forked from Mirrorlandia_minetest/minetest
Create empty default constructor for MapNode
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parent
2f0a8f1c3e
commit
805c8e51e5
15
src/map.cpp
15
src/map.cpp
@ -1189,8 +1189,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
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This also clears the lighting.
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*/
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MapNode n;
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n.setContent(replace_material);
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MapNode n(replace_material);
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setNode(p, n);
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for(s32 i=0; i<2; i++)
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@ -1603,6 +1602,16 @@ struct NodeNeighbor {
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NeighborType t;
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v3s16 p;
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bool l; //can liquid
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NodeNeighbor()
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: n(CONTENT_AIR)
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{ }
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NodeNeighbor(const MapNode &node, NeighborType n_type, v3s16 pos)
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: n(node),
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t(n_type),
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p(pos)
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{ }
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};
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void Map::transforming_liquid_add(v3s16 p) {
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@ -1716,7 +1725,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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break;
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}
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v3s16 npos = p0 + dirs[i];
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NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
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NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
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switch (nodemgr->get(nb.n.getContent()).liquid_type) {
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case LIQUID_NONE:
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if (nb.n.getContent() == CONTENT_AIR) {
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@ -80,9 +80,9 @@ struct MapEditEvent
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MapEditEvent():
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type(MEET_OTHER),
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n(CONTENT_AIR),
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already_known_by_peer(0)
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{
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}
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{ }
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MapEditEvent * clone()
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{
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@ -139,12 +139,15 @@ struct MapNode
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*/
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u8 param2;
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MapNode()
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{ }
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MapNode(const MapNode & n)
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{
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*this = n;
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}
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MapNode(content_t content = CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
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MapNode(content_t content, u8 a_param1=0, u8 a_param2=0)
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: param0(content),
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param1(a_param1),
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param2(a_param2)
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@ -855,9 +855,8 @@ struct TestMapNode: public TestBase
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{
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void Run(INodeDefManager *nodedef)
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{
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MapNode n;
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MapNode n(CONTENT_AIR);
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// Default values
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UASSERT(n.getContent() == CONTENT_AIR);
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UASSERT(n.getLight(LIGHTBANK_DAY, nodedef) == 0);
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UASSERT(n.getLight(LIGHTBANK_NIGHT, nodedef) == 0);
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@ -173,10 +173,8 @@ void VoxelManipulator::addArea(const VoxelArea &area)
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dstream<<", new_size="<<new_size;
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dstream<<std::endl;*/
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// Allocate and clear new data
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// FIXME: UGLY KLUDGE because MapNode default constructor is FUBAR; it
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// initialises data that is going to be overwritten anyway
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MapNode *new_data = (MapNode*)new char[new_size * sizeof (*new_data)];
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// Allocate new data and clear flags
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MapNode *new_data = new MapNode[new_size];
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assert(new_data);
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u8 *new_flags = new u8[new_size];
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assert(new_flags);
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