Fix issue #2279. ok @zeno-

This commit is contained in:
Loic Blot 2015-02-11 09:57:35 +01:00
parent 10b208f5c1
commit 8252e1ecd0

@ -3218,10 +3218,13 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
v3s16 old_camera_offset = camera->getOffset(); v3s16 old_camera_offset = camera->getOffset();
if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) { if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
camera->toggleCameraMode();
GenericCAO *playercao = player->getCAO(); GenericCAO *playercao = player->getCAO();
assert(playercao != NULL); // If playercao not loaded, don't change camera
if (playercao == NULL)
return;
camera->toggleCameraMode();
playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST); playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
} }