ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.

* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment.
* add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
This commit is contained in:
Loic Blot 2015-03-04 11:46:31 +01:00
parent 1b2f64473e
commit 7f8f9785d7
3 changed files with 40 additions and 35 deletions

@ -203,24 +203,42 @@ u32 Environment::getDayNightRatio()
void Environment::setTimeOfDaySpeed(float speed) void Environment::setTimeOfDaySpeed(float speed)
{ {
JMutexAutoLock(this->m_lock); JMutexAutoLock(this->m_timeofday_lock);
m_time_of_day_speed = speed; m_time_of_day_speed = speed;
} }
float Environment::getTimeOfDaySpeed() float Environment::getTimeOfDaySpeed()
{ {
JMutexAutoLock(this->m_lock); JMutexAutoLock(this->m_timeofday_lock);
float retval = m_time_of_day_speed; float retval = m_time_of_day_speed;
return retval; return retval;
} }
void Environment::setTimeOfDay(u32 time)
{
JMutexAutoLock(this->m_time_lock);
m_time_of_day = time;
m_time_of_day_f = (float)time / 24000.0;
}
u32 Environment::getTimeOfDay()
{
JMutexAutoLock(this->m_time_lock);
u32 retval = m_time_of_day;
return retval;
}
float Environment::getTimeOfDayF()
{
JMutexAutoLock(this->m_time_lock);
float retval = m_time_of_day_f;
return retval;
}
void Environment::stepTimeOfDay(float dtime) void Environment::stepTimeOfDay(float dtime)
{ {
float day_speed = 0; // getTimeOfDaySpeed lock the value we need to prevent MT problems
{ float day_speed = getTimeOfDaySpeed();
JMutexAutoLock(this->m_lock);
day_speed = m_time_of_day_speed;
}
m_time_counter += dtime; m_time_counter += dtime;
f32 speed = day_speed * 24000./(24.*3600); f32 speed = day_speed * 24000./(24.*3600);

@ -81,22 +81,13 @@ public:
u32 getDayNightRatio(); u32 getDayNightRatio();
// 0-23999 // 0-23999
virtual void setTimeOfDay(u32 time) virtual void setTimeOfDay(u32 time);
{ u32 getTimeOfDay();
m_time_of_day = time; float getTimeOfDayF();
m_time_of_day_f = (float)time / 24000.0;
}
u32 getTimeOfDay()
{ return m_time_of_day; }
float getTimeOfDayF()
{ return m_time_of_day_f; }
void stepTimeOfDay(float dtime); void stepTimeOfDay(float dtime);
void setTimeOfDaySpeed(float speed); void setTimeOfDaySpeed(float speed);
float getTimeOfDaySpeed(); float getTimeOfDaySpeed();
void setDayNightRatioOverride(bool enable, u32 value) void setDayNightRatioOverride(bool enable, u32 value)
@ -134,7 +125,8 @@ protected:
bool m_cache_enable_shaders; bool m_cache_enable_shaders;
private: private:
JMutex m_lock; JMutex m_timeofday_lock;
JMutex m_time_lock;
}; };

@ -535,9 +535,6 @@ void Server::AsyncRunStep(bool initial_step)
/* /*
Update time of day and overall game time Update time of day and overall game time
*/ */
{
JMutexAutoLock envlock(m_env_mutex);
m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed")); m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
/* /*
@ -545,14 +542,12 @@ void Server::AsyncRunStep(bool initial_step)
*/ */
m_time_of_day_send_timer -= dtime; m_time_of_day_send_timer -= dtime;
if(m_time_of_day_send_timer < 0.0) if(m_time_of_day_send_timer < 0.0) {
{
m_time_of_day_send_timer = g_settings->getFloat("time_send_interval"); m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
u16 time = m_env->getTimeOfDay(); u16 time = m_env->getTimeOfDay();
float time_speed = g_settings->getFloat("time_speed"); float time_speed = g_settings->getFloat("time_speed");
SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed); SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
} }
}
{ {
JMutexAutoLock lock(m_env_mutex); JMutexAutoLock lock(m_env_mutex);