCaption(L"Minetest [Main Menu]");
// This is used for catching disconnects
try
@ -1257,7 +1300,7 @@ int main(int argc, char *argv[])
// Delete map if requested
if(menudata.delete_map)
{
bool r = fs::RecursiveDeleteContent(map_dir);
bool r = fs::RecursiveDeleteContent(world_path);
if(r == false)
error_message = L"Delete failed";
continue;
@ -1303,14 +1346,15 @@ int main(int argc, char *argv[])
input,
device,
font,
map_dir,
world_path,
playername,
password,
address,
port,
error_message,
configpath,
chat_backend
chat_backend,
gamespec
);
} //try

@ -830,13 +830,13 @@ void PlayerInfo::PrintLine(std::ostream *s)
*/
Server::Server(
std::string path_world,
std::string path_config,
std::string gamename
const std::string &path_world,
const std::string &path_config,
const SubgameSpec &gamespec
):
m_gamename(gamename),
m_path_world(path_world),
m_path_config(path_config),
m_gamespec(gamespec),
m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_authmanager(path_world+DIR_DELIM+"auth.txt"),
@ -865,55 +865,38 @@ Server::Server(
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
if(!gamespec.isValid())
throw ServerError("Supplied invalid gamespec");
// Figure out some paths
// share/server
m_path_share = porting::path_share + DIR_DELIM + "server";
// game
m_path_game = porting::path_user + DIR_DELIM + "server" + DIR_DELIM
+ "games" + DIR_DELIM + m_gamename;
bool user_game = true; // Game is in user's directory
if(!fs::PathExists(m_path_game)){
m_path_game = m_path_share + DIR_DELIM + "games" + DIR_DELIM
+ m_gamename;
user_game = false;
}
if(!fs::PathExists(m_path_game)){
throw ServerError("Could not find game files for game \""
+gamename+"\"");
}
// addons
if(!user_game)
m_path_addons.insert(m_path_share + DIR_DELIM + "addons"
+ DIR_DELIM + m_gamename);
m_path_addons.insert(porting::path_user + DIR_DELIM + "server"
+ DIR_DELIM + "addons" + DIR_DELIM + m_gamename);
infostream<<"Server created for gamename=\""<<gamename<<"\""<<std::endl;
infostream<<"- path_world = "<<m_path_world<<std::endl;
infostream<<"- path_config = "<<m_path_config<<std::endl;
infostream<<"- path_game = "<<m_path_game<<std::endl;
for(std::set<std::string>::const_iterator i = m_path_addons.begin();
i != m_path_addons.end(); i++)
infostream<<"- path_addons+= "<<(*i)<<std::endl;
infostream<<"Server created for gameid \""<<m_gamespec.id<<"\""<<std::endl;
infostream<<"- world: "<<m_path_world<<std::endl;
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
for(std::set<std::string>::const_iterator i = m_gamespec.addon_paths.begin();
i != m_gamespec.addon_paths.end(); i++)
infostream<<"- addons: "<<(*i)<<std::endl;
// Path to builtin.lua
std::string builtinpath = m_path_share + DIR_DELIM + "builtin.lua";
// Add default global mod search path
m_modspaths.push_front(m_path_game + DIR_DELIM "mods");
m_modspaths.push_front(m_gamespec.path + DIR_DELIM "mods");
// Add world mod search path
m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
// Add addon mod search path
for(std::set<std::string>::const_iterator i = m_path_addons.begin();
i != m_path_addons.end(); i++){
for(std::set<std::string>::const_iterator i = m_gamespec.addon_paths.begin();
i != m_gamespec.addon_paths.end(); i++)
m_modspaths.push_front((*i) + DIR_DELIM + "mods");
}
// Print out mod search paths
for(core::list<std::string>::Iterator i = m_modspaths.begin();
i != m_modspaths.end(); i++){
std::string modspath = *i;
infostream<<"- modspath += "<<modspath<<std::endl;
infostream<<"- mods: "<<modspath<<std::endl;
}
// Lock environment
@ -1106,7 +1089,8 @@ void Server::start(unsigned short port)
<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
actionstream<<"Server listening on port "<<port<<"."<<std::endl;
actionstream<<"Server for gameid=\""<<m_gamespec.id
<<"\" listening on port "<<port<<"."<<std::endl;
}
void Server::stop()

@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverremoteplayer.h"
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
struct LuaState;
typedef struct lua_State lua_State;
class IWritableItemDefManager;
@ -405,11 +406,11 @@ public:
/*
NOTE: Every public method should be thread-safe
*/
Server(
std::string gamename,
std::string mapsavedir,
std::string configpath
const std::string &path_world,
const std::string &path_config,
const SubgameSpec &gamespec
);
~Server();
void start(unsigned short port);
@ -647,20 +648,15 @@ private:
Variables
*/
// Game name
std::string m_gamename;
// World directory
std::string m_path_world;
// Path to user's configuration file ("" = no configuration file)
std::string m_path_config;
// Subgame specification
SubgameSpec m_gamespec;
// Equivalent of /usr/share/minetest/server
std::string m_path_share;
// Equivalent of /usr/share/minetest/server/games/gamename
std::string m_path_game;
// Equivalent of /usr/share/minetest/server/addons/gamename
// and ~/.minetest/server/addons/gamename
std::set<std::string> m_path_addons;
// Some timers
float m_liquid_transform_timer;

82
src/subgame.cpp Normal file

@ -0,0 +1,82 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "subgame.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
return SubgameSpec();
std::string share_server = porting::path_share + DIR_DELIM + "server";
std::string user_server = porting::path_user + DIR_DELIM + "server";
// Find game directory
std::string game_path =
user_server + DIR_DELIM + "games" + DIR_DELIM + id;
bool user_game = true; // Game is in user's directory
if(!fs::PathExists(game_path)){
game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id;
user_game = false;
}
if(!fs::PathExists(game_path))
return SubgameSpec();
// Find addon directories
std::set<std::string> addon_paths;
if(!user_game)
addon_paths.insert(share_server + DIR_DELIM + "addons"
+ DIR_DELIM + id);
addon_paths.insert(user_server + DIR_DELIM + "addons"
+ DIR_DELIM + id);
return SubgameSpec(id, game_path, addon_paths);
}
std::set<std::string> getAvailableGameIds()
{
std::set<std::string> gameids;
std::set<std::string> gamespaths;
gamespaths.insert(porting::path_share + DIR_DELIM + "server"
+ DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "server"
+ DIR_DELIM + "games");
for(std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); i++){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
gameids.insert(dirlist[j].name);
}
}
return gameids;
}
std::string getWorldGameId(const std::string &world_path)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
Settings conf;
bool succeeded = conf.readConfigFile(conf_path.c_str());
if(!succeeded)
return "";
if(!conf.exists("gameid"))
return "";
return conf.get("gameid");
}

53
src/subgame.h Normal file

@ -0,0 +1,53 @@
/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SUBGAME_HEADER
#define SUBGAME_HEADER
#include <string>
#include <set>
struct SubgameSpec
{
std::string id; // "" = game does not exist
std::string path;
std::set<std::string> addon_paths;
SubgameSpec(const std::string &id_="",
const std::string &path_="",
const std::set<std::string> &addon_paths_=std::set<std::string>()):
id(id_),
path(path_),
addon_paths(addon_paths_)
{}
bool isValid() const
{
return (id != "" && path != "");
}
};
SubgameSpec findSubgame(const std::string &id);
std::set<std::string> getAvailableGameIds();
std::string getWorldGameId(const std::string &world_path);
#endif