Biomes: Remove referenced biomes from Decorations on clear

This commit is contained in:
kwolekr 2015-04-16 23:37:50 -04:00
parent 4abb96fb54
commit 821d0025da
6 changed files with 36 additions and 17 deletions

@ -31,6 +31,7 @@ class ISoundManager;
class IShaderSource; class IShaderSource;
class MtEventManager; class MtEventManager;
class IRollbackManager; class IRollbackManager;
class EmergeManager;
namespace irr { namespace scene { namespace irr { namespace scene {
class IAnimatedMesh; class IAnimatedMesh;
class ISceneManager; class ISceneManager;
@ -55,10 +56,10 @@ public:
virtual ITextureSource* getTextureSource()=0; virtual ITextureSource* getTextureSource()=0;
virtual IShaderSource* getShaderSource()=0; virtual IShaderSource* getShaderSource()=0;
// Used for keeping track of names/ids of unknown nodes // Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0; virtual u16 allocateUnknownNodeId(const std::string &name)=0;
// Only usable on the client // Only usable on the client
virtual ISoundManager* getSoundManager()=0; virtual ISoundManager* getSoundManager()=0;
virtual MtEventManager* getEventManager()=0; virtual MtEventManager* getEventManager()=0;
@ -69,20 +70,24 @@ public:
// Only usable on the server, and NOT thread-safe. It is usable from the // Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread. // environment thread.
virtual IRollbackManager* getRollbackManager(){return NULL;} virtual IRollbackManager* getRollbackManager(){return NULL;}
// Only usable on the server. Thread safe if not written while running threads.
virtual EmergeManager *getEmergeManager() { return NULL; }
// Used on the client // Used on the client
virtual bool checkLocalPrivilege(const std::string &priv) virtual bool checkLocalPrivilege(const std::string &priv)
{ return false; } { return false; }
// Shorthands // Shorthands
IItemDefManager* idef(){return getItemDefManager();} IItemDefManager *idef() { return getItemDefManager(); }
INodeDefManager* ndef(){return getNodeDefManager();} INodeDefManager *ndef() { return getNodeDefManager(); }
ICraftDefManager* cdef(){return getCraftDefManager();} ICraftDefManager *cdef() { return getCraftDefManager(); }
ITextureSource* tsrc(){return getTextureSource();} ITextureSource *tsrc() { return getTextureSource(); }
ISoundManager* sound(){return getSoundManager();} ISoundManager *sound() { return getSoundManager(); }
IShaderSource* shsrc(){return getShaderSource();} IShaderSource *shsrc() { return getShaderSource(); }
MtEventManager* event(){return getEventManager();} MtEventManager *event() { return getEventManager(); }
IRollbackManager* rollback(){return getRollbackManager();} IRollbackManager *rollback() { return getRollbackManager();}
EmergeManager *emerge() { return getEmergeManager(); }
}; };
#endif #endif

@ -229,6 +229,8 @@ public:
virtual ObjDef *getRaw(u32 index) const; virtual ObjDef *getRaw(u32 index) const;
virtual ObjDef *setRaw(u32 index, ObjDef *obj); virtual ObjDef *setRaw(u32 index, ObjDef *obj);
size_t getNumObjects() const { return m_objects.size(); }
ObjDefType getType() const { return m_objtype; }
INodeDefManager *getNodeDef() const { return m_ndef; } INodeDefManager *getNodeDef() const { return m_ndef; }
u32 validateHandle(ObjDefHandle handle) const; u32 validateHandle(ObjDefHandle handle) const;

@ -18,6 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/ */
#include "mg_biome.h" #include "mg_biome.h"
#include "mg_decoration.h"
#include "emerge.h"
#include "gamedef.h" #include "gamedef.h"
#include "nodedef.h" #include "nodedef.h"
#include "map.h" //for MMVManip #include "map.h" //for MMVManip
@ -33,6 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
BiomeManager::BiomeManager(IGameDef *gamedef) : BiomeManager::BiomeManager(IGameDef *gamedef) :
ObjDefManager(gamedef, OBJDEF_BIOME) ObjDefManager(gamedef, OBJDEF_BIOME)
{ {
m_gamedef = gamedef;
// Create default biome to be used in case none exist // Create default biome to be used in case none exist
Biome *b = new Biome; Biome *b = new Biome;
@ -103,7 +107,16 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
void BiomeManager::clear() void BiomeManager::clear()
{ {
EmergeManager *emerge = m_gamedef->getEmergeManager();
// Remove all dangling references in Decorations
DecorationManager *decomgr = emerge->decomgr;
for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
Decoration *deco = (Decoration *)decomgr->getRaw(i);
deco->biomes.clear();
}
// Don't delete the first biome
for (size_t i = 1; i < m_objects.size(); i++) { for (size_t i = 1; i < m_objects.size(); i++) {
Biome *b = (Biome *)m_objects[i]; Biome *b = (Biome *)m_objects[i];
delete b; delete b;

@ -78,6 +78,9 @@ public:
void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map, void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
s16 *height_map, u8 *biomeid_map); s16 *height_map, u8 *biomeid_map);
Biome *getBiome(float heat, float humidity, s16 y); Biome *getBiome(float heat, float humidity, s16 y);
private:
IGameDef *m_gamedef;
}; };
#endif #endif

@ -1039,7 +1039,6 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
Schematic schem; Schematic schem;
Map *map = &(getEnv(L)->getMap()); Map *map = &(getEnv(L)->getMap());
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
v3s16 p1 = read_v3s16(L, 1); v3s16 p1 = read_v3s16(L, 1);
v3s16 p2 = read_v3s16(L, 2); v3s16 p2 = read_v3s16(L, 2);

@ -297,9 +297,6 @@ public:
// Envlock and conlock should be locked when using scriptapi // Envlock and conlock should be locked when using scriptapi
GameScripting *getScriptIface(){ return m_script; } GameScripting *getScriptIface(){ return m_script; }
//TODO: determine what (if anything) should be locked to access EmergeManager
EmergeManager *getEmergeManager(){ return m_emerge; }
// actions: time-reversed list // actions: time-reversed list
// Return value: success/failure // Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions, bool rollbackRevertActions(const std::list<RollbackAction> &actions,
@ -317,7 +314,7 @@ public:
virtual MtEventManager* getEventManager(); virtual MtEventManager* getEventManager();
virtual scene::ISceneManager* getSceneManager(); virtual scene::ISceneManager* getSceneManager();
virtual IRollbackManager *getRollbackManager() { return m_rollback; } virtual IRollbackManager *getRollbackManager() { return m_rollback; }
virtual EmergeManager *getEmergeManager() { return m_emerge; }
IWritableItemDefManager* getWritableItemDefManager(); IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager(); IWritableNodeDefManager* getWritableNodeDefManager();