forked from Mirrorlandia_minetest/minetest
Load client mods into memory before execution.
Preperation for server-sent CSM which will eventually need this.
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5ab546f99b
commit
82a2e02323
@ -200,14 +200,30 @@ void Client::scanModSubfolder(const std::string &mod_name, const std::string &mo
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std::string full_path = mod_path + DIR_DELIM + mod_subpath;
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std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
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for (const fs::DirListNode &j : mod) {
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std::string filename = j.name;
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if (j.dir) {
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scanModSubfolder(mod_name, mod_path, mod_subpath
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+ filename + DIR_DELIM);
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scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
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continue;
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}
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std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
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m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
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std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
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std::string real_path = full_path + j.name;
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std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
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infostream << "Client::scanModSubfolder(): Loading \"" << real_path
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<< "\" as \"" << vfs_path << "\"." << std::endl;
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std::ifstream is(real_path, std::ios::binary | std::ios::ate);
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if(!is.good()) {
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errorstream << "Client::scanModSubfolder(): Can't read file \""
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<< real_path << "\"." << std::endl;
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continue;
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}
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auto size = is.tellg();
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std::string contents(size, '\0');
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is.seekg(0);
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is.read(&contents[0], size);
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infostream << " size: " << size << " bytes" << std::endl;
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m_mod_vfs.emplace(vfs_path, contents);
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}
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}
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@ -1866,12 +1882,9 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
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const std::string* Client::getModFile(const std::string &filename)
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{
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StringMap::const_iterator it = m_mod_files.find(filename);
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if (it == m_mod_files.end()) {
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errorstream << "Client::getModFile(): File not found: \"" << filename
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<< "\"" << std::endl;
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return NULL;
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}
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StringMap::const_iterator it = m_mod_vfs.find(filename);
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if (it == m_mod_vfs.end())
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return nullptr;
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return &it->second;
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}
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@ -576,8 +576,6 @@ private:
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// Storage for mesh data for creating multiple instances of the same mesh
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StringMap m_mesh_data;
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StringMap m_mod_files;
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// own state
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LocalClientState m_state;
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@ -588,11 +586,13 @@ private:
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IntervalLimiter m_localdb_save_interval;
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u16 m_cache_save_interval;
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// Client modding
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ClientScripting *m_script = nullptr;
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bool m_modding_enabled;
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std::unordered_map<std::string, ModMetadata *> m_mod_storages;
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float m_mod_storage_save_timer = 10.0f;
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std::vector<ModSpec> m_mods;
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StringMap m_mod_vfs;
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bool m_shutdown = false;
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@ -197,18 +197,22 @@ void ScriptApiBase::loadModFromMemory(const std::string &mod_name)
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{
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ModNameStorer mod_name_storer(getStack(), mod_name);
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const std::string *init_filename = getClient()->getModFile(mod_name + ":init.lua");
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const std::string display_filename = mod_name + ":init.lua";
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if(init_filename == NULL)
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throw ModError("Mod:\"" + mod_name + "\" lacks init.lua");
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sanity_check(m_type == ScriptingType::Client);
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verbosestream << "Loading and running script " << display_filename << std::endl;
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const std::string init_filename = mod_name + ":init.lua";
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const std::string chunk_name = "@" + init_filename;
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const std::string *contents = getClient()->getModFile(init_filename);
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if (!contents)
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throw ModError("Mod \"" + mod_name + "\" lacks init.lua");
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verbosestream << "Loading and running script " << chunk_name << std::endl;
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lua_State *L = getStack();
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int error_handler = PUSH_ERROR_HANDLER(L);
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bool ok = ScriptApiSecurity::safeLoadFile(L, init_filename->c_str(), display_filename.c_str());
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bool ok = ScriptApiSecurity::safeLoadString(L, *contents, chunk_name.c_str());
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if (ok)
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ok = !lua_pcall(L, 0, 0, error_handler);
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if (!ok) {
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@ -627,16 +627,19 @@ int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
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ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
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lua_pop(L, 1);
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// Client implementation
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if (script->getType() == ScriptingType::Client) {
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std::string display_path = readParam<std::string>(L, 1);
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const std::string *path = script->getClient()->getModFile(display_path);
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if (!path) {
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std::string error_msg = "Coudln't find script called:" + display_path;
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std::string path = readParam<std::string>(L, 1);
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const std::string *contents = script->getClient()->getModFile(path);
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if (!contents) {
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std::string error_msg = "Coudln't find script called: " + path;
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lua_pushnil(L);
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lua_pushstring(L, error_msg.c_str());
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return 2;
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}
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if (!safeLoadFile(L, path->c_str(), display_path.c_str())) {
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std::string chunk_name = "@" + path;
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if (!safeLoadString(L, *contents, chunk_name.c_str())) {
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lua_pushnil(L);
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lua_insert(L, -2);
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return 2;
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@ -644,6 +647,8 @@ int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
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return 1;
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}
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#endif
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// Server implementation
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const char *path = NULL;
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if (lua_isstring(L, 1)) {
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path = lua_tostring(L, 1);
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