forked from Mirrorlandia_minetest/minetest
Improve lua_api.txt a bunch
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doc/lua_api.txt
410
doc/lua_api.txt
@ -35,19 +35,16 @@ the `init.lua` scripts in a shared environment.
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Paths
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-----
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* `RUN_IN_PLACE=1` (Windows release, local build)
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* `$path_user`: `<build directory>`
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* `$path_share`: `<build directory>`
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* `RUN_IN_PLACE=0`: (Linux release)
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* `$path_share`:
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* Linux: `/usr/share/minetest`
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* Windows: `<install directory>/minetest-0.4.x`
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* `$path_user`:
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* Linux: `$HOME/.minetest`
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* Windows: `C:/users/<user>/AppData/minetest` (maybe)
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Minetest keeps and looks for files mostly in two paths. `path_share` or `path_user`.
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`path_share` contains possibly read-only content for the engine (incl. games and mods).
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`path_user` contains mods or games installed by the user but also the users
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worlds or settings.
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With a local build (`RUN_IN_PLACE=1`) `path_share` and `path_user` both point to
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the build directory. For system-wide builds on Linux the share path is usually at
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`/usr/share/minetest` while the user path resides in `.minetest` in the home directory.
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Paths on other operating systems will differ.
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Games
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=====
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@ -214,8 +211,6 @@ A `Settings` file that provides meta information about the mod.
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internal ID used to track versions.
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* `title`: A human-readable title to address the mod.
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Note: to support 0.4.x, please also provide depends.txt.
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### `screenshot.png`
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A screenshot shown in the mod manager within the main menu. It should
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@ -304,8 +299,8 @@ Any mod can redefine `experimental:tnt` by using the name
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:experimental:tnt
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when registering it. That mod is required to have `experimental` as a
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dependency.
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when registering it. For this to work correctly, that mod must have
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`experimental` as a dependency.
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@ -346,9 +341,9 @@ of the game's nodes are to be used for core mapgen generation. For example:
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#### Essential aliases
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* mapgen_stone
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* mapgen_water_source
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* mapgen_river_water_source
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* `mapgen_stone`
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* `mapgen_water_source`
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* `mapgen_river_water_source`
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`mapgen_river_water_source` is required for mapgens with sloping rivers where
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it is necessary to have a river liquid node with a short `liquid_range` and
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@ -356,50 +351,56 @@ it is necessary to have a river liquid node with a short `liquid_range` and
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#### Optional aliases
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* mapgen_lava_source
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* `mapgen_lava_source`
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Fallback lava node used if cave liquids are not defined in biome definitions.
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Deprecated for non-V6 mapgens, define cave liquids in biome definitions instead.
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Deprecated, define cave liquids in biome definitions instead.
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* mapgen_cobble
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* `mapgen_cobble`
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Fallback node used if dungeon nodes are not defined in biome definitions.
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Deprecated for non-V6 mapgens, define dungeon nodes in biome definitions instead.
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Deprecated, define dungeon nodes in biome definitions instead.
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### Aliases needed for Mapgen V6
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### Aliases for Mapgen V6
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* mapgen_stone
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* mapgen_water_source
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* mapgen_lava_source
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* mapgen_dirt
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* mapgen_dirt_with_grass
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* mapgen_sand
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* mapgen_gravel
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* mapgen_desert_stone
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* mapgen_desert_sand
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* mapgen_dirt_with_snow
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* mapgen_snowblock
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* mapgen_snow
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* mapgen_ice
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#### Essential
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* mapgen_tree
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* mapgen_leaves
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* mapgen_apple
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* mapgen_jungletree
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* mapgen_jungleleaves
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* mapgen_junglegrass
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* mapgen_pine_tree
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* mapgen_pine_needles
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* `mapgen_stone`
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* `mapgen_water_source`
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* `mapgen_lava_source`
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* `mapgen_dirt`
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* `mapgen_dirt_with_grass`
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* `mapgen_sand`
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* mapgen_cobble
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* mapgen_stair_cobble
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* mapgen_mossycobble
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* mapgen_stair_desert_stone
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* `mapgen_tree`
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* `mapgen_leaves`
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* `mapgen_apple`
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* `mapgen_cobble`
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#### Optional
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* `mapgen_gravel` (falls back to stone)
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* `mapgen_desert_stone` (falls back to stone)
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* `mapgen_desert_sand` (falls back to sand)
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* `mapgen_dirt_with_snow` (falls back to dirt_with_grass)
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* `mapgen_snowblock` (falls back to dirt_with_grass)
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* `mapgen_snow` (not placed if missing)
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* `mapgen_ice` (falls back to water_source)
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* `mapgen_jungletree` (falls back to tree)
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* `mapgen_jungleleaves` (falls back to leaves)
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* `mapgen_junglegrass` (not placed if missing)
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* `mapgen_pine_tree` (falls back to tree)
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* `mapgen_pine_needles` (falls back to leaves)
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* `mapgen_stair_cobble` (falls back to cobble)
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* `mapgen_mossycobble` (falls back to cobble)
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* `mapgen_stair_desert_stone` (falls backto desert_stone)
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### Setting the node used in Mapgen Singlenode
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By default the world is filled with air nodes. To set a different node use, for
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example:
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By default the world is filled with air nodes. To set a different node use e.g.:
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minetest.register_alias("mapgen_singlenode", "default:stone")
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@ -420,6 +421,9 @@ stripping out the file extension:
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* e.g. `foomod_foothing.png`
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* e.g. `foomod_foothing`
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Supported texture formats are PNG (`.png`), JPEG (`.jpg`), Bitmap (`.bmp`)
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and Targa (`.tga`).
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Since better alternatives exist, the latter two may be removed in the future.
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Texture modifiers
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-----------------
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@ -982,15 +986,10 @@ Example:
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All nodes register with `minetest.register_node` get added to the table
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`minetest.registered_nodes`.
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If you want to check the drawtype of a node, you could do:
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If you want to check the drawtype of a node, you could do it like this:
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local function get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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local drawtype = get_nodedef_field(nodename, "drawtype")
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local def = minetest.registered_nodes[nodename]
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local drawtype = def and def.drawtype
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@ -1966,21 +1965,21 @@ Tool capabilities define:
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* Damage groups
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* Punch attack uses (until the tool breaks)
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### Full punch interval
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### Full punch interval `full_punch_interval`
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When used as a weapon, the item will do full damage if this time is spent
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between punches. If e.g. half the time is spent, the item will do half
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damage.
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### Maximum drop level
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### Maximum drop level `max_drop_level`
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Suggests the maximum level of node, when dug with the item, that will drop
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its useful item. (e.g. iron ore to drop a lump of iron).
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This is not automated; it is the responsibility of the node definition
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to implement this.
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This value is not used in the engine; it is the responsibility of the game/mod
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code to implement this.
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### Uses (tools only)
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### Uses `uses` (tools only)
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Determines how many uses the tool has when it is used for digging a node,
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of this group, of the maximum level. The maximum supported number of
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@ -1995,17 +1994,17 @@ node's `level` group. The node cannot be dug if `leveldiff` is less than zero.
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For non-tools, this has no effect.
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### Maximum level
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### Maximum level `maxlevel`
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Tells what is the maximum level of a node of this group that the item will
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be able to dig.
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### Digging times
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### Digging times `times`
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List of digging times for different ratings of the group, for nodes of the
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maximum level.
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For example, as a Lua table, `times={2=2.00, 3=0.70}`. This would
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For example, as a Lua table, `times={[2]=2.00, [3]=0.70}`. This would
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result in the item to be able to dig nodes that have a rating of `2` or `3`
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for this group, and unable to dig the rating `1`, which is the toughest.
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Unless there is a matching group that enables digging otherwise.
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@ -2033,12 +2032,9 @@ Example definition of the capabilities of an item
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-------------------------------------------------
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tool_capabilities = {
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full_punch_interval=1.5,
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max_drop_level=1,
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groupcaps={
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crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}}
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},
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damage_groups = {fleshy=2},
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}
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This makes the item capable of digging nodes that fulfil both of these:
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@ -4296,15 +4292,15 @@ differences:
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* The Mapgen VoxelManip object is retrieved using:
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`minetest.get_mapgen_object("voxelmanip")`
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* This VoxelManip object already has the region of map just generated loaded
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into it; it's not necessary to call `VoxelManip:read_from_map()` before using
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a Mapgen VoxelManip.
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into it; it's not necessary to call `VoxelManip:read_from_map()`.
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Note that the region of map it has loaded is NOT THE SAME as the `minp`, `maxp`
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parameters of `on_generated()`. Refer to `minetest.get_mapgen_object` docs.
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* The `on_generated()` callbacks of some mods may place individual nodes in the
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generated area using non-VoxelManip map modification methods. Because the
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same Mapgen VoxelManip object is passed through each `on_generated()`
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callback, it becomes necessary for the Mapgen VoxelManip object to maintain
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consistency with the current map state. For this reason, calling any of the
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following functions:
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`minetest.add_node()`, `minetest.set_node()`, or `minetest.swap_node()`
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consistency with the current map state. For this reason, calling any of
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`minetest.add_node()`, `minetest.set_node()` or `minetest.swap_node()`
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will also update the Mapgen VoxelManip object's internal state active on the
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current thread.
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* After modifying the Mapgen VoxelManip object's internal buffer, it may be
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@ -4417,7 +4413,7 @@ Methods
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-----------
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A helper class for voxel areas.
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It can be created via `VoxelArea:new{MinEdge = pmin, MaxEdge = pmax}`.
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It can be created via `VoxelArea:new({MinEdge = pmin, MaxEdge = pmax})`.
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The coordinates are *inclusive*, like most other things in Minetest.
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### Methods
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@ -4465,7 +4461,7 @@ the axes in a voxel area:
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If, for example:
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local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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The values of `ystride` and `zstride` can be obtained using `area.ystride` and
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`area.zstride`.
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@ -4539,11 +4535,11 @@ numeric unique decoration ID as returned by `minetest.get_decoration_id`.
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Registered entities
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===================
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Functions receive a "luaentity" as `self`:
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Functions receive a "luaentity" table as `self`:
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* It has the member `.name`, which is the registered name `("mod:thing")`
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* It has the member `.object`, which is an `ObjectRef` pointing to the object
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* The original prototype stuff is visible directly via a metatable
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* It has the member `name`, which is the registered name `("mod:thing")`
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* It has the member `object`, which is an `ObjectRef` pointing to the object
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* The original prototype is visible directly via a metatable
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Callbacks:
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@ -4559,10 +4555,10 @@ Callbacks:
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* Note that this won't be called if the object hasn't been activated in the first place.
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In particular, `minetest.clear_objects({mode = "full"})` won't call this,
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whereas `minetest.clear_objects({mode = "quick"})` might call this.
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* `on_step(self, dtime)`
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* `on_step(self, dtime, moveresult)`
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* Called on every server tick, after movement and collision processing.
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`dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting
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in `minetest.conf`.
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* `dtime`: elapsed time since last call
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* `moveresult`: table with collision info (only available if physical=true)
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* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)`
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* Called when somebody punches the object.
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* Note that you probably want to handle most punches using the automatic
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@ -4593,6 +4589,30 @@ Callbacks:
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* Should return a string that will be passed to `on_activate` when the
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object is instantiated the next time.
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Collision info passed to `on_step` (`moveresult` argument):
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{
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touching_ground = boolean,
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-- Note that touching_ground is only true if the entity was moving and
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-- collided with ground.
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collides = boolean,
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standing_on_object = boolean,
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collisions = {
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{
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type = string, -- "node" or "object",
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axis = string, -- "x", "y" or "z"
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node_pos = vector, -- if type is "node"
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object = ObjectRef, -- if type is "object"
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old_velocity = vector,
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new_velocity = vector,
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},
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...
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}
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-- `collisions` does not contain data of unloaded mapblock collisions
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-- or when the velocity changes are negligibly small
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}
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@ -5394,8 +5414,7 @@ Environment access
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* Deprecated: use `minetest.set_mapgen_setting(name, value, override)`
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instead.
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* Set map generation parameters.
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* Function cannot be called after the registration period; only
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initialization and `on_mapgen_init`.
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* Function cannot be called after the registration period.
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* Takes a table as an argument with the fields:
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* `mgname`
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* `seed`
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@ -5701,14 +5720,19 @@ Item handling
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* `width`: 0-3, 0 means shapeless recipe
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* `items`: indexed [1-9] table with recipe items
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* `output`: string with item name and quantity
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* Example query for `"default:gold_ingot"` will return table:
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* Example result for `"default:gold_ingot"` with two recipes:
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{
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[1]={method = "cooking", width = 3, output = "default:gold_ingot",
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items = {1 = "default:gold_lump"}},
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[2]={method = "normal", width = 1, output = "default:gold_ingot 9",
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items = {1 = "default:goldblock"}}
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{
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method = "cooking", width = 3,
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output = "default:gold_ingot", items = {"default:gold_lump"}
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},
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{
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method = "normal", width = 1,
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output = "default:gold_ingot 9", items = {"default:goldblock"}
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}
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}
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* `minetest.handle_node_drops(pos, drops, digger)`
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* `drops`: list of itemstrings
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* Handles drops from nodes after digging: Default action is to put them
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@ -6735,8 +6759,7 @@ object you are working with still exists.
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* `set_hp(hp, reason)`: set number of health points
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* See reason in register_on_player_hpchange
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* Is limited to the range of 0 ... 65535 (2^16 - 1)
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* For players: HP are also limited by `hp_max` specified in the player's
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object properties
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* For players: HP are also limited by `hp_max` specified in object properties
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* `get_inventory()`: returns an `InvRef` for players, otherwise returns `nil`
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* `get_wield_list()`: returns the name of the inventory list the wielded item
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is in.
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@ -7132,10 +7155,10 @@ object you are working with still exists.
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* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
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* `get_eye_offset()`: returns first and third person offsets.
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* `send_mapblock(blockpos)`:
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* Sends a server-side loaded mapblock to the player.
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* Returns `false` if failed.
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* Sends an already loaded mapblock to the player.
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* Returns `false` if nothing was sent (note that this can also mean that
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the client already has the block)
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* Resource intensive - use sparsely
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* To get blockpos, integer divide pos by 16
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* `set_lighting(light_definition)`: sets lighting for the player
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* `light_definition` is a table with the following optional fields:
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* `shadows` is a table that controls ambient shadows
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@ -7348,7 +7371,7 @@ The settings have the format `key = value`. Example:
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Mod metadata: per mod metadata, saved automatically.
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Can be obtained via `minetest.get_mod_storage()` during load time.
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WARNING: This storage backend is incaptable to save raw binary data due
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WARNING: This storage backend is incapable of saving raw binary data due
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to restrictions of JSON.
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### Methods
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@ -7370,8 +7393,10 @@ corresponding Lua entity using the given registration fields.
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Player properties need to be saved manually.
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{
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hp_max = 1,
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-- For players only. Defaults to `minetest.PLAYER_MAX_HP_DEFAULT`.
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hp_max = 10,
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-- Defines the maximum and default HP of the entity
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-- For Lua entities the maximum is not enforced.
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-- For players this defaults to `minetest.PLAYER_MAX_HP_DEFAULT`.
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breath_max = 0,
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-- For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`.
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@ -7386,22 +7411,21 @@ Player properties need to be saved manually.
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eye_height = 1.625,
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-- For players only. Camera height above feet position in nodes.
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-- Defaults to 1.625.
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physical = true,
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physical = false,
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-- Collide with `walkable` nodes.
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collide_with_objects = true,
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-- Collide with other objects if physical = true
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||||
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default
|
||||
selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
-- Selection box uses collision box dimensions when not set.
|
||||
-- For both boxes: {xmin, ymin, zmin, xmax, ymax, zmax} in nodes from
|
||||
-- object position.
|
||||
|
||||
pointable = true,
|
||||
-- Overrides selection box when false
|
||||
-- Whether the object can be pointed at
|
||||
|
||||
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem" / "item",
|
||||
-- "cube" is a node-sized cube.
|
||||
@ -7538,50 +7562,26 @@ Used by `minetest.register_entity`.
|
||||
...,
|
||||
},
|
||||
-- A table of object properties, see the `Object properties` section.
|
||||
-- Object properties being read directly from the entity definition
|
||||
-- table is deprecated. Define object properties in this
|
||||
-- `initial_properties` table instead.
|
||||
-- The properties in this table are applied to the object
|
||||
-- once when it is spawned.
|
||||
|
||||
-- Refer to the "Registered entities" section for explanations
|
||||
on_activate = function(self, staticdata, dtime_s),
|
||||
|
||||
on_deactivate = function(self, removal),
|
||||
on_step = function(self, dtime, moveresult),
|
||||
-- Called every server step
|
||||
-- dtime: Elapsed time
|
||||
-- moveresult: Table with collision info (only available if physical=true)
|
||||
|
||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir),
|
||||
|
||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage),
|
||||
on_death = function(self, killer),
|
||||
on_rightclick = function(self, clicker),
|
||||
|
||||
on_attach_child = function(self, child),
|
||||
on_detach_child = function(self, child),
|
||||
on_detach = function(self, parent),
|
||||
get_staticdata = function(self),
|
||||
-- Called sometimes; the string returned is passed to on_activate when
|
||||
-- the entity is re-activated from static state
|
||||
|
||||
_custom_field = whatever,
|
||||
-- You can define arbitrary member variables here (see Item definition
|
||||
-- for more info) by using a '_' prefix
|
||||
}
|
||||
|
||||
Collision info passed to `on_step` (`moveresult` argument):
|
||||
|
||||
{
|
||||
touching_ground = boolean,
|
||||
collides = boolean,
|
||||
standing_on_object = boolean,
|
||||
collisions = {
|
||||
{
|
||||
type = string, -- "node" or "object",
|
||||
axis = string, -- "x", "y" or "z"
|
||||
node_pos = vector, -- if type is "node"
|
||||
object = ObjectRef, -- if type is "object"
|
||||
old_velocity = vector,
|
||||
new_velocity = vector,
|
||||
},
|
||||
...
|
||||
}
|
||||
-- `collisions` does not contain data of unloaded mapblock collisions
|
||||
-- or when the velocity changes are negligibly small
|
||||
}
|
||||
|
||||
ABM (ActiveBlockModifier) definition
|
||||
------------------------------------
|
||||
@ -7612,7 +7612,7 @@ Used by `minetest.register_abm`.
|
||||
|
||||
min_y = -32768,
|
||||
max_y = 32767,
|
||||
-- min and max height levels where ABM will be processed
|
||||
-- min and max height levels where ABM will be processed (inclusive)
|
||||
-- can be used to reduce CPU usage
|
||||
|
||||
catch_up = true,
|
||||
@ -7646,6 +7646,7 @@ gets activated (not loaded!)
|
||||
-- Definitions with identical labels will be listed as one.
|
||||
|
||||
name = "modname:replace_legacy_door",
|
||||
-- String or table with node names to trigger on
|
||||
|
||||
nodenames = {"default:lava_source"},
|
||||
-- List of node names to trigger the LBM on.
|
||||
@ -7658,6 +7659,7 @@ gets activated (not loaded!)
|
||||
-- was introduced.
|
||||
|
||||
action = function(pos, node),
|
||||
-- Function triggered for each qualifying node.
|
||||
}
|
||||
|
||||
Tile definition
|
||||
@ -7718,32 +7720,40 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
|
||||
`minetest.register_tool`.
|
||||
|
||||
{
|
||||
description = "Steel Axe",
|
||||
description = "",
|
||||
-- Can contain new lines. "\n" has to be used as new line character.
|
||||
-- See also: `get_description` in [`ItemStack`]
|
||||
|
||||
short_description = "Steel Axe",
|
||||
short_description = "",
|
||||
-- Must not contain new lines.
|
||||
-- Defaults to nil.
|
||||
-- Use an [`ItemStack`] to get the short description, eg:
|
||||
-- Use an [`ItemStack`] to get the short description, e.g.:
|
||||
-- ItemStack(itemname):get_short_description()
|
||||
|
||||
groups = {},
|
||||
-- key = name, value = rating; rating = 1..3.
|
||||
-- key = name, value = rating; rating = <number>.
|
||||
-- If rating not applicable, use 1.
|
||||
-- e.g. {wool = 1, fluffy = 3}
|
||||
-- {soil = 2, outerspace = 1, crumbly = 1}
|
||||
-- {bendy = 2, snappy = 1},
|
||||
-- {hard = 1, metal = 1, spikes = 1}
|
||||
|
||||
inventory_image = "default_tool_steelaxe.png",
|
||||
inventory_image = "",
|
||||
-- Texture shown in the inventory GUI
|
||||
-- Defaults to a 3D rendering of the node if left empty.
|
||||
|
||||
inventory_overlay = "overlay.png",
|
||||
-- An overlay which does not get colorized
|
||||
inventory_overlay = "",
|
||||
-- An overlay texture which is not affected by colorization
|
||||
|
||||
wield_image = "",
|
||||
-- Texture shown when item is held in hand
|
||||
-- Defaults to a 3D rendering of the node if left empty.
|
||||
|
||||
wield_overlay = "",
|
||||
-- Like inventory_overlay but only used in the same situation as wield_image
|
||||
|
||||
wield_scale = {x = 1, y = 1, z = 1},
|
||||
-- Scale for the item when held in hand
|
||||
|
||||
palette = "",
|
||||
-- An image file containing the palette of a node.
|
||||
@ -7752,19 +7762,18 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
|
||||
-- The palette is always stretched to fit indices between 0 and 255, to
|
||||
-- ensure compatibility with "colorfacedir" and "colorwallmounted" nodes.
|
||||
|
||||
color = "0xFFFFFFFF",
|
||||
-- The color of the item. The palette overrides this.
|
||||
color = "#ffffffff",
|
||||
-- Color the item is colorized with. The palette overrides this.
|
||||
|
||||
wield_scale = {x = 1, y = 1, z = 1},
|
||||
|
||||
-- The default value of 99 may be configured by
|
||||
-- users using the setting "default_stack_max"
|
||||
stack_max = 99,
|
||||
-- Maximum amount of items that can be in a single stack.
|
||||
-- The default can be changed by the setting `default_stack_max`
|
||||
|
||||
range = 4.0,
|
||||
-- Range of node and object pointing that is possible with this item held
|
||||
|
||||
liquids_pointable = false,
|
||||
-- If true, item points to all liquid nodes (`liquidtype ~= "none"`),
|
||||
-- If true, item can point to all liquid nodes (`liquidtype ~= "none"`),
|
||||
-- even those for which `pointable = false`
|
||||
|
||||
light_source = 0,
|
||||
@ -7780,8 +7789,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
-- For example:
|
||||
choppy = {times = {[1] = 2.50, [2] = 1.40, [3] = 1.00},
|
||||
uses = 20, maxlevel = 2},
|
||||
choppy = {times = {2.50, 1.40, 1.00}, uses = 20, maxlevel = 2},
|
||||
},
|
||||
damage_groups = {groupname = damage},
|
||||
-- Damage values must be between -32768 and 32767 (2^15)
|
||||
@ -7801,16 +7809,16 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
|
||||
-- If "" and item is anything, no prediction is made.
|
||||
-- Otherwise should be name of node which the client immediately places
|
||||
-- on ground when the player places the item. Server will always update
|
||||
-- actual result to client in a short moment.
|
||||
-- with actual result shortly.
|
||||
|
||||
node_dig_prediction = "air",
|
||||
-- if "", no prediction is made.
|
||||
-- if "air", node is removed.
|
||||
-- Otherwise should be name of node which the client immediately places
|
||||
-- upon digging. Server will always update actual result shortly.
|
||||
-- upon digging. Server will always update with actual result shortly.
|
||||
|
||||
sound = {
|
||||
-- Definition of items sounds to be played at various events.
|
||||
-- Definition of item sounds to be played at various events.
|
||||
-- All fields in this table are optional.
|
||||
|
||||
breaks = <SimpleSoundSpec>,
|
||||
@ -7873,7 +7881,7 @@ Node definition
|
||||
Used by `minetest.register_node`.
|
||||
|
||||
{
|
||||
-- <all fields allowed in item definitions>,
|
||||
-- <all fields allowed in item definitions>
|
||||
|
||||
drawtype = "normal", -- See "Node drawtypes"
|
||||
|
||||
@ -7920,21 +7928,22 @@ Used by `minetest.register_node`.
|
||||
-- If set to a boolean value (deprecated): true either sets it to blend
|
||||
-- or clip, false sets it to clip or opaque mode depending on the drawtype.
|
||||
|
||||
palette = "palette.png",
|
||||
palette = "",
|
||||
-- The node's `param2` is used to select a pixel from the image.
|
||||
-- Pixels are arranged from left to right and from top to bottom.
|
||||
-- The node's color will be multiplied with the selected pixel's color.
|
||||
-- Tiles can override this behavior.
|
||||
-- Only when `paramtype2` supports palettes.
|
||||
|
||||
post_effect_color = "green#0F",
|
||||
post_effect_color = "#00000000",
|
||||
-- Screen tint if player is inside node, see "ColorSpec"
|
||||
|
||||
paramtype = "none", -- See "Nodes"
|
||||
|
||||
paramtype2 = "none", -- See "Nodes"
|
||||
|
||||
place_param2 = nil, -- Force value for param2 when player places node
|
||||
place_param2 = 0,
|
||||
-- Value for param2 that is set when player places node
|
||||
|
||||
is_ground_content = true,
|
||||
-- If false, the cave generator and dungeon generator will not carve
|
||||
@ -7952,7 +7961,7 @@ Used by `minetest.register_node`.
|
||||
|
||||
diggable = true, -- If false, can never be dug
|
||||
|
||||
climbable = false, -- If true, can be climbed on (ladder)
|
||||
climbable = false, -- If true, can be climbed on like a ladder
|
||||
|
||||
move_resistance = 0,
|
||||
-- Slows down movement of players through this node (max. 7).
|
||||
@ -7978,9 +7987,11 @@ Used by `minetest.register_node`.
|
||||
-- If it's "source" or "flowing" and `liquid_range > 0`, then
|
||||
-- both `liquid_alternative_*` fields must be specified
|
||||
|
||||
liquid_alternative_flowing = "", -- Flowing version of source liquid
|
||||
liquid_alternative_flowing = "",
|
||||
-- Node that represents the flowing version of the liquid
|
||||
|
||||
liquid_alternative_source = "", -- Source version of flowing liquid
|
||||
liquid_alternative_source = "",
|
||||
-- Node that represents the source version of the liquid
|
||||
|
||||
liquid_viscosity = 0,
|
||||
-- Controls speed at which the liquid spreads/flows (max. 7).
|
||||
@ -8000,7 +8011,6 @@ Used by `minetest.register_node`.
|
||||
-- settings apply.
|
||||
-- * nil: Will be treated as true if `liquidype ~= "none"`
|
||||
-- and as false otherwise.
|
||||
-- Default: nil
|
||||
|
||||
leveled = 0,
|
||||
-- Only valid for "nodebox" drawtype with 'type = "leveled"'.
|
||||
@ -8026,35 +8036,27 @@ Used by `minetest.register_node`.
|
||||
|
||||
node_box = {type = "regular"}, -- See "Node boxes"
|
||||
|
||||
connects_to = nodenames,
|
||||
connects_to = {},
|
||||
-- Used for nodebox nodes with the type == "connected".
|
||||
-- Specifies to what neighboring nodes connections will be drawn.
|
||||
-- e.g. `{"group:fence", "default:wood"}` or `"default:stone"`
|
||||
|
||||
connect_sides = { "top", "bottom", "front", "left", "back", "right" },
|
||||
connect_sides = {},
|
||||
-- Tells connected nodebox nodes to connect only to these sides of this
|
||||
-- node
|
||||
-- node. possible: "top", "bottom", "front", "left", "back", "right"
|
||||
|
||||
mesh = "model.obj",
|
||||
mesh = "",
|
||||
-- File name of mesh when using "mesh" drawtype
|
||||
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
|
||||
-- Node box format: see [Node boxes]
|
||||
},
|
||||
-- see [Node boxes] for possibilities
|
||||
},
|
||||
-- Custom selection box definition. Multiple boxes can be defined.
|
||||
-- If "nodebox" drawtype is used and selection_box is nil, then node_box
|
||||
-- definition is used for the selection box.
|
||||
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
|
||||
-- Node box format: see [Node boxes]
|
||||
},
|
||||
-- see [Node boxes] for possibilities
|
||||
},
|
||||
-- Custom collision box definition. Multiple boxes can be defined.
|
||||
-- If "nodebox" drawtype is used and collision_box is nil, then node_box
|
||||
@ -8111,8 +8113,8 @@ Used by `minetest.register_node`.
|
||||
drop = "",
|
||||
-- Name of dropped item when dug.
|
||||
-- Default dropped item is the node itself.
|
||||
-- Using a table allows multiple items, drop chances and item filtering.
|
||||
-- Item filtering by string matching is deprecated.
|
||||
|
||||
-- Using a table allows multiple items, drop chances and item filtering:
|
||||
drop = {
|
||||
max_items = 1,
|
||||
-- Maximum number of item lists to drop.
|
||||
@ -8123,7 +8125,7 @@ Used by `minetest.register_node`.
|
||||
-- equals 'max_items'.
|
||||
-- Therefore, entries should progress from low to high drop chance.
|
||||
items = {
|
||||
-- Entry examples.
|
||||
-- Examples:
|
||||
{
|
||||
-- 1 in 1000 chance of dropping a diamond.
|
||||
-- Default rarity is '1'.
|
||||
@ -8279,8 +8281,8 @@ Used by `minetest.register_node`.
|
||||
|
||||
mod_origin = "modname",
|
||||
-- stores which mod actually registered a node
|
||||
-- if it can not find a source, returns "??"
|
||||
-- useful for getting what mod truly registered something
|
||||
-- If the source could not be determined it contains "??"
|
||||
-- Useful for getting which mod truly registered something
|
||||
-- example: if a node is registered as ":othermodname:nodename",
|
||||
-- nodename will show "othermodname", but mod_orgin will say "modname"
|
||||
}
|
||||
@ -8333,7 +8335,7 @@ you want `additional_wear` to be negative.
|
||||
|
||||
The formula used to calculate the resulting wear is:
|
||||
|
||||
65536 - ( (65536 - tool_1_wear) + (65536 - tool_2_wear) + 65536 * additional_wear )
|
||||
65536 * (1 - ( (1 - tool_1_wear) + (1 - tool_2_wear) + additional_wear ))
|
||||
|
||||
The result is rounded and can't be lower than 0. If the result is 65536 or higher,
|
||||
no crafting is possible.
|
||||
@ -8356,6 +8358,10 @@ no crafting is possible.
|
||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
}
|
||||
|
||||
The engine does not implement anything specific to cooking or fuels, but the
|
||||
recpies can be retrieved later using `minetest.get_craft_result` to have a
|
||||
consistent interface across different games/mods.
|
||||
|
||||
Ore definition
|
||||
--------------
|
||||
|
||||
@ -8364,15 +8370,17 @@ Used by `minetest.register_ore`.
|
||||
See [Ores] section above for essential information.
|
||||
|
||||
{
|
||||
ore_type = "scatter",
|
||||
ore_type = "",
|
||||
-- Supported: "scatter", "sheet", "puff", "blob", "vein", "stratum"
|
||||
|
||||
ore = "default:stone_with_coal",
|
||||
ore = "",
|
||||
-- Ore node to place
|
||||
|
||||
ore_param2 = 3,
|
||||
-- Facedir rotation. Default is 0 (unchanged rotation)
|
||||
ore_param2 = 0,
|
||||
-- Param2 to set for ore (e.g. facedir rotation)
|
||||
|
||||
wherein = "default:stone",
|
||||
-- A list of nodenames is supported too
|
||||
wherein = "",
|
||||
-- Node to place ore in. Multiple are possible by passing a list.
|
||||
|
||||
clust_scarcity = 8 * 8 * 8,
|
||||
-- Ore has a 1 out of clust_scarcity chance of spawning in a node.
|
||||
@ -8388,13 +8396,13 @@ See [Ores] section above for essential information.
|
||||
-- nodes are coal ore.
|
||||
|
||||
y_min = -31000,
|
||||
y_max = 64,
|
||||
-- Lower and upper limits for ore
|
||||
y_max = 31000,
|
||||
-- Lower and upper limits for ore (inclusive)
|
||||
|
||||
flags = "",
|
||||
-- Attributes for the ore generation, see 'Ore attributes' section above
|
||||
|
||||
noise_threshold = 0.5,
|
||||
noise_threshold = 0,
|
||||
-- If noise is above this threshold, ore is placed. Not needed for a
|
||||
-- uniform distribution.
|
||||
|
||||
@ -8421,12 +8429,12 @@ See [Ores] section above for essential information.
|
||||
|
||||
-- Type-specific parameters
|
||||
|
||||
-- sheet
|
||||
-- "sheet"
|
||||
column_height_min = 1,
|
||||
column_height_max = 16,
|
||||
column_midpoint_factor = 0.5,
|
||||
|
||||
-- puff
|
||||
-- "puff"
|
||||
np_puff_top = {
|
||||
offset = 4,
|
||||
scale = 2,
|
||||
@ -8444,10 +8452,10 @@ See [Ores] section above for essential information.
|
||||
persistence = 0.7
|
||||
},
|
||||
|
||||
-- vein
|
||||
-- "vein"
|
||||
random_factor = 1.0,
|
||||
|
||||
-- stratum
|
||||
-- "stratum"
|
||||
np_stratum_thickness = {
|
||||
offset = 8,
|
||||
scale = 4,
|
||||
@ -8456,7 +8464,7 @@ See [Ores] section above for essential information.
|
||||
octaves = 3,
|
||||
persistence = 0.7
|
||||
},
|
||||
stratum_thickness = 8,
|
||||
stratum_thickness = 8, -- only used if no noise defined
|
||||
}
|
||||
|
||||
Biome definition
|
||||
@ -8559,12 +8567,13 @@ See [Decoration types]. Used by `minetest.register_decoration`.
|
||||
|
||||
{
|
||||
deco_type = "simple",
|
||||
-- Type. "simple" or "schematic" supported
|
||||
|
||||
place_on = "default:dirt_with_grass",
|
||||
-- Node (or list of nodes) that the decoration can be placed on
|
||||
|
||||
sidelen = 8,
|
||||
-- Size of the square divisions of the mapchunk being generated.
|
||||
-- Size of the square (X / Z) divisions of the mapchunk being generated.
|
||||
-- Determines the resolution of noise variation if used.
|
||||
-- If the chunk size is not evenly divisible by sidelen, sidelen is made
|
||||
-- equal to the chunk size.
|
||||
@ -8600,7 +8609,7 @@ See [Decoration types]. Used by `minetest.register_decoration`.
|
||||
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
-- Lower and upper limits for decoration.
|
||||
-- Lower and upper limits for decoration (inclusive).
|
||||
-- These parameters refer to the Y co-ordinate of the 'place_on' node.
|
||||
|
||||
spawn_by = "default:water",
|
||||
@ -8690,6 +8699,7 @@ See [Decoration types]. Used by `minetest.register_decoration`.
|
||||
-- See 'Schematic specifier' for details.
|
||||
|
||||
replacements = {["oldname"] = "convert_to", ...},
|
||||
-- Map of node names to replace in the schematic after reading it.
|
||||
|
||||
flags = "place_center_x, place_center_y, place_center_z",
|
||||
-- Flags for schematic decorations. See 'Schematic attributes'.
|
||||
|
Loading…
Reference in New Issue
Block a user